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The Long War sniper has much in common with the vanilla sniper, but are generally a little less powerful. Their signature ability is Squadsight.
{{version (Long War)|Beta 9a}}
 
[[File: CLASS SNIPER.png|right|frame|64px|Sniper]]
 
Long War Sniper is akin to Vanilla Sniper. With Squad Sight as your first ability, LW Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10


:'''Primary Weapon:''' Sniper Rifles, Assault Rifles
:'''Primary Weapon:''' Sniper Rifles, Assault Rifles
:'''Secondary Weapon:''' Pistols
:'''Secondary Weapon:''' Pistols


==== Abilities ====
== Abilities ==
{| class="wikitable" width="70%"
{| class="wikitable" width="100%"
|-
|-
! width="10%" align="center" | Rank
! width="10%" align="center" | Rank
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|- align="center"  
|- align="center"  
! rowspan="1" | [[File:RANK SQUADDIE.png|32px]]<br/>'''Specialist'''
! rowspan="2" | [[File:RANK SQUADDIE.png|32px]]<br/>'''Squaddie'''
| colspan="3" | [[File:SNIPER SQUADSIGHT.png|32px|center]]'''Squadsight''' <br/>  Allows firing at targets in any ally's sight range, but with -30% critical hit chance. Sniper cannot overwatch fire on targets they can't personally see.
| colspan="3" | [[File:SNIPER SQUADSIGHT.png|32px|center]]'''Squad Sight''' <br/>  ''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.''
|- align="center"
| colspan="3" | ''No other bonuses.''{{Verify}}
|- align="center"
! rowspan="2" | [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal'''
| width="30%" | [[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground''' <br/> ''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.'' (including while flying)
| width="30%" | [[File:SNIPER GUNSLINGER.png|32px|center]]'''Gunslinger''' <br/> ''Confers 2 bonus damage with pistols.''
| width="30%" | [[File:SNIPER_LOWPROFILE.png|32px|center]]'''Low Profile''' <br/> ''Makes partial cover count as full.''
|- align="center"
| width="30%" | ''No other bonuses.''{{Verify}}
| width="30%" | ''No other bonuses.''{{Verify}}
| width="30%" | ''No other bonuses.''{{Verify}}
|- align="center"
! rowspan="2" | [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''
| width="30%" | [[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner''' <br/> ''+10% Aim against targets with less than 50% Health.''
| width="30%" | [[File:SNIPER HEADSHOT.png|32px|center]]'''Headshot''' <br/>  ''Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.''
| width="30%" | [[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense''' <br/> ''Confers +5 Defense per enemy in sight (max +20).''
|- align="center"
| width="30%" | '''Provide +1 mobility.'''
| width="30%" | ''No other bonuses.''{{Verify}}
| width="30%" | '''Provide +1 mobility.'''
|- align="center"
! rowspan="2" | [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant'''
| width="30%" | [[File:LONEWOLF.png|32px|center]]'''Lone Wolf''' <br/>  ''Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies''
| width="30%" | [[File:RANGER.png|32px|center]]'''Ranger''' <br/>  ''+1 damage with your primary weapon''
| width="30%" | [[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On''' <br/> ''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).''
|- align="center"
| width="30%" | '''Provide +1 mobility.'''
| width="30%" | '''Provide +1 mobility.'''
| width="30%" | '''Provide +1 mobility.'''
|- align="center"
! rowspan="2" | [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain'''
| width="30%" | [[File:SHARPSHOOTER.png|32px|center]]'''Sharpshooter''' <br/>  ''Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.''
| width="30%" | [[File:SNIPER DISABLINGSHOT.png|32px|center]]'''Disabling Shot''' <br/>  ''Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.'' (-10 Aim, reduced Damage)
| width="30%" | [[File:LOCKNLOAD.png|32px|center]]'''Lock N' Load''' <br/> ''+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.''
|- align="center"
| width="30%" | ''No other bonuses.''{{Verify}}
| width="30%" | ''No other bonuses.''{{Verify}}
| width="30%" | ''No other bonuses.''{{Verify}}
|- align="center"
! rowspan="2" | [[File:RANK MAJOR.png|32px]]<br/>'''Major'''
| width="30%" | [[File:VPT.png|32px|center]]'''Vital Point Targeting''' <br/>  ''Additional 2 damage against any human target and any alien that has been autopsied.''
| width="30%" | [[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot''' <br/>  ''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.''
| width="30%" | [[File:PACKMASTER.png|32px|center]]'''Packmaster''' <br/>  ''All limited-use items in your inventory receive one extra use.''
|- align="center"
| width="30%" | ''No other bonuses.''{{Verify}}
| width="30%" | ''No other bonuses.''{{Verify}}
| width="30%" | ''No other bonuses.''{{Verify}}
|- align="center"
! rowspan="2" | [[File:RANK COLONEL.png|32px]]<br/>'''Colonel'''
| width="30%" | [[File:SNIPER_DOUBLETAP.png|32px|center]]'''Double Tap''' <br/> ''Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.'' (Can't be used with ''Snap Shot'')
| width="30%" | [[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem''' <br/> ''Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.''
| width="30%" | [[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience''' <br/> ''Confers immunity to critical hits.''
|- align="center"
| width="30%" | ''No other bonuses.''{{Verify}}
| width="30%" | ''No other bonuses.''{{Verify}}
| width="30%" | '''Provide +1 mobility.'''
|}
|}
[[Category: Long War]]
[[Category: Long War]]

Revision as of 21:59, 3 June 2014

This article is accurate for LW version: Beta 9a


Sniper

Long War Sniper is akin to Vanilla Sniper. With Squad Sight as your first ability, LW Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10

Primary Weapon: Sniper Rifles, Assault Rifles
Secondary Weapon: Pistols

Abilities

Rank Ability

Squaddie
Squad Sight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.
No other bonuses.[Verify?]

Corporal
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying)
Gunslinger
Confers 2 bonus damage with pistols.
Low Profile
Makes partial cover count as full.
No other bonuses.[Verify?] No other bonuses.[Verify?] No other bonuses.[Verify?]

Sergeant
Executioner
+10% Aim against targets with less than 50% Health.
Headshot
Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.
Tactical Sense
Confers +5 Defense per enemy in sight (max +20).
Provide +1 mobility. No other bonuses.[Verify?] Provide +1 mobility.

Lieutenant
File:LONEWOLF.png
Lone Wolf
Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies
File:RANGER.png
Ranger
+1 damage with your primary weapon
Bring 'Em On
Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
Provide +1 mobility. Provide +1 mobility. Provide +1 mobility.

Captain
File:SHARPSHOOTER.png
Sharpshooter
Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.
Disabling Shot
Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. (-10 Aim, reduced Damage)
File:LOCKNLOAD.png
Lock N' Load
+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.
No other bonuses.[Verify?] No other bonuses.[Verify?] No other bonuses.[Verify?]

Major
File:VPT.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
Snap Shot
Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.
File:PACKMASTER.png
Packmaster
All limited-use items in your inventory receive one extra use.
No other bonuses.[Verify?] No other bonuses.[Verify?] No other bonuses.[Verify?]

Colonel
Double Tap
Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown. (Can't be used with Snap Shot)
Mayhem
Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.
Resilience
Confers immunity to critical hits.
No other bonuses.[Verify?] No other bonuses.[Verify?] Provide +1 mobility.