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Thanks and - enjoy! --[[User:MikeTheRed|MikeTheRed]] 03:18, 12 December 2010 (EST) | Thanks and - enjoy! --[[User:MikeTheRed|MikeTheRed]] 03:18, 12 December 2010 (EST) | ||
=== Why not to move 2012 OR vanilla ufopaedia stuff to another hosting? === | |||
<IMHO> | |||
With this X-COM Enemy Unknown (2012) classy ufopaedia became almost unreliable (unsearchable) source of information. "Modification history" is spammed with 2012 project, which has nothing to vanilla xcom. There are no "filters" which could make it slightly better. Moreover, whole internet become spoiled and spammed in sense of searching something about ufo defense. And it's a pity. Because Ufopaedia is not The Ufopaedia anymore. | |||
Wouldn't it better to have totally another hosting? | |||
After all XCOM:Enemy Unknown (2012) doesn't even have UFOPAEDIA. | |||
With this 2012 heavy spam I stopped to make my Xcom1/Xcom2 contribution here. That's one of results. | |||
--[[User:Volutar|Volutar]] 13:28, 11 November 2013 (EST) | |||
</IMHO> | |||
::: Totally agree with NKF and disagree with SuicidalSectoid. Mixing new with old contents makes mess in both sides. It would be better to setup different wikis with different modification histories for classic xcoms(1-3) and for new titles. And not to get into conflict to each other. There's nothing in common between them in terms of game mechanics. Personally I was very annoyed and disappointed seeing modification history spammed with 2012 info, and having no chances to monitor what's happening with ufodefense/tftd info. And seeing how fast my ufodefense info update drowned I stopped to make any updates. --[[User:Volutar|Volutar]] 14:43, 11 November 2013 (EST) | |||
::::Have you tried using the [[http://www.ufopaedia.org/index.php?title=Special:Watchlist|My watchlist]] function on the top right? You can use that to track changes to the specific pages you're editing if you don't want to see all the changes. | |||
:::::My complain is about spam in change history. I just don't want to see any history of EU2012 pages. Unfortunately there's no such filter. To use that "watch" I'll have to tick evey non EU2012 page and new non-EU2012 pages also should be ticked by default (that's clearly impossible.--[[User:Volutar|Volutar]] 14:08, 12 November 2013 (EST) | |||
::::::What you call 'spam' I call a lot of it my personal work. The same way I call work all of the edits I've done on UFO/TFTD/Apocalypse. [[User:Hobbes|Hobbes]] 16:43, 12 November 2013 (EST) | |||
:::::::Is there an option in the prefrences that allows us to set all edits to minor edits unless otherwise specified?--[[User:Ditto51|Ditto51]] 17:35, 12 November 2013 (EST) | |||
::::This wiki has always been about the game series: Apocalypse/Interceptor/Enforcer have about as much in common with UFO/TFTD as Enemy Unknown (2012) and The Bureau, regarding game mechanics. And now that there's a ton of new information on the internet because of the new games and new wikis, that's the main strength that separates The UFOPaedia from all the rest: it is the only site that focuses on the whole series, not a specific game. And if we split the wiki into smaller ones, you're basically contributing to turn UFO/TFTD into footnotes, because only the few players of the old games will know about UFOPaedia.org, since it's not anymore on the new game. By having all of the titles together (and the specific pages with the common aspects of the series, like [[Sectoid]]/[[Sectoid (EU2012)]] crosslinked we're contributing to keep the old games alive. [[User:Hobbes|Hobbes]] 15:32, 11 November 2013 (EST) | |||
:::::And how big the UFOPaedia is in helping to pass the torch? Read it from Jake Solomon itself, lead designer of EU2012: "'''I've spent more time there than I'd like to tally'''" [https://twitter.com/SolomonJake/status/325392042219933696] [[User:Hobbes|Hobbes]] 16:08, 11 November 2013 (EST) | |||
::::::Sorry, I'm just not interested in EU2012. And one notice - this wiki was never about Interceptor/Enforcer. --[[User:Volutar|Volutar]] 14:08, 12 November 2013 (EST) | |||
:::::::Nor did I say it was only about those two games. Read the top of the Main Page of the UFOPaedia: "This site is dedicated to X-COM, a computer strategy game series introduced in 1994 by MicroProse." [[User:Hobbes|Hobbes]] 16:21, 12 November 2013 (EST) | |||
::::And would you be willing to move all the pages over to another wiki. | |||
::::Also it is a bit late to be separating them now, we have an almost complete EU2012 section and half completed Bureau section, it would take us ages to separate them. | |||
::::: Yeah, so I quit updating this resource. It'd be easier to setup new information reosurce, without spam of casual modern pseudo-ufo-like games, than to split this on vanilla (xcom1-3) / non-vanilla.--[[User:Volutar|Volutar]] 14:08, 12 November 2013 (EST) | |||
:::::: You don't like the new games, I respect that. You want to go through the work of setting a new wiki, I'll respect it also. [[User:Hobbes|Hobbes]] 16:43, 12 November 2013 (EST) | |||
::::My third is that most of the people who edit the wiki commonly edit both, so separating the wiki would be like trying to force them onto one wiki where they are unable to monitor the other wiki. | |||
::::My final point is that hardly anyone actually edits the original three games' pages anymore because they are almost – if not fully – complete. So on the Original X-COM wiki you would get edits every now and again, which would make it less worthwhile to host. But hosting them on the same wiki allows for fans of the new to see where it all began and begin to play those games. | |||
::::Just some ideas--[[User:Ditto51|Ditto51]] 15:21, 11 November 2013 (EST) | |||
:::::Something else to add about what Ditto51 said about the first 3 games pages being complete: before Enemy Unknown 2012 was announced you could spend weeks on the UFOPaedia without any meaningful edits taking place. That pretty much showed the general lack of interest and activity regarding the first 3 games. Do we want to get back to that? [[User:Hobbes|Hobbes]] 15:41, 11 November 2013 (EST) | |||
Aah - Where to start? | |||
The new games are new, so they are in the spotlight, and it's not unexpected for there to be an explosion of new data to chronicle on the wiki. Once things have settled the update pace is likely to slow back down back to what it was. | |||
I must comment however that recently there are a lot of micro updates on the same pages within a short span of time. That does have a tendency to fill up the recent pages very quickly. Preview folks! | |||
:Mainly my fault there, specially since I forget to check the "minor edit" box quite a bit during mass edits. But I also feel that we're lacking something to individually keep track of specific pages, like Volutar has mentioned. [[User:Hobbes|Hobbes]] 16:36, 12 November 2013 (EST) | |||
