Tech Levels (Apocalypse): Difference between revisions
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m →Organizations' Starting Tech Levels: sorted by alphabetic order |
→Human Tech Levels: formating, added category for human equipment |
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! Tech Levels | ! Tech Levels | ||
! Number/Ammo Clips | ! Number/Ammo Clips | ||
|- align=" | ! Type | ||
|- align="center" | |||
| align = "left" | [[Megapol Lawpistol]] | | align = "left" | [[Megapol Lawpistol]] | ||
| 1-3 | | 1-3 | ||
| 2-4 | | 2-4 | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | [[Marsec M4000 Machine Gun]] | | align = "left" | [[Marsec M4000 Machine Gun]] | ||
| 1-5 | | 1-5 | ||
| 2-4 | | 2-4 | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | [[Megapol Laser Sniper Gun]] | | align = "left" | [[Megapol Laser Sniper Gun]] | ||
| 1-9 | | 1-9 | ||
| 2-3 | | 2-3 | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | [[Megapol Auto Cannon]]/AP Ammo | | align = "left" | [[Megapol Auto Cannon]]/AP Ammo | ||
| 1-10 | | 1-10 | ||
| 3 | | 3 | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | Megapol Auto Cannon/HE Ammo | | align = "left" | Megapol Auto Cannon/HE Ammo | ||
| 3-7 | | 3-7 | ||
| 2 | | 2 | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | [[Megapol Plasma Gun]] | | align = "left" | [[Megapol Plasma Gun]] | ||
| 2-12 | | 2-12 | ||
| 0-3 | | 0-3 | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | [[Marsec Heavy Launcher]]/HE missiles | | align = "left" | [[Marsec Heavy Launcher]]/HE missiles | ||
| 2-12 | | 2-12 | ||
| 3 | | 3 | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | [[Marsec Minilauncher]]/HE missiles | | align = "left" | [[Marsec Minilauncher]]/HE missiles | ||
| 4-8 | | 4-8 | ||
| 3 | | 3 | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | [[Disruptor Gun]] | | align = "left" | [[Disruptor Gun]] | ||
| 6-12 | | 6-12 | ||
| n/a | | n/a | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | [[Devastator Cannon]] | | align = "left" | [[Devastator Cannon]] | ||
| 8-12 | | 8-12 | ||
| n/a | | n/a | ||
|- align=" | | Gun | ||
|- align="center" | |||
| align = "left" | [[Megapol AP Grenade]] | | align = "left" | [[Megapol AP Grenade]] | ||
| 1-12 | | 1-12 | ||
| 1-3 | | 1-3 | ||
|- align=" | | Grenade | ||
|- align="center" | |||
| align = "left" | [[Megapol Stun Grenade]] | | align = "left" | [[Megapol Stun Grenade]] | ||
| 2 | | 2 | ||
| 1 | | 1 | ||
|- align=" | | Grenade | ||
|- align="center" | |||
| align = "left" | [[Megapol Smoke Grenade]] | | align = "left" | [[Megapol Smoke Grenade]] | ||
| 1-12 | | 1-12 | ||
| 1 | | 1 | ||
|- align=" | | Grenade | ||
|- align="center" | |||
| align = "left" | [[Marsec Proximity Mine]] | | align = "left" | [[Marsec Proximity Mine]] | ||
| 3-12 | | 3-12 | ||
| 1-2 | | 1-2 | ||
|- align=" | | Grenade | ||
|- align="center" | |||
| align = "left" | [[Boomeroid]] | | align = "left" | [[Boomeroid]] | ||
| 7-12 | | 7-12 | ||
| 1 | | 1 | ||
|- align=" | | Grenade | ||
|- align="center" | |||
| align = "left" | [[Vortex Mine]] | | align = "left" | [[Vortex Mine]] | ||
| 9-12 | | 9-12 | ||
| 1 | | 1 | ||
|- align=" | | Grenade | ||
|- align="center" | |||
| align = "left" | [[Personal Disruptor Shield]] | | align = "left" | [[Personal Disruptor Shield]] | ||
| 9-12 | | 9-12 | ||
| 1 | | 1 | ||
|- align=" | | Other | ||
|- align="center" | |||
| align = "left" | [[Personal Cloaking Field]] | | align = "left" | [[Personal Cloaking Field]] | ||
| 10-12 | | 10-12 | ||
| 1 | | 1 | ||
|- align=" | | Other | ||
|- align="center" | |||
| align = "left" | Disruptor Shield + Cloaking Field | | align = "left" | Disruptor Shield + Cloaking Field | ||
| 11-12 | | 11-12 | ||
| 1+1 | | 1+1 | ||
|} | | Other | ||
|} | |||
==Organizations' Starting Tech Levels== | ==Organizations' Starting Tech Levels== | ||
Revision as of 11:27, 15 June 2014
Alien Tech Levels
As X-COM's score advances the aliens will bring more advanced weapons/equipment to arm both their soldiers and craft. Below is a table that shows the progression of alien technology, indicating the points required for each item on the different difficulty levels.
