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Gunner (Long War): Difference between revisions

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|LCorporalE2=''''
|LCorporalE2=''''
|LCorporalE3=''''
|LCorporalE3=''''
|Corporal1=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''''
|Corporal1=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''
|Corporal2=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Ammo'''<br/>''''
|Corporal2=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Ammo'''<br/>''''
|Corporal3=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''''
|Corporal3=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''''
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|Sergeant1=[[File:HEAVY DANGERZONE.png|32px|center]]'''Danger Zone'''<br/>''''
|Sergeant1=[[File:HEAVY DANGERZONE.png|32px|center]]'''Danger Zone'''<br/>''''
|Sergeant2=[[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''''
|Sergeant2=[[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''''
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''''
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).''
|SergeantE1=''''
|SergeantE1=''''
|SergeantE2=''''
|SergeantE2=''''
|SergeantE3=''''
|SergeantE3=''''
|TechSgt1=[[File:SNIPER DOUBLETAP.png|32px|center]]'''Double Tap'''<br/>''''
|TechSgt1=[[File:SNIPER DOUBLETAP.png|32px|center]]'''Double Tap'''<br/>''''
|TechSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''''
|TechSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]'''Rapid Fire'''<br/>''Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.''
|TechSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''''
|TechSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.''
|TechSgtE1=''''
|TechSgtE1=''''
|TechSgtE2=''''
|TechSgtE2=''''
|TechSgtE3=''''
|TechSgtE3=''''
|GunSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''''
|GunSgt1=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]'''Will to Survive'''<br/>''''
|GunSgt2=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''''
|GunSgt2=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>''Confers immunity to critical hits.''
|GunSgt3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''''
|GunSgt3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''''
|GunSgtE1=''''
|GunSgtE1=''''

Revision as of 21:18, 18 June 2014

The Gunner class is similar to a suppression specialized Heavy in vanilla XCOM. Their signature ability is Suppression, and they are the only class that can use the Light Machine Gun line of weapons. The LMG-type weapons are slightly better in Long War than vanilla XCOM, in particular they have larger magazines. Suppression is also improved, working to restrict the target's ability to use rockets and grenades as well as its vanilla effects. To compensate, the Gunner loses the vanilla Heavy's rockets.

Primary Weapon: Machine Guns, Assault Rifles
Secondary Weapon: None

Abilities

Rank Ability

Specialist
Suppression
Suppress an enemy, giving them -30 Aim and reduced range on AOE abilities.
-1 Mobility

Lance Corporal
Holo-Targeting
Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
Covering Fire
'
' ' '

Corporal
Ranger
+1 damage with primary weapon.
HEAT Ammo
'
Shredder Ammo
'
' ' '

Sergeant
Danger Zone
'
Executioner
'
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
' ' '

Tech Sergeant
Double Tap
'
Rapid Fire
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.
Packmaster
All limited-use items in your inventory receive one extra use.
' ' '

Gunnery Sergeant
Will to Survive
'
Resilience
Confers immunity to critical hits.
Bring 'Em On
'
' ' '

Master Sergeant
Mayhem
'
Sentinel
'
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 3 9
Sergeant 0 2 3 12
Tech Sergeant 1 3 3 15
Gunnery Sergeant 0 3 3 18
Master Sergeant 1 4 3 21