Next, looking at the time stamp on my comment in the conversation above, about a year out, I must admit that I completely forgot about that conversation. Likely because I was too busy playing EU2012 at the time and never did get round to come back and elaborate on my vision. | |||
My thought at the time wasn't to move it to a new host or make a whole new UfopaediaV2.org just for the new games. Heck no, just keep it as the one wiki to rule all the X-Com wikis. I was thinking one wiki with interlinked subwikis that share the same resources, so there will be no loss in the legacy of the originals at all. In fact, it would be no different to the end user than it is now. | |||
Administration wise it would be a hassle to start off with, but you then would have less to worry about disambiguations or conflicting names and any updates on the recent updates or searches will be context sensitive and relevant to the game or series you're looking at. Section-wide changes like skins could also be implemented without having to update each and every single page. It may also offer the possibility of fostering smaller community of contributors that want to focus on particular games who would otherwise be shy or intimidated to contribute to the wiki as it is now. | |||
The idea was a bit of an offshoot of how multilingual wikis are implemented. Not quite, but just an idea to manage it in smaller chunks. But all that doesn't really matter to me anymore. I'll just get back to casually tending to any pages that take my fancy. -[[User:NKF|NKF]] 00:34, 12 November 2013 (EST) | |||
: If you look at my update history you'll notice that I was updating vanilla pages pretty often, but stopped as EU2012 came out (sep'2012). Just because changes was heavily spammed, and I felt how this site became ufopaedia2012 (though there is no ufopaedia in EU2012), so I lost interest in fixing unreliable info and adding new for vanilla. Just what for? It will anyways be drowned in this EU2012 massive promotion. Which spoiled whole internet. When you'll search for UFO:Enemy Unknown you'll still find EU2012 info. And it will be a luck to get anything about vanilla. I feel like vanilla ufopeadia became kind of unnecessary here, so i think I better move on. Thanks for your points. --[[User:Volutar|Volutar]] 14:08, 12 November 2013 (EST) | |||
<center><big>'''Seriously, lets just leave it now, this was a conversation from a year ago that would have been relevant then, but now there is just too much information to move onto a separate site now, so lets leave it as it is.--[[User:Ditto51|Ditto51]] 17:35, 12 November 2013 (EST)'''</big></center> | |||
== Other Wiki == | |||
I have recently found another wiki bearing the XCOM title. It focuses purely on the remake and frankly it is pointless considering the Ufopaedia is already established. | |||
I'm just getting the word out.--[[User:SuicidalSectoid|SuicidalSectoid]] 14:08, 24 December 2012 (EST) | |||
:Got a link to it? Redundant or not, it's nice to see other eager about the game. [[User:NKF|NKF]] 16:00, 24 December 2012 (EST) | |||
::[http://xcom.wikia.com/wiki/XCOM_Wiki This one], I'd say. Most likely exists because someone thinks every new game needs to be on wikia. - <span style="font-size:xx-small"> [[User:Bomb_Bloke|Bomb Bloke]] ([[User_talk:Bomb_Bloke|Talk]]/[[Special:Contributions/Bomb_Bloke|Contribs]])</span> 05:03, 25 December 2012 (EST) | |||
:::I've noticed it even before the new game was out. They have nice design and content for the new game and a lot of traffic from being on wikia but all those commercial advertisements and structure and being restricted to the new games are the negative factors. [[User:Hobbes|Hobbes]] 12:13, 25 December 2012 (EST) | |||
::::Ugh. I wouldn't describe wikia's design as "nice". It's superficially impressive, but crammed with advertising and if you try to actually get anything done on it it's horrible. There's a reason most of wowwiki deserted wikia when they imposed that format. [[User:Binkyuk|Binkyuk]] 12:45, 25 December 2012 (EST) | |||
:::::By design I mean the navigation elements that make it easier to access game sections. Visually I also think it has too many elements. [[User:Hobbes|Hobbes]] 13:54, 25 December 2012 (EST) | |||
== Recent Spambot attacks == | |||
I've sent Pete a message about the recent spammer issue. I've suggested a temporary halt on new accounts. | |||
Also, just a note to other members, please don't alter new pages created by the spammers and wait for one of the admins to sort it out. It adds a bit of confusion in the clean up process. Mainly because the block option is near the member name in the recent changes, I've caught myself nearly blocking a valid member a few times now! If I have, you have my apologies. Please go to the official Ufopaedia forum and give me a buzz. | |||
[[User:NKF|NKF]] 01:59, 20 September 2013 (EDT) | |||
:Would it be possible to determine the IP of the spammer(s) and block it instead, as Ditto51 has suggested in my Talk Page? I think that putting a halt on new accounts may be a drastic measure since the amount of fake accounts isn't overwhelming for admins to deal with. Another thing I've been considering is to add new admins to help with the running of the wiki. [[User:Hobbes|Hobbes]] 06:59, 20 September 2013 (EDT) | |||
:Since to create an account we need to do that weird word/letter enter thing to create an account, wouldn't it be an actual person who is extremely bored? So wouldn't they eventually get bored of making accounts and then getting blocked?--[[User:Ditto51|Ditto51]] 17:48, 20 September 2013 (EDT) | |||
::My guess is someone has developed some software that can see through our Captcha. Given the naming conventions and whatnot I doubt this is manual work. [[User:Binkyuk|Binkyuk]] 05:37, 24 September 2013 (EDT) | |||
[[User:SonyaUliana]] has got the same name format at the other Spam Accounts, and I'm pretty sure [[S.H.I.V. (EU2012)|SHIVs]] can't save civilians during terror missions or deactivate powernodes or bombs on the bomb defusal councilmissions (see [http://www.ufopaedia.org/index.php?title=S.H.I.V._%28EU2012%29&action=historysubmit&diff=49656&oldid=49502]). --[[User:Ditto51|Ditto51]] 05:05, 28 September 2013 (EDT) | |||
:Well, it looks the same name format but there's a regular user at the 2K forums named SayuriUliana and although I don't use SHIVs myself I seem to recall a few discussions at the 2K forums mentioning their use to save civilians. [[User:Hobbes|Hobbes]] 07:31, 28 September 2013 (EDT) | |||
::Ah, okay. I was just wandering.--[[User:Ditto51|Ditto51]] 07:37, 28 September 2013 (EDT) | |||