| Alien Technology | Novice | Easy | Medium | Hard | Superhuman |
|---|---|---|---|---|---|
| Brainsucker Launcher | 0 | 0 | 0 | 0 | 0 |
| Disruptor Gun | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 |
| Small Disruption Shield | 2,000 | 1,750 | 1,500 | 1,250 | 1,000 |
| Boomeroid | 2,200 | 2,200 | 2,200 | 2,200 | 2,200 |
| Large Disruption Shield | 4,000 | 3,500 | 3,000 | 2,500 | 2,000 |
| Devastator Cannon | 4,000 | 4,000 | 4,000 | 4,000 | 4,000 |
| Personal Disruptor Shield | 7,000 | 6,900 | 6,800 | 6,700 | 6,600 |
| Vortex Mine | 7,000 | 6,900 | 6,800 | 6,700 | 6,600 |
| Cloaking Field | 8,000 | 7,000 | 6,000 | 5,000 | 4,000 |
| Entropy Launcher | 12,000 | 11,500 | 11,000 | 10,500 | 10,000 |
| Personal Cloaking Field | 12,000 | 11,500 | 11,000 | 10,500 | 10,000 |
| Teleporter | 16,000 | 14,000 | 12,000 | 10,000 | 8,000 |
| Dimension Missile Launcher | 22,000 | 21,000 | 20,000 | 19,000 | 18,000 |
| Personal Teleporter | 42,000 | 39,000 | 36,000 | 33,000 | 28,000 |
Human Tech Levels
Human Organizations will also upgrade their technology as the game progresses. However, this is not tied to X-com's score. Instead, all organizations will upgrade their "Tech Level" by 1 at the beginning of each week after the first, up to a maximum of 12. In addition, an organization that gets infiltrated by the Aliens will get +3 Tech Level. Each member will be armed with one Gun, and may also have one item from both the "Grenades" and "Other" lists.
| Equipment | Tech Levels | Number/Ammo Clips | Type |
|---|---|---|---|
| Megapol Lawpistol | 1-3 | 2-4 | Gun |
| Marsec M4000 Machine Gun | 1-5 | 2-4 | Gun |
| Megapol Laser Sniper Gun | 1-9 | 2-3 | Gun |
| Megapol Auto Cannon/AP Ammo | 1-10 | 3 | Gun |
| Megapol Auto Cannon/HE Ammo | 3-7 | 2 | Gun |
| Megapol Plasma Gun | 2-12 | 0-3 | Gun |
| Marsec Heavy Launcher/HE missiles | 2-12 | 3 | Gun |
| Marsec Minilauncher/HE missiles | 4-8 | 3 | Gun |
| Disruptor Gun | 6-12 | n/a | Gun |
| Devastator Cannon | 8-12 | n/a | Gun |
| Megapol AP Grenade | 1-12 | 1-3 | Grenade |
| Megapol Stun Grenade | 2 | 1 | Grenade |
| Megapol Smoke Grenade | 1-12 | 1 | Grenade |
| Marsec Proximity Mine | 3-12 | 1-2 | Grenade |
| Boomeroid | 7-12 | 1 | Grenade |
| Vortex Mine | 9-12 | 1 | Grenade |
| Personal Disruptor Shield | 9-12 | 1 | Other |
| Personal Cloaking Field | 10-12 | 1 | Other |
| Disruptor Shield + Cloaking Field | 11-12 | 1+1 | Other |
Organizations' Starting Tech Levels
- Level 1: Energen, Evonet, Extropians, Grav Ball League, Lifetree, Nutrivend, Sanctuary Clinic, Synthemesh, Technocrats
- Level 2: Cult of Sirius, General Metro, Nanotech, Sensovision, Superdynamics, Transtellar
- Level 3: Cyberweb, Government, Megapol, Mutant Alliance, S.E.L.F.
- Level 4: Diablo, Marsec, Osiron, Psyke, Solmine