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== Stat Progression ==
{| class="wikitable"
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim
|-
|Specialist|| 1 || 1 || 3 || 3
|-
|Lance Corporal|| 0 || 1 || 3 || 6
|-
|Corporal|| 1 || 2 || 3 || 9
|-
|Sergeant|| 0 || 2 || 3 || 12
|-
|Tech Sergeant|| 1 || 3 || 3 || 15
|-
|Gunnery Sergeant|| 0 || 3 || 3 || 18
|-
|Master Sergeant|| 1 || 4 || 3 || 21
|}


[[Category:Long War]]
[[Category:Long War]]

Revision as of 11:59, 7 June 2014

The Long War Assault is similar to the vanilla Assault. Their signature ability is Run & Gun, which works exactly as it does in vanilla XCOM.

Primary Weapons: Assault Rifles, Shotguns
Secondary Weapons: Pistols

Abilities

Rank Ability

Specialist
Run & Gun
Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.
No other bonuses.[Verify?]

Lance Corporal
File:.png
Steadfast
Immune to panic, except Psi Panic
Close Combat Specialist
Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch.
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage
' ' '

Corporal
Gunslinger
Confers 2 bonus damage with pistols.
Grenadier
'
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
' ' '

Sergeant
File:.png
Ranger
'
Killer Instinct
Activating Run & Gun now also grants +50% critical damage for the rest of the turn.
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
' ' '

Tech Sergeant
Lightning Reflexes
'
File:.png
Close Encounters
The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.
Will To Survive
'
' ' '

Gunnery Sergeant
Sprinter
+3 mobility
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
Resilience
Confers immunity to critical hits.
' ' '

Master Sergeant
Rapid Fire
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.
Extra Conditioning
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
Vital Point Targeting
Confers 2 bonus damage against targets that have been autopsied.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 3 9
Sergeant 0 2 3 12
Tech Sergeant 1 3 3 15
Gunnery Sergeant 0 3 3 18
Master Sergeant 1 4 3 21