I know that we really do not want to stop all User Creations, but the number of spam accounts have increased recently and so when you look through the Recent Changes all you can see are the new Users. Although we could possibly find and install something that allows people to remove User Creations and Blocks from the Recent Changes menu.--[[User:Ditto51|Ditto51]] 09:44, 8 October 2013 (EDT) | |||
:We're still waiting for Pete to answer NKF's message and to temporary suspend all account creation so that the bot will go away. Otherwise it will still be a lot of unnecessary work to have to delete pages/block users, even if there's an easy way to do it. [[User:Hobbes|Hobbes]] 12:09, 8 October 2013 (EDT) | |||
::I meant make it easier for those of us who aren't admins and so don't have the ability to see the user creations and blocks so that we can just see what we want to see plus maybe the extra pages the spam accounts make--[[User:Ditto51|Ditto51]] 16:05, 8 October 2013 (EDT) | |||
Ditto51, I really really wish we had that sort of filter too. We do have a recents cleanup plugin that admins use to manually hide the signups and blocks, but it's a manual process and not suited to a large number of attacks like we've got at present. | |||
By the way, Hobbes, it probably can't hurt to send Pete a PM as well. There's not too much we can do until he gets back, but the more the merrier. [[User:NKF|NKF]] 00:47, 9 October 2013 (EDT) | |||
:Just sent Pete a PM [[User:Hobbes|Hobbes]] 05:36, 9 October 2013 (EDT) | |||
Over on Bulbapedia they have it so new accounts can't edit their Userspace or make new pages in the mainspace until they make an edit on a mainspace article. Have we got something like this implimented, if not then we should so that the spam accounts should, in theory, be unable to create pages or edit their Userspace.--[[User:Ditto51|Ditto51]] 03:06, 2 December 2013 (EST) | |||
:If not, we could make a "Introduce Yourself" page for new users to make a short quip, like which XCOM they prefer. Other option could be making spelling/grammar edits on pages to identify not spam. Otherwise if they make new page or edit namespace first, instant red flag?--[[User:DracoGriffin|DracoGriffin]] 17:34, 2 December 2013 (EST) | |||
I've just sent Pete another message asking about the spambot situation and possible solutions. I've also asked about the new wiki functionalities mentioned on the thread below this one. [[User:Hobbes|Hobbes]] 17:52, 2 December 2013 (EST) | |||
== New Main Page using Tabs == | |||
{{:User:Ditto51/Sandbox/Main Page}} | |||
Ok folks, we all seem to have our own ways of adding comments to a discussion page. The way it stands now, it becomes really difficult to follow a discussion when it is broken apart with different formats. What I suggest is this: when you leave a comment use a horizontal line to separate your post from the one(s) above it. In this manner, everything is left justified and the comments are separated. The reason why I do not support the colon as comment separation is that as the discussion progresses you are going to be adding more and more just to get the indenting correct. It also makes it confusing. Another side effect is that once you have a lot of colons present it pushes the text off the page itself and forces a scroll to the right to view. That isn't good.
I suppose if we really want to use colons as separators, we could alternate the use. If a comment is indented above yours, do nothing. If a comment is not indented, use a colon for your submission. Still, the constant zig-zagging isn't really the best idea either.
My vote is therefore to stick with the horizontal line (four dashes). If the discussion veers way off course, or if you have a couple questions/comments, break it apart into different headings. And always sign your post too as that makes it easier to follow.
Discuss.--Zombie 20:46, 9 March 2007 (PST)
Works for me, Zombie. Another problem with indentation is that one isn't necessarily addressing only the previous comment, but it could be about the previous one, and tying together things that are 4, 6, and 12 entries back. Colons are fine for quick rejoinders, but not as a requirement. A potential alternative is to leave two blank lines, as I just did after your sig. This is a fairly clear delineator for folks scanning quickly. However, the horizontal separator is more clear, in general. So I guess I'd vote for the hor-sep for all except quick comments thrown in, which can use colons. And anything that's a new topic or big break should get a new topic, using = signs. - MikeTheRed 21:10, 9 March 2007 (PST)
I've reformatted Talk:Exploits#Extra_Ammo_Exploit to demonstrate how the indentation style can work, if done consistently. I think it's somewhat better than the line-separator style for very long discussions, making the structure a little clearer. However, if it's sometimes-used and sometimes-not things get messy, as you've noticed.
I'll codify the rules right here (surprisingly, they're not well-codified on Wikipedia itself, despite the fact that it's used quite consistently throughout the site):
First person's comment :Second person's comment ::Third person's comment :Second person again ::Third person again ::Third person's afterthought :Second person again ::First person jumping back in :::Third person once more ::First person again
The problem we've had lately is the mixing of styles, neither being used correctly. So far it seems that myself, Sf, and NKF have been using indents, you (Zombie) and Mike favoring dashes, and most newcomers failing to use either. No clear winner just yet. ;-) --Ethereal Cereal 23:56, 9 March 2007 (PST)
I was going to add a link off the Main Page to the Game editors section that I wrote, under Misc. I still have a nagging feeling there is another list of them somewhere, but I can't find it. Any comments?
Also, any additions to the Game editors section are welcome.
Spike 03:40, 15 March 2008 (PDT)
a good idea to include the Command Prompt help. How about broadly dividing it into 2 sections: X-COM-specific tools and general purpose tools? Spike 07:08, 17 March 2008 (PDT)
Hello good sirs. Sorry for my bad non-native english. While in total noob in wiki, im relatively for long playd this great games. Great thanks for you for this great site, it really helped me with some ideas, especially with Funding Nation, even dont know how i played it before without it. Now more close to point, i realized what TFTD section here are, say, unperfect, if not somewhat wrong. As i readed somewhere not all play TFTD much, UFO1 instead, so it maybe be the point. Id edit something on it, but im totally dunno how to do it, and my language will have too many mistakes to be proudly presented to people. So id be glade to hear what you may propose for me to do. Again big thanks. Ill wait for answer.
