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Alien Stats (EU2012): Difference between revisions

From UFOpaedia
m updated with EW info
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! width="15%" | Name  
! width="15%" | Name  
! width="8%" | HP
! width="8%" | HP
(E/N/C/I)
! width="8%" | Aim
! width="8%" | Aim
(E/N/C/I)
! width="8%" | Defense
! width="8%" | Defense
! width="8%" | Will
! width="8%" | Will
! width="8%" | Movement
! width="8%" | Movement
! width="8%" | Critical Chance
! width="8%" | Damage
! width="33%" | Notes
! width="33%" | Notes
|-
|-
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|10
|10
|12
|12
|0/0/10/10
|NC
|Target of a Mind Merge gains one extra health, healed effectively. Increases Critical Hit chance(+25%) and Will (+25) too.
|Target of a Mind Merge gains one extra health, healed effectively. Increases Critical Hit chance(+25%) and Will (+25) too.
|-
|-
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|20
|20
|12/12/17/17
|12/12/17/17
|0/0/10/10
|NC
|
|
|-  
|-  
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|15
|15
|15
|15
|Deals 2 less Damage on Easy/Normal.
|0/0/10/10
| -2/-2/NC/NC
|Immune to poison.  
|-
|-
|Floater
|Floater
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|10
|10
|12
|12
|Has 35 fuel
|0/0/10/10
|NC
|Flying (35 fuel)
|-
|-
|Chryssalid
|Chryssalid
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|120
|120
|20
|20
|Hardened. Deals +2 Damage on Classic/Impossible. Immune to stun.
|0/0/10/10
|NC/NC/+2/+2
|Hardened. Immune to stun and poison.
|-
|-
|Zombie
|Zombie
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|120
|120
|8
|8
|Deals +2/+4 Damage on Classic/Impossible. Immune to stun.
|0/0/10/10
|NC/NC/+2/+4
|Immune to stun and poison.  
|-
|-
|Muton
|Muton
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|10
|10
|12
|12
|0/0/10/10
|NC
|Blood Call gives +10 Aim/Will and +4 Movement.  
|Blood Call gives +10 Aim/Will and +4 Movement.  
|-
|-
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|60/60/70/70
|60/60/70/70
|10
|10
|Mechanized
|0
|12
|12
|Requires 'Drone Hack' [[Arc Thrower (EU2012)|Arc Thrower]] upgrade to 'hack'. Has 35 fuel.
|0/0/10/10
|NC
|Hardened, Robotic, Flying (35 fuel).
|-
|-
|Cyberdisk
|Cyberdisc
|16/16/20/20
|16/16/20/20
|70/70/80/80
|70/70/80/80
|10
|10
|Mechanized
|0
|18
|18
|Hardened while in closed form. Immune to stun, has 35 fuel.
|0/0/10/10
|NC
|Flying (35 fuel), Robotic, Hardened while in Close form.
|-
|-
|Sectoid Commander
|Sectoid Commander
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|90/90/115/125
|90/90/115/125
|12
|12
|0/0/10/10
|NC
|
|
|-
|-
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|80
|80
|17
|17
|Hardened. Deals +1/3 damage on Classic/Impossible.
|0/0/10/10
|NC/NC/+1/+3
|Hardened.
|-
|-
|Sectopod
|Sectopod
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|80/80/90/90
|80/80/90/90
|30
|30
|Mechanized
|0
|12
|12
|Hardened, immune to stun.<br>On the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]] all incoming damage is reduced by 50%.
|0/0/10/10
|NC
|Hardened, Robotic.<br>On the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]] all incoming damage is reduced by 50%.
|-
|-
|Heavy Floater
|Heavy Floater
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|25
|25
|12
|12
|Has 35 fuel.
|0/0/10/10
|NC
|Flying (35 fuel).
|-
|-
|Muton Elite
|Muton Elite
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|20
|20
|12
|12
|0/0/10/10
|NC
|HPs increased to 18 (Classic) and 20 (Impossible) on the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]].
|HPs increased to 18 (Classic) and 20 (Impossible) on the [[XCOM: Enemy Within DLC (EU2012)|EW DLC]].
|-
|-
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|120/120/145/155
|120/120/145/155
|12
|12
|0/0/10/10
|NC
|Hardened.
|Hardened.
|-
|-
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|150/150/150/160
|150/150/150/160
|12
|12
|Hardened and +10 Critical Chance on Impossible.
|0/0/10/20
|NC
|Hardened.
|-
|-
|Mechtoid ([[XCOM: Enemy Within DLC (EU2012)|EW DLC]])
|Mechtoid ([[XCOM: Enemy Within DLC (EU2012)|EW DLC]])
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|60/70/80/80
|60/70/80/80
|10
|10
|Mechanized
|0
|60
|14
|Hardened, Immune to stun.<br>Sectoids can Mind Merge, giving it a 6 HP shield that reduces all incoming damage by 50%.
|0/0/15/15
| -1/NC/NC/NC
|Hardened, Robotic.<br>Sectoids can Mind Merge, giving it a 6 HP shield that reduces all incoming damage by 50%.
|-
|-
|Seeker ([[XCOM: Enemy Within DLC (EU2012)|EW DLC]])
|Seeker ([[XCOM: Enemy Within DLC (EU2012)|EW DLC]])
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|65/65/75/75
|65/65/75/75
|10/10/20/20
|10/10/20/20
|Mechanized
|0
|12/14/14/14
|12/14/14/14
|Hardened, Immune