Guardian (Long War): Difference between revisions
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|Specialist1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster''' <br/> ''All limited-use items in your inventory receive one extra use.'' | |Specialist1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster''' <br/> ''All limited-use items in your inventory receive one extra use.'' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
|LCorporal1=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal1=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic.'' | ||
|LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' | ||
|LCorporal3=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal3=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>''Allows reaction shots to trigger on enemy attacks, not just movement'' | ||
|LCorporalE1='''' | |LCorporalE1='''' | ||
|LCorporalE2='''' | |LCorporalE2='''' | ||
|LCorporalE3='''' | |LCorporalE3='''' | ||
|Corporal1=[[File:.png|32px|center]]''''''<br/>'''' | |Corporal1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]'''Field Medic'''<br/>''Allows 3 uses of Medikit items.'' | ||
|Corporal2=[[File:.png|32px|center]]''''''<br/>'''' | |Corporal2=[[File:.png|32px|center]]'''Body Shield'''<br/>'''' | ||
|Corporal3=[[File:.png|32px|center]]''''''<br/>'''' | |Corporal3=[[File:.png|32px|center]]'''Platform Stability'''<br/>'''' | ||
|CorporalE1='''' | |CorporalE1='''' | ||
|CorporalE2='''' | |CorporalE2='''' | ||
|CorporalE3='''' | |CorporalE3='''' | ||
|Sergeant1=[[File:.png|32px|center]]''''''<br/>'''' | |Sergeant1=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' | ||
|Sergeant2=[[File:.png|32px|center]]''''''<br/>'''' | |Sergeant2=[[File:SNIPER_OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>''Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.'' | ||
|Sergeant3=[[File:.png|32px|center]]''''''<br/>'''' | |Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>'''' | ||
|SergeantE1='''' | |SergeantE1='''' | ||
|SergeantE2='''' | |SergeantE2='''' | ||
|SergeantE3='''' | |SergeantE3='''' | ||
|TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt1=[[File:.png|32px|center]]'''Repair Servos'''<br/>'''' | ||
|TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt2=[[File:.png|32px|center]]'''Reactive Targeting Sensors'''<br/>'''' | ||
|TechSgt3=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt3=[[File:.png|32px|center]]'''Damage Control'''<br/>'''' | ||
|TechSgtE1='''' | |TechSgtE1='''' | ||
|TechSgtE2='''' | |TechSgtE2='''' | ||
|TechSgtE3='''' | |TechSgtE3='''' | ||
|GunSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |GunSgt1=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | ||
|GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |GunSgt2=[[File:.png|32px|center]]'''Sentinel'''<br/>'''' | ||
|GunSgt3=[[File:.png|32px|center]]''''''<br/>'''' | |GunSgt3=[[File:.png|32px|center]]'''Resilience'''<br/>'''' | ||
|GunSgtE1='''' | |GunSgtE1='''' | ||
|GunSgtE2='''' | |GunSgtE2='''' | ||
|GunSgtE3='''' | |GunSgtE3='''' | ||
|MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt1=[[File:.png|32px|center]]'''Light 'Em Up'''<br/>'''' | ||
|MSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt2=[[File:.png|32px|center]]'''Ready for Anything'''<br/>'''' | ||
|MSgt3=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt3=[[File:.png|32px|center]]'''Savior'''<br/>'''' | ||
|MSgtE1='''' | |MSgtE1='''' | ||
|MSgtE2='''' | |MSgtE2='''' | ||
Revision as of 02:02, 27 June 2014
MEC variant of the Medic class
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
All limited-use items in your inventory receive one extra use. | |||
| ' | ||||
Lance Corporal |
Immune to panic, except Psi Panic. |
' |
Allows reaction shots to trigger on enemy attacks, not just movement | |
| ' | ' | ' | ||
Corporal |
Allows 3 uses of Medikit items. |
' |
' | |
| ' | ' | ' | ||
Sergeant |
Primary weapon does one additional damage. |
Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits. |
' | |
| ' | ' | ' | ||
Tech Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 0 | 1 | 3 | 6 |
| Corporal | 1 | 2 | 3 | 9 |
| Sergeant | 0 | 2 | 3 | 12 |
| Tech Sergeant | 1 | 3 | 3 | 15 |
| Gunnery Sergeant | 0 | 3 | 3 | 18 |
| Master Sergeant | 1 | 4 | 3 | 21 |