PS Or im searched too badly, or its differ in TFTD (i play only it now) from UFO1, but i cant find here about stunned persons behaviour. Cant find what they awake only if theyr stun is lower then HP's and if only they have awaken person in theyr tile during end of turn. IMHO its important thing to know off, at least for me.
PPS. My friend made great tiny changes to one tiny file, what make FundingNations game way more easy and elegant then described in issue. I can upload it if you need this, tho its for TFTD im sure he can do UFO1 also if its needed. Anyway this game too easy even on FN to play it without it :).
Eh PPPS. Dunno how to properly log on :(.
Thank you for answer. I been somwhat incorrect in my english. I didnt mean what TFTD pages are bad or what they lose reduntand UFO1 information. All they lack are only slightly wrongly described alien's dangers levels (one of most dangerous creatures cant be low treat, and least dangerous one medium) and lack of mission types what only TFTD have. Also i readed "Unconscious@ article few times, stiil cant find only how to use medkit and no word about what generally need for stunned person to rise. From that follow advices to grenade stunned chryssalids and so on.
PS. Oh, yes, and whats wrong with door openings? Derrida 08:59, 23 May 2008 (PDT)
Nonono. I mean what if unit's stun damage falled below it's HP, and no one stand in tile it lying, it will never rise. Medkits not the point. No stunned aliens or soldiers will rise if no one will end turn on it, or take it to inventory/hand. I tried to say this. Maybe it been different in UFO1 (as with doors, i thought what doors always open by right click, and in UFO1 too (btw cant find about door opening anywere in wiki)), but in TFTD it means what you dont have to bother with stunned tentaculats etc to rise after stun if you do not stand on it, or try to move it in backpack/hand. Same with soldiers, you can click zillion turns, but they will never rise until someone stand on it. Without this game must be horrible with all this undying lobsters awake afer you pass them. With danger level id suggest this: Harmless: hallucinoid; deep one; Low: gillmen; aquatoid; Meduim: zombie; calcinite; bio-drone; lobsterman; xarquid; high: tasoth; triscene; What really matters: tentaculat. In line of growing dangerness. Derrida 16:30, 23 May 2008 (PDT)
I'd really like to add a note somewhere obvious about using GIFs for screenshots in the wiki, rather than JPGs. For 256-color images like X-COM uses, GIFs are no larger than JPGs and generally look much better. For example, see the nasty compression artifacts on the terrain maps in the Terror Ship article. PNGs might work just as well, I'm not sure, but we should really avoid JPGs.
Where would be the best place to mention this? I'm thinking near the top of the main page for visibility, but that might be more clutter than people want. Phasma Felis 23:59, 11 June 2008 (PDT)
Hi guys. It appears I'm still hosting the UFOpaedia - I did discuss moving it to StrategyCore with both Zombie and Pete a while ago and I think I gave them copies of what would be required.
Anyway, I'm moving hosting servers so the UFOpaedia is going to move too. I'm aiming to carry out the transfer on Sunday September 28th at about 8pm GMT+1. Any changes made between this time and the time that the transfer completes may be lost, but hopefully not. Just thought I'd give you guys a bit of notice.
I should point out that I still have no objection to hosting the UFOpaedia on my servers, it's a great project and you guys have done a bang-up job with it, it's far surpassed my original intentions :) However, if StrategyCore want to take over hosting to remove the potential "failure point" (i.e. me) then that's fine and we can give it another shot?
GazChap, 25th September 2008 12:50 GMT+1
Sorry about the downtime everyone. The bandwidth limit wasn't set high enough after the recent change in hosting and basically didn't allow access. I contacted Pete and he fixed the issue. Good to catch these issues earlier rather than later. --Zombie 15:11, 15 October 2008 (CDT)
Zombie mentioned that Pete may be moving the server this weekend. I'm getting lots of errors and more or less unable to make updates to the site. Probably this is to do with the server move. Spike 19:14, 14 March 2009 (EDT)
This seems to occur whenever I edit a subsection on a page, and I click the edit button on the TOP of the page instead of the edit button next to the subsection title. So, if you wanna avoid this error, try using the button which only edits that subsection... Jasonred 05:40, 21 March 2009 (EDT)
GEH!!! This whole issue is taking on a life of it's own. On one hand, yes, I can see the allure of ufopedia being a serious informative site. On the other hand, there's the "fun" factor... When you get right down to it, Xcom is actually a rather simplistic game in terms of storyline, and storyline interactivity, so we REALLY have to make up our own, otherwise the game degenerates into "capture this technology, research research, shoot shoot. MC = win game". The ingame UFOpedia is great, but it's limited to several paragraphs to describe an entire race of creatures, and 2-3 lines to describe the horror of Blaster Bombs and such. ... I vote that this online UFOpedia becomes everything that the ufopedia in-game was missing... let's have something that ENTERTAINS as well as giving good accurate information!
I'll wait for the votes to come in before touching anything else. I agree with you guys, the Lobstermen and other aquatic aliens getting eaten is something that is VERY much a part of the X-com community's culture... it should go into the UFOpedia. Jasonred 04:00, 13 March 2009 (CDT)
My two cents then: I like the humour, anecdotes, flavour and fan fiction but I think the main purpose of UFOPaedia is informational and that should not be compromised. I like the little touches of humour, and I've been known to attempt them myself. But humour and anecdotes should be kept brief and supplementary - e.g. one-liners and wry observations at the end of a section. Non-canonical flavour text and fan fiction (especially) should be kept clearly separate and distinguishable. Someone reading the site with no prior knowledge of XCOM should be able to tell right away what is factual vs what is humour or speculation/imagination. Not quite sure how to do that - maybe by using sidebars, the Humour category... ok ran out of ideas there already. Maybe we need an "official" font for reproducing canonical, in-game flavour text, so it stands out. Not sure.
