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== Tactical Advice ==
'''Role''':Mid/Long range Offensive Support.
An offensive support class, whose value depends on the players playstyle. The Rocketeer's speciality is the rocket launcher that she carries with her. Unlike Vanilla, the Long War Rocketeer perk tree focus almost exclusively on ways to improve the Rocket launcher.
Even though they are less reliable to hit , in Long war, the rocket launcher's primary uses are still the same as in vanilla: clearing tightly packed groups or hard cover, while letting the rest of the squad clean up any straggelers. Unlike vanilla, Rocketeers can move and fire, though with a hefty aim penalty and reduced range, this can be somewhat negated with the '''Snap Shot''' perk. Another important ability is the '''Shredder Ammo''' Perk, which increases the damage dealt by friendly forces, while also doing respectable damage on its own. With Perks like '''Covering Fire''', '''Supression''' and '''Danger Zone''' and a respectable Aim increase per level, the Rocketeer can hold her own during fire fights, even though they should still be kept away from the front lines.
Unlike Vanilla, Long War Rocketeers rely on their Aim to determine, how precisely they can aim their rockets, a higher aim will mean that a rocket will scatter less, also the further away the target, the higher the scatter will be.
Due to the way that Rockets behave in Long War, it is very dangerous to shoot rockets while friendly forces are near the target area, as the rockets can easily veer off course and hit friendly soldiers instead of their intended targets.
As mentioned before, the usefulness of the Rocketeer depends entirely on the playstyle. Rocketeers tend to favor more agressive styles of play, where rockets are used in conjunction with Assaults and Scouts, to remove cover, while the others push against the enemy position.


[[Category:Long War]]
[[Category:Long War]]
[[Category:Soldiers (Long War)]]
[[Category:Soldiers (Long War)]]

Revision as of 18:34, 23 June 2014

The Rocketeer class is similar to an explosives specialized Heavy in vanilla XCOM.

Primary Weapon: Assault Rifles
Secondary Weapon: Rocket Launcher

Rockets

Rockets in Long War behave quite differently than in vanilla. See Rockets.

Rocketeers get one rocket as part of their standard loadout, and can gain additional rockets with the Rocketeer and Shredder Rocket (renamed Shredder Ammo) perks as in vanilla. Additional rockets and shredder rockets are also available as carried items, however carrying additional rockets as items causes an aim penalty due to encumbrance.

Abilities

Rank Ability

Specialist
Fire Rocket
Fire a rocket using an equipped launcher.
-1 Mobility.[Verify?]

Lance Corporal
HEAT Warheads
Rockets and Grenades do 50% extra damage to robotic enemies.
Covering Fire
Overwatch reaction can trigger on enemy attack; does not work with suppression
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
' ' '

Corporal
Snap Shot
'
Suppression
Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.
Smoke Grenade
Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.
' ' '

Sergeant
Shredder Ammo
'
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
Dense Smoke
Smoke Grenades have increased area of effect and further increase units' Defense by 20.
' ' '

Tech Sergeant
Will to Survive
Reduces all normal damage taken by 1.5 if in cover and not flanked.
Danger Zone
'
Ranger
+1 damage with primary weapon.
' ' '

Gunnery Sergeant
Mayhem
Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
Resilience
Confers immunity to critical hits.
' ' '

Master Sergeant
Rocketeer
Allows 1 additional standard rocket to be fired per battle.
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
Javelin Rockets
Increases rocket range by 33% and rockets can be fired beyond visual range.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 0 1 3 9
Sergeant 1 2 3 12
Tech Sergeant 0 2 3 15
Gunnery Sergeant 0 2 3 18
Master Sergeant 1 3 3 21


Tactical Advice

Role:Mid/Long range Offensive Support.

An offensive support class, whose value depends on the players playstyle. The Rocketeer's speciality is the rocket launcher that she carries with her. Unlike Vanilla, the Long War Rocketeer perk tree focus almost exclusively on ways to improve the Rocket launcher.

Even though they are less reliable to hit , in Long war, the rocket launcher's primary uses are still the same as in vanilla: clearing tightly packed groups or hard cover, while letting the rest of the squad clean up any straggelers. Unlike vanilla, Rocketeers can move and fire, though with a hefty aim penalty and reduced range, this can be somewhat negated with the Snap Shot perk. Another important ability is the Shredder Ammo Perk, which increases the damage dealt by friendly forces, while also doing respectable damage on its own. With Perks like Covering Fire, Supression and Danger Zone and a respectable Aim increase per level, the Rocketeer can hold her own during fire fights, even though they should still be kept away from the front lines.

Unlike Vanilla, Long War Rocketeers rely on their Aim to determine, how precisely they can aim their rockets, a higher aim will mean that a rocket will scatter less, also the further away the target, the higher the scatter will be.

Due to the way that Rockets behave in Long War, it is very dangerous to shoot rockets while friendly forces are near the target area, as the rockets can easily veer off course and hit friendly soldiers instead of their intended targets.

As mentioned before, the usefulness of the Rocketeer depends entirely on the playstyle. Rocketeers tend to favor more agressive styles of play, where rockets are used in conjunction with Assaults and Scouts, to remove cover, while the others push against the enemy position.