Infantry (Long War): Difference between revisions
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|SergeantE2='''' | |SergeantE2='''' | ||
|SergeantE3='''' | |SergeantE3='''' | ||
|TechSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load'''<br/>'''' | |TechSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load'''<br/>''+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.'' | ||
|TechSgt2=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.'' | |TechSgt2=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''Reduces all normal damage taken by 1.5 if in cover and not flanked.'' | ||
|TechSgt3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter'''<br/>''Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.'' | |TechSgt3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]'''Sharpshooter'''<br/>''Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.'' | ||
Revision as of 00:38, 23 June 2014
The Infantry class borrows elements from vanilla XCOM's Assault and Heavy classes. Their signature ability is Light 'Em Up, which behaves identically to the vanilla Heavy's Bullet Swarm perk.
- Primary Weapon: Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 5 | 5 |
| Lance Corporal | 0 | 1 | 3 | 8 |
| Corporal | 0 | 1 | 3 | 11 |
| Sergeant | 1 | 2 | 3 | 14 |
| Tech Sergeant | 0 | 2 | 3 | 17 |
| Gunnery Sergeant | 0 | 2 | 3 | 20 |
| Master Sergeant | 1 | 3 | 5 | 25 |
Tactical Advice
Infantry are mid-range damage dealers. They can fire twice per turn if they don't move, which makes them excel at eliminating enemies by attrition. Because they must remain stationary to fire twice, they tend to perform best with assault rifles rather than shotguns, which are more position dependent - if you want a more mobile soldier who's designed for mobility and getting flanks, look to the Assault class. Infantrymen's ability to fire twice per turn makes them competitive with Snipers at direct damage. Due to their high fire-rate it is very important to keep an eye on the Infantry's ammunition, as it can run out very quickly.
Infantry have decent aim progression and at least one talent at each rank that improves their proficiency with their primary weapon. They also have a selection of defensive abilities available at each rank. Finally, Infantrymen have a powerful perk combination to improve overwatch in Covering Fire, Opportunist and Sentinel.


