Also, humour, anecdote and flavour are much more subjective than fact. What one person thinks is funny, others may not. So non-factual content may just get edited out unless a lot of people agree that it's funny/cool/interesting etc - in fact that's probably already happening. Maybe a good idea is to make the jokes on the Talk pages, and if they are found to be universally funny, move them on to the main articles later - pretty much the same as factual content in fact? Spike 05:19, 13 March 2009 (CDT)
I personally hate the in-game perspective of some articles. I come to this page mainly to get information, not cheesy stories somebody made up. How about splitting it into two wikis? A serious one in the style of a guide book and a fan-fic one full of funny stories and made up background information? RedNifre 07:55, 10 May 2009 (EDT)
Hello guys! Kudos for creating this amazing wiki!
I have some ideas and I'd like to test them on an XML dump of ufopaedia, since it's a small but interesting wiki. Do you offer the dumps for download somewhere (like wikipedia does)? That would be absolutely fantastic. :) RedNifre 10:23, 2 May 2009 (EDT)
More problems! Since "Special:Export" seems to only allow categories it is impossible to download articles that have no category (e.g. "civilian"). I see two ways how you could fix this: Add an option "Include all uncategorized articles to export" to the export page or put every article in categories. Or run a script that puts every article without category in a "Other" category. RedNifre 07:26, 10 May 2009 (EDT)
I've read a post concerning this and I suddenly couldn't remember if there's any guidelines regarding this, so I decided to ask your opinion about it. I've been transcribing quite a few descriptions from game manuals and game UFOPaedia's for the articles about Apocalypse that I've been adding because I worked under the assumption that this site is basically an online resource for players and it already uses a lot of copyrighted materials, especially images (and also to save some work in creating articles for the pages I've been adding). Another thing that I've been putting into practice is some special editing to differenciate canon material from official sources, I can't remember how to describe but just check any the page of any organization from Apocalypse. Likely there's a better way to it but the most important would be to add something regarding this matter to the UFOPaedia's guidelines Hobbes
| UFOpaedia entry |
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Celatid Autopsy Official Entry "The core contains a small bio-mechanical device which appears to be a naturally evolved anti-gravity propulsion system. The sac of venom is the largest organ and there does not appear to be a separate brain structure. There is no discernible digestive or reproductive system. A small organ contains embryos which can grow rapidly into a new being." |
Source:
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And for those wondering if the above reference blocks look a bit off, I've update-ified the reference tags to make them a a bit easier to maintain and so that less effort goes into formatting the text that you sandwich the ref open and ref close blocks around. Actually the formatting and indent are gone - but I don't think it matters too much. On the bright side, the formatting can now be altered site-wide by just editing the templates rather than the individual pages.
Another change is that I have made the parameters into named parameters. Means you've got so specify them to set them. They also appear to be case sensitive. Ref Open now takes a title. If not set, it uses a default message UFOpaedia entry. Ref Close takes source. NKF 06:40, 6 June 2012 (EDT)
Hi everybody
I just found this ufopaedia and now I'm spending most of my time at work here :-)
In Uruguay there is a very small X-Com community, and AFAIK, I'm the first one to find this site. I was thinking about translating the articles to spanish (very slowly), since most players around here are not familiar with the advanced "tips and tricks". I could also post about the rather poor game translation. Do you think it could be worth it?
Diegoba 06:38, 15 August 2009 (EDT)
Having the /en /es path sounds good. I was thinking about leaving the pages with the most basic info (IE, Geoscape / Base screen description) for the last. I believe that anyone already knows this basics, and are not that hard to understand.
But I really don't know how to get it started. Do I just create an article called "pagina principal" (main page) and then link from there? I guess that page can then be mapped to es.ufopaedia.org
Diegoba 07:04, 16 August 2009 (EDT)
I have no idea how this would work out to be honest. An /es path would probably be the best idea, but I think we'd need to be running a second copy of the wiki software to make that possible. (Something I always wanted anyway as UFO2000 isn't really a game in the series but a project - we are just hosting their pages). If anyone knows how the Wikipedia handles the languages internally, please let me know. Doing all those redirects just doesn't make much sense to me because it is a huge amount of work and could tax the system if there are too many queries. --Zombie 22:30, 18 August 2009 (EDT)
A general dump of to-dos or maybe not-do's. Add any where appropriate:
See Talk:Main Page/Archive#Discussion/talk page proposed format
Summary: Use which ever convention you want. It does not matter as long as you do not get into petty spelling convention battles.
Someone (NKF? Danial?) once asked if anybody could scan XCOM's box art, so that they might e.g. put a better graphic on the main page. I just uploaded a 300 dpi scan of all four sides as Media:XCOM_UFO_Defense_DOS_US_Box_Art.zip (3.2 MB). The box is not in mint condition (see the ReadMe), but a little tweaking by somebody with skillz (Danial) could easily spruce it up. - MikeTheRed 18:05, 19 October 2007 (PDT)
NKF - or anybody - can we consider replacing the current main page art, with the XCOM box art? Or a portion of it. I loved the game's intro and in-game "cartoon art", but why not use the game's best image, for our primary Main Page image? (Is there somebody with skills that can clean it up quickly? I'm happy to, but I'm no pics wizard.)

Related to this, I think it would be a nice touch if anyone put a bunch of selected and/or random screen captures (screencaps) onto a page, with a link just "under" (i.e., indented under the Main Page entry for) About X-COM: UFO Defense...
In summary, then. I have one question for us XCOM hardcore (can we change the Main Page image) and one for everybody (want to post a lot of screencaps?). I have made a stub page for the screencaps page. I'll retract it if the hardcore object or there's no response in a couple of months' time. - MikeTheRed 21:44, 14 December 2007 (PST)
I'm perfectly fine with getting the main title changed. Get a few more ayes and we'll make it so.
A screencap section would be nice. I'm quite partial to creating screencap mini-comics (no, not real comics. Just sequential before/during/after images), although I never use them and they just get deleted in the end.
One benefit is that some of the shots can also be recycled throughout the rest of the site to illustrate certain things. Or for an article that's no more than a solid block of text, something to break up the monotony. I'm also always for a few well placed humorous shots.
-NKF 01:02, 15 December 2007 (PST)
I have noticed that there is no pictures of TFTD, Apoc, or Int on the main welcome page. Any ordinary joe browsing to here from the four wiki (which I just added the links to point to here in "External links" on each page) is going to leave if they see just the first game picture (and not scroll down to see the other games covered).
