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|Specialist1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster''' <br/>  ''All limited-use items in your inventory receive one extra use.''
|Specialist1=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster''' <br/>  ''All limited-use items in your inventory receive one extra use.''
|SpecialistE1=''''
|SpecialistE1=''''
|LCorporal1=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal1=[[File:Defenders Medal 1 (EU2012).png|32px|center]]'''Steadfast'''<br/>''Immune to panic, except Psi Panic.''
|LCorporal2=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''''
|LCorporal3=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal3=[[File:SUPPORT COVERINGFIRE.png|32px|center]]'''Covering Fire'''<br/>''Allows reaction shots to trigger on enemy attacks, not just movement''
|LCorporalE1=''''
|LCorporalE1=''''
|LCorporalE2=''''
|LCorporalE2=''''
|LCorporalE3=''''
|LCorporalE3=''''
|Corporal1=[[File:.png|32px|center]]''''''<br/>''''
|Corporal1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]'''Field Medic'''<br/>''Allows 3 uses of Medikit items.''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
|Corporal2=[[File:.png|32px|center]]'''Body Shield'''<br/>''''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''
|Corporal3=[[File:.png|32px|center]]'''Platform Stability'''<br/>''''
|CorporalE1=''''
|CorporalE1=''''
|CorporalE2=''''
|CorporalE2=''''
|CorporalE3=''''
|CorporalE3=''''
|Sergeant1=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant1=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.''
|Sergeant2=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant2=[[File:SNIPER_OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>''Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.''
|Sergeant3=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>''''
|SergeantE1=''''
|SergeantE1=''''
|SergeantE2=''''
|SergeantE2=''''
|SergeantE3=''''
|SergeantE3=''''
|TechSgt1=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt1=[[File:.png|32px|center]]'''Repair Servos'''<br/>''''
|TechSgt2=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt2=[[File:.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''''
|TechSgt3=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt3=[[File:.png|32px|center]]'''Damage Control'''<br/>''''
|TechSgtE1=''''
|TechSgtE1=''''
|TechSgtE2=''''
|TechSgtE2=''''
|TechSgtE3=''''
|TechSgtE3=''''
|GunSgt1=[[File:.png|32px|center]]''''''<br/>''''
|GunSgt1=[[File:.png|32px|center]]'''Absorption Fields'''<br/>''''
|GunSgt2=[[File:.png|32px|center]]''''''<br/>''''
|GunSgt2=[[File:.png|32px|center]]'''Sentinel'''<br/>''''
|GunSgt3=[[File:.png|32px|center]]''''''<br/>''''
|GunSgt3=[[File:.png|32px|center]]'''Resilience'''<br/>''''
|GunSgtE1=''''
|GunSgtE1=''''
|GunSgtE2=''''
|GunSgtE2=''''
|GunSgtE3=''''
|GunSgtE3=''''
|MSgt1=[[File:.png|32px|center]]''''''<br/>''''
|MSgt1=[[File:.png|32px|center]]'''Light 'Em Up'''<br/>''''
|MSgt2=[[File:.png|32px|center]]''''''<br/>''''
|MSgt2=[[File:.png|32px|center]]'''Ready for Anything'''<br/>''''
|MSgt3=[[File:.png|32px|center]]''''''<br/>''''
|MSgt3=[[File:.png|32px|center]]'''Savior'''<br/>''''
|MSgtE1=''''
|MSgtE1=''''
|MSgtE2=''''
|MSgtE2=''''

Revision as of 02:02, 27 June 2014

MEC variant of the Medic class

Abilities

Rank Ability

Specialist
Packmaster
All limited-use items in your inventory receive one extra use.
'

Lance Corporal
Steadfast
Immune to panic, except Psi Panic.
File:.png
Automated Threat Assessment
'
Covering Fire
Allows reaction shots to trigger on enemy attacks, not just movement
' ' '

Corporal
Field Medic
Allows 3 uses of Medikit items.
File:.png
Body Shield
'
File:.png
Platform Stability
'
' ' '

Sergeant
Ranger
Primary weapon does one additional damage.
Opportunist
Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
File:.png
Jet Boot Module
'
' ' '

Tech Sergeant
File:.png
Repair Servos
'
File:.png
Reactive Targeting Sensors
'
File:.png
Damage Control
'
' ' '

Gunnery Sergeant
File:.png
Absorption Fields
'
File:.png
Sentinel
'
File:.png
Resilience
'
' ' '

Master Sergeant
File:.png
Light 'Em Up
'
File:.png
Ready for Anything
'
File:.png
Savior
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 3 9
Sergeant 0 2 3 12
Tech Sergeant 1 3 3 15
Gunnery Sergeant 0 3 3 18
Master Sergeant 1 4 3 21