Sniper (Long War): Difference between revisions
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|Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense''' <br/> ''Confers +5 Defense per enemy in sight (max +20).'' | |Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense''' <br/> ''Confers +5 Defense per enemy in sight (max +20).'' | ||
|CorporalE1='''Provide +2 Aim +2 Will +1 Mobility.''' | |CorporalE1='''Provide +2 Aim +2 Will +1 Mobility.''' | ||
|CorporalE2=''No other bonuses.'' | |CorporalE2=''No other bonuses.'' | ||
|CorporalE3='''Provide +5 Aim +2 Will +1 Mobility.''' | |CorporalE3='''Provide +5 Aim +2 Will +1 Mobility.''' | ||
|Sergeant1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf''' <br/> ''Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies'' | |Sergeant1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]'''Lone Wolf''' <br/> ''Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies'' | ||
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|TechSgt2=[[File:SNIPER DISABLINGSHOT.png|32px|center]]'''Disabling Shot''' <br/> ''Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.'' (-10 Aim, reduced Damage) | |TechSgt2=[[File:SNIPER DISABLINGSHOT.png|32px|center]]'''Disabling Shot''' <br/> ''Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.'' (-10 Aim, reduced Damage) | ||
|TechSgt3=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load''' <br/> ''+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.'' | |TechSgt3=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load''' <br/> ''+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.'' | ||
|TechSgtE1='''Provide +2 Aim +1 Will''' | |TechSgtE1='''Provide +2 Aim +1 Will''' | ||
|TechSgtE2=''No other bonuses.'' | |TechSgtE2=''No other bonuses.'' | ||
|TechSgtE3=''No other bonuses.'' | |TechSgtE3=''No other bonuses.'' | ||
|GunSgt1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting''' <br/> ''Additional 2 damage against any human target and any alien that has been autopsied.'' | |GunSgt1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting''' <br/> ''Additional 2 damage against any human target and any alien that has been autopsied.'' | ||
|GunSgt2=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot''' <br/> ''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.'' | |GunSgt2=[[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot''' <br/> ''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.'' | ||
|GunSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster''' <br/> ''All limited-use items in your inventory receive one extra use.'' | |GunSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster''' <br/> ''All limited-use items in your inventory receive one extra use.'' | ||
|GunSgtE1=''No other bonuses.'' | |GunSgtE1=''No other bonuses.'' | ||
|GunSgtE2=''No other bonuses.'' | |GunSgtE2=''No other bonuses.'' | ||
|GunSgtE3=''No other bonuses.'' | |GunSgtE3=''No other bonuses.'' | ||
|MSgt1=[[File:SNIPER_DOUBLETAP.png|32px|center]]'''Double Tap''' <br/> ''Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.'' (Can't be used with ''Snap Shot'') | |MSgt1=[[File:SNIPER_DOUBLETAP.png|32px|center]]'''Double Tap''' <br/> ''Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.'' (Can't be used with ''Snap Shot'') | ||
|MSgt2=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem''' <br/> ''Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.'' | |MSgt2=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem''' <br/> ''Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.'' | ||
|MSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience''' <br/> ''Confers immunity to critical hits.'' | |MSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience''' <br/> ''Confers immunity to critical hits.'' | ||
|MSgtE1=''No other bonuses.'' | |MSgtE1=''No other bonuses.'' | ||
|MSgtE2=''No other bonuses.'' | |MSgtE2=''No other bonuses.'' | ||
|MSgtE3='''Provide +5 Aim +5 Will +1 Mobility.''' | |MSgtE3='''Provide +5 Aim +5 Will +1 Mobility.''' | ||
}} | }} | ||
Revision as of 06:18, 8 June 2014
This article is accurate for LW version: Beta 9a

Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10
- Primary Weapon: Sniper Rifles, Assault Rifles
- Secondary Weapon: Pistols
Abilities
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 0 | 0 | 8 | 8 |
| Lance Corporal | 0 | 0 | 4 | 12 |
| Corporal | 1 | 1 | 4 | 16 |
| Sergeant | 0 | 1 | 4 | 20 |
| Tech Sergeant | 0 | 1 | 4 | 24 |
| Gunnery Sergeant | 0 | 1 | 4 | 28 |
| Master Sergeant | 1 | 2 | 4 | 32 |


