SO, my request: have a collage of all four (five incl. email? ) on the front page which easily shows each game box-front. If copywrite issue, then someone could get creative with their own personal artiste skills.
I was just thinking about this the other day in fact. Anyway, there is a nice collage of all the game boxes on the side of the X-COM Collection box. I could probably scan that and stick it up here for you guys to check out if you want. --Zombie 23:30, 18 September 2009 (EDT)
Does the UFOpaedia have a favicon? -- NinthRank 17:51, 6 November 2007 (PST)
Okay, I don't know where that logo in the upper left came from, but after a quick GIMP edit, I came up with this: Media:favicon.zip. I'm not quite sure how The GIMP works with icons, so I also included the .png's. What do you think? -- NinthRank 18:51, 6 November 2007 (PST)


I just thought of adding a specific section concerning commentaries regarding the game, i.e., trying to explain how the weapons/diplomacy/funding/etc. would work in real life. The idea here is not to expand on the canon X-COM material but to describe/explain in a rational way. I've come with this idea after reading Spike's section (on his User talk:Spike page) explaining the economics of X-COM and starting my own section regarding the Council of Funding Nations. I think there is plenty of material available on the Data canisters that could be used/adapted to this. Also, the discussion regarding Elerium (with all those formulas) on the Talk Page is exactly the sort of thing I was thinking of.
- Hobbes 22:59, 10 March 2008 (PDT)
See Talk:Main Page/Archive#Regarding image file formats
I've written some pages which I'd like to be proposed be linked to the main page, unless anyone can suggest where to put them (careful now!).
I'd like to link Fictional Equivalents to the main page.
I'd like to link Wish List (TFTD) to the TFTD page. It would also be good to start a Known Bugs (TFTD) page, for TFTD-specific bugs.
However as some tricky template work is involved, I'd rather not make these links myself for fear of screwing up the main page(s). Thoughts? Spike 11:20, 14 November 2008 (CST)
I remember reading about this discussion before and if something concrete comes out I think it should be added to the Guidelines to writing articles. Do we have set a proper spelling to refer to the organization? IIRC the game uses X-COM/XCOM/X-Com/etc. Should we set a standard for the Wiki? Hobbes 07:52, 21 November 2008 (CST)
If any of you folks here have been following what I've been up to lately at the StrategyCore forums, you'll see I have been amassing a collection of most of the game versions in the series. Checking my UFO Game Versions site page, you'll see that the original European release used XCom while the budget releases used X-Com. Other than that, those spellings quickly fell by the wayside as MicroProse decided on X-COM which quickly gained approval and remained the standard spelling throughout the series. (You can't really go by in-game text as those were not checked for consistency). Anyhow, I'd opt for the same route MicroProse took: X-COM. --Zombie 20:33, 22 November 2008 (CST)
Another thing that crossed my mind are guidelines/rules tossed in to prevent overcapitalization.
Specific ingame terms/names should be always capitalized:
Generic ingame terms/names (that already exist in English) should be capitalized the first time they are mentioned on a wiki entry. Some examples:
Wiki terms should be capitalized the first time they are mentioned on a wiki entry:
A few other rules to prevent overcapitalization and make a smooth reading:
Hobbes 16:54, 23 November 2008 (CST)
See Talk:Main Page/Archive#Humor and Flavour Text
Two wildly different subjects here, but worth mentioning:
1) Are any of the Wiki overlords interested in gathering Wiki usage statistics using something like Google Analytics? I just fished about in the server logs and it may interest you to know that the Wiki gets 6,000-8,000 unique visitors a month with anywhere from 13,000-25,000 visits a month from those visitors. With Analytics plugged in (which would take about five minutes from me) then interested parties could keep an eye on what's getting the most attention and, possibly, what people are searching for most (as in things that they're looking for that may not be covered). I'm new to MediaWiki though so I have no idea whether it's got some level of reporting built in?
2) Is it worth putting a link in the menu to the left to a page with more details on buying options and what's in the "complete" collections (as they're not totally complete technically, and people may not be aware that they can buy just one of the games if they want)? I would imagine it's something that quite a few people would be looking for, though admittedly without the detailed stats it's hard to say. Just pretend I don't have an interest in affiliate linking with this question too - I'd thought about it before putting my business hat on, honest! --Pete 17:58, 23 June 2009 (EDT)
Interesting stats though. So there are 6 to 8,000 people viewing and what, at most 10-20 people posting regularly? That's a pretty high "lurker ratio". :) Spike 21:18, 23 June 2009 (EDT)
See Talk:Main Page/Archive#Copyrighted Materials from Official Sources
Hi all!
I recently finished a mod for X-COM UFO: Enemy Unknown that automatically assigns class and level to soldiers based solely on their stats, called "UFO Classes". It would have been nearly impossible if not for all the reseach into game mechanics i gleaned off this site.
In hope that my work improves the best game of all time, for all the people who made this possible, I proudly present: UFO Classes
--Necuno 15:20, 9 December 2009 (EST)
Deleted old discussion for brevity. NPOV-ing of articles in general still in progress.
Hello,
I thought you may be interested in this new project - it's open source reimplementation of original X-com engine (it uses data from original game). Besides fixing bugs, adding new features and support for new platforms, aim of this project is to create clean open source cross-platform code, which will be useful for future tweaking/modding etc. It's in early development phase. You can find more information about that project on official site http://openxcom.ninex.info/ --Michal 11:43, 29 June 2010 (EDT)
Just as an attempt to streamline the wiki, if anyone spots an article that appears to contain duplicate information that is clearly covered in detail in another article, can we have them mentioned here. It occurs to me that since the wiki is quite large, there is bound to be some duplicated information floating out there, or even stand-alone pages that are probably not necessary. The problem is that there could be some disparity in information when one or either article is updated independently of the other. Again, if you spot any, please feel free to bring up the issue here. -NKF 03:00, 17 August 2010 (EDT)
Just throwing up an idea for everyone to consider. The wiki's a great resource, but I've often found the main page to be a bit cluttered since it has the main menus for all three major games that are being covered and they're restricted to tight columned tables. Also sometimes finding specific information isn't always that easy as some of the relevant documents are buried several articles deep.
