Assault (Long War): Difference between revisions
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{{Class Tree (Long War)| | {{Class Tree (Long War)| | ||
|Specialist1=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' | |Specialist1=[[File:ASSAULT RUNGUN.png|32px|center]]'''Run & Gun'''<br/>''Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.'' | ||
|SpecialistE1= | |SpecialistE1=''No other bonuses.''{{Verify}} | ||
|LCorporal1=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal1=[[File:.png|32px|center]]''''''<br/>'''' | ||
|LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' | ||
Revision as of 16:04, 4 June 2014
The Long War Assault is similar to the vanilla Assault. Their signature ability is Run & Gun, which works exactly as it does in vanilla XCOM.
- Primary Weapons: Assault Rifles, Shotguns
- Secondary Weapons: Pistols
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown. | |||
| No other bonuses.[Verify?] | ||||
Lance Corporal |
' |
' |
' | |
| ' | ' | ' | ||
Corporal |
' |
' |
' | |
| ' | ' | ' | ||
Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Tech Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
