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Engineer (Long War): Difference between revisions

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{{Class Tree (Long War)|
{{Class Tree (Long War)|
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.''
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]'''Grenadier''' <br/> ''Allows two uses of damaging grenade items, and increases grenade throw range by 20%.''
|SpecialistE1='''-1 Mobility.'''{{Verify}}
|SpecialistE1='''Confer -1 Mobility.'''{{Verify}}
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons''
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons''
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.''
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]'''Smoke Grenade'''<br/>''Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.''
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
|LCorporalE1=''''
|LCorporalE1=''No other bonuses.''
|LCorporalE2=''+1 Aim''
|LCorporalE2='''Provide +1 Aim'''
|LCorporalE3=''+2 Aim''
|LCorporalE3='''Provide +2 Aim'''
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]'''Holo-Targeting'''<br/>''''
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]'''Holo-Targeting'''<br/>''''
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''''
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]'''Dense Smoke'''<br/>''''

Revision as of 11:48, 11 June 2014

The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to repair mechanized friendlies with the arc thrower.

Primary Weapons: Assault Rifles, Shotguns
Secondary Weapons: Pistols

Abilities

Rank Ability

Specialist
Grenadier
Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
Confer -1 Mobility.[Verify?]

Lance Corporal
Sapper
+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons
Smoke Grenade
Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
No other bonuses. Provide +1 Aim Provide +2 Aim

Corporal
Holo-Targeting
'
Dense Smoke
'
Sharpshooter
'
' ' '

Sergeant
Repair
'
Smoke and Mirrors
'
Tactical Sense
'
' ' '

Tech Sergeant
HEAT Warheads
'
Suppression
'
Battle Scanner
'
' ' '

Gunnery Sergeant
Packmaster
'
Ranger
'
Will to Survive
'
' ' '

Master Sergeant
Bombardier
'
Fire Rocket
'
Extra Conditioning
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 1 2 2 6
Sergeant 0 2 2 8
Tech Sergeant 1 3 2 10
Gunnery Sergeant 0 3 2 12
Master Sergeant 1 4 2 14