I'm no organisational expert, but one thing I thought that might help reduce the clutter is to simplify the main page and have it mainly link to the various submenus for each different game. The submenus can be broken out of their tables and rearranged in a format that would make it easier to access all the relevant articles.
The earlier suggestion of using actual game box art would be a great idea for the main page as well.
Thoughts, suggestions, etc? -NKF 06:45, 14 October 2010 (EDT)
I agree with NKF. The main page is cluttered. I agree the solution is to reduce the main page to pretty much a menu option for each game and some other links that are not game-specific. Then fill up unused space with some nice box art. :) Spike 14:41, 17 October 2010 (EDT)
Hi all. After discussion with NKF regarding adding some new extensions to the wiki in an attempt to help out with the spamming issue, I've been working on an upgrade routine to update the software from the current version (1.11) to the latest (1.16) as well as installing these helpful extentions.
Using a development version of the site, I've worked out any kinks in the upgrade path and as such will be going ahead with the upgrade betwen 3-4pm GMT today (see note on the homepage - I figured a nice, obvious message was called for on this occasion).
The upgrade itself should only take 15-20 minutes - it's a case of uploading the new files and running the upgrade script, so it hopefully shouldn't take even that long. Extensions can be added once it's back up and running as they don't cause any interference, however I'll be looking to do all of this within that window. Please see the link in the message at the top of the homepage for an idewa of the time difference between where you are and where I am.
Fingers crossed this should close several security holes in the system (according to the software developers), maybe reduce the amount of spam and certainly give sysops more tools to combat it. --Pete 04:00, 15 October 2010 (EDT)
We're having and issue with the current hosting is that all sites on our server (including UFOPaedia and StrategyCore) are going down at random intervals several times a week for anywhere between 15-30 minutes. Unfortunately the hosting company are unable to track down the issue, and their best suggestion is for us to upgrade to a package with more resources, ie. try a different server as they're baffled. Now, if we're facing a server move one way or the other I'd rather be in control of it than leaving it to web hosts to do it when I'm not around to monitor it.
Firstly, before anyone gets flashbacks of the less-than-perfect way this was handled last time, I'll re-assure you all that this is a necessary evil and that I've done my best to test an exact copy of this site on the new server with the help of NKF and Bomb Bloke in order to work out any potential issues and minimise any downtime.
Whilst I've been researching the best way to do this as seamlessly as possible over the last few weeks, I found another host that was able to provide us with more resources for a cheaper price whilst providing a higher level of up-time - this sounds like the new server is cheap, but in reality I was paying over the odds for the current hosting - we're talking a few hundred dollars more than necessary here. I use this host for UK sites and they also do US hosting for the same prices, which is good as both sites in question are on US hosting currently but I then also get the benefit of the pricing being in Pounds Sterling for my accounting purposes (I live in the UK in case you were wondering).
Theoretically I can migrate the site with no downtime and minimum interruption to service. The process involves putting up a message on the homepage with the date and time of the move (which I'll do in a few minutes) followed by another message 15 minutes before the move reminding people not to add to or edit the WIKI until they see a message saying they're viewing the new site. Then I copy the site across, which takes 10-15 minutes and point the domain to the new server, which takes a further 5 minutes or so. I've reduced the amount of time that the domain name should be cached by DNS servers to 15 minutes - in laymans terms this is the amount of time browsers and DNS servers cache the IP address that relates to a domain name - and this will take effect in 23 hours (I changed it about an hour ago). At that point, your browsers should be checking the IP address associated with the domain every 15 minutes, so once you see the message saying the site is being moves, wait 15-30 minutes and refresh your page - you should then see the new site.
An additional failsafe will be in place in that I can tell the current server to forward all HTTP (web) traffic directly to the new server at the same time, so even if your browser is caching the old IP for longer for some reason, the current server should forward you on to the new server instantaneously.
All that said, this is the first time I will have attempted all of these "tricks of the transfer" at the same time, as last time I was unaware of the reduced DNS refresh trick and the domain IP forwarding. There is a lot going on and I'll be going through it very carefully to ensure it's done right this time, so please be patient with me.
Assuming all goes to plan, you will know you're on the new server and can begin adding to/editing the site once again as I will replace the red "server move on 20/10/10 at 9AM" message on the homepage with a green "server move complete" message (but with a more descriptive message) so there will be a clear indicator as to which server you are viewing.
Just a final note that I will only be moving UFOPaedia.org on the 20th, not StrategyCore as well. Last time I moved both at once and it was a nightmare to track down issues across two sites, especially since StrategyCore has 3 pieces of software to troubleshoot and UFOPedia has just the one. My aim is to focus on one site at a time this time around to keep potential disruption to an absolute minimum.
Just letting everyone know that Pete has let me appoint a few new Sysops to the administration team to assist with dealing any spambots, spammers, vandals and general troublemakers. Spike, Bomb Bloke and ufo.mesh have been appointed to the roles. Thanks everyone. -NKF 00:55, 19 October 2010 (EDT)
Just a heads up to everyone and potential wiki contributors: Due in part to the recent vandalism, new user registration has been temporarily disabled. Apologies for any inconveniences caused, but don't worry as this situation is only temporary. -NKF 06:34, 14 October 2010 (EDT)
There have been some pretty dubious user registrations over the last 2 days. Names that look to be generated by an algorithm. Views on what to do about these accounts? At what point do new accounts become eligible to post? Spike 22:00, 5 November 2010 (UTC)
I had a very brief look at the past block logs and it seems that similar accounts have been blocked since late August or early September. Either I've been blocking them or the wiki's been auto blocking based on the IP's of some past accounts I'd put blocks on. All feature the same generated name format.
Unless the bots are designed to use the e-mail feature as well, I think one option is to block the account but allow them to send e-mails. That way they can contact the admins to sort the problem out. -NKF 06:30, 7 November 2010 (UTC)
--Tauon 14:16, 8 November 2010 (UTC)
Unfortunately the current host isn't as good as I'd initially hoped and there have been unacceptable preiods of downtime for both UFOPaedia.org and StrategyCore as a result.
I've since found what looks like very good hosting with support technicians that will proactively work to get the sites running again as soon as they do go down (fingers crossed they won't), rather than the current hosts who pretty much leave it until you notice it yourself. To my mind that's worth a bit of extra hassle to move the sites again and worth the slight added expense for that kind of service. There are also far more resources available to us in terms of processor power and RAM which should hopefully see the end of the recent periods of instability.
So, the plan is to move UFOPaedia.org on Tuesday the 7th of December at 7pm GMT (again, refer here to see the differences to your local timezone: http://wwp.greenwichmeantime.com/info/current-time.htm ) with as minimal impact as possible. As per last time, a red notice will appear on the homepage just before the move begins, and when you see the green notice to say the move has completed successfully you will then be viewing the site on the new server. I'll put up a notice shortly directing people to this message to give some advanced warning.
Thanks again for your patience.
<~~ Nudges the conversation stream left again
Hi Pete and NKF. Pete, I looked at your Talk page... good to see another fan, plus a StratCore founder. I'm impressed!
Thanks for caring for the UFOpaedia. I haven't touched XCOM lately - like you, there's so many games and so little time... plus a tiny niggling reminder in my brain about real life, whatever that is... but still. I feel like a major chunk of my soul is on these pages, and I wouldn't want it lost. I hope that anyone who loves XCOM can appreciate all that I, Zombie, BombBloke, NKF, and many many others have done here. And I still remember the heady days that Zombie, I, and Danial rushed to pin down the explosion and weapon damage equations - made effortless by BB's great tools.
Thanks and - enjoy! --MikeTheRed 03:18, 12 December 2010 (EST)
<IMHO> With this X-COM Enemy Unknown (2012) classy ufopaedia became almost unreliable (unsearchable) source of information. "Modification history" is spammed with 2012 project, which has nothing to vanilla xcom. There are no "filters" which could make it slightly better. Moreover, whole internet become spoiled and spammed in sense of searching something about ufo defense. And it's a pity. Because Ufopaedia is not The Ufopaedia anymore. Wouldn't it better to have totally another hosting? After all XCOM:Enemy Unknown (2012) doesn't even have UFOPAEDIA.
With this 2012 heavy spam I stopped to make my Xcom1/Xcom2 contribution here. That's one of results. --Volutar 13:28, 11 November 2013 (EST) </IMHO>
Aah - Where to start?
The new games are new, so they are in the spotlight, and it's not unexpected for there to be an explosion of new data to chronicle on the wiki. Once things have settled the update pace is likely to slow back down back to what it was.
I must comment however that recently there are a lot of micro updates on the same pages within a short span of time. That does have a tendency to fill up the recent pages very quickly. Preview folks!
Next, looking at the time stamp on my comment in the conversation above, about a year out, I must admit that I completely forgot about that conversation. Likely because I was too busy playing EU2012 at the time and never did get round to come back and elaborate on my vision.
My thought at the time wasn't to move it to a new host or make a whole new UfopaediaV2.org just for the new games. Heck no, just keep it as the one wiki to rule all the X-Com wikis. I was thinking one wiki with interlinked subwikis that share the same resources, so there will be no loss in the legacy of the originals at all. In fact, it would be no different to the end user than it is now.
Administration wise it would be a hassle to start off with, but you then would have less to worry about disambiguations or conflicting names and any updates on the recent updates or searches will be context sensitive and relevant to the game or series you're looking at. Section-wide changes like skins could also be implemented without having to update each and every single page. It may also offer the possibility of fostering smaller community of contributors that want to focus on particular games who would otherwise be shy or intimidated to contribute to the wiki as it is now.
The idea was a bit of an offshoot of how multilingual wikis are implemented. Not quite, but just an idea to manage it in smaller chunks. But all that doesn't really matter to me anymore. I'll just get back to casually tending to any pages that take my fancy. -NKF 00:34, 12 November 2013 (EST)
I have recently found another wiki bearing the XCOM title. It focuses purely on the remake and frankly it is pointless considering the Ufopaedia is already established.
I'm just getting the word out.--SuicidalSectoid 14:08, 24 December 2012 (EST)
I've sent Pete a message about the recent spammer issue. I've suggested a temporary halt on new accounts.
Also, just a note to other members, please don't alter new pages created by the spammers and wait for one of the admins to sort it out. It adds a bit of confusion in the clean up process. Mainly because the block option is near the member name in the recent changes, I've caught myself nearly blocking a valid member a few times now! If I have, you have my apologies. Please go to the official Ufopaedia forum and give me a buzz.
NKF 01:59, 20 September 2013 (EDT)
User:SonyaUliana has got the same name format at the other Spam Accounts, and I'm pretty sure SHIVs can't save civilians during terror missions or deactivate powernodes or bombs on the bomb defusal councilmissions (see [4]). --Ditto51 05:05, 28 September 2013 (EDT)
I know that we really do not want to stop all User Creations, but the number of spam accounts have increased recently and so when you look through the Recent Changes all you can see are the new Users. Although we could possibly find and install something that allows people to remove User Creations and Blocks from the Recent Changes menu.--Ditto51 09:44, 8 October 2013 (EDT)
Ditto51, I really really wish we had that sort of filter too. We do have a recents cleanup plugin that admins use to manually hide the signups and blocks, but it's a manual process and not suited to a large number of attacks like we've got at present.
By the way, Hobbes, it probably can't hurt to send Pete a PM as well. There's not too much we can do until he gets back, but the more the merrier. NKF 00:47, 9 October 2013 (EDT)
Over on Bulbapedia they have it so new accounts can't edit their Userspace or make new pages in the mainspace until they make an edit on a mainspace article. Have we got something like this implimented, if not then we should so that the spam accounts should, in theory, be unable to create pages or edit their Userspace.--Ditto51 03:06, 2 December 2013 (EST)
I've just sent Pete another message asking about the spambot situation and possible solutions. I've also asked about the new wiki functionalities mentioned on the thread below this one. Hobbes 17:52, 2 December 2013 (EST)
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This site is dedicated to X-COM, a computer strategy game series introduced in 1994 by MicroProse.
This wiki contains a wealth of information including strategy, tactical tips, plus an in-depth look at how the game functions. If you love X-COM and want to contribute, please see the Community Portal. All rookies welcome!
Disclaimer: To be absolutely clear, this site is dedicated to a series of computer games and not to general conspiracy theories regarding UFOs and aliens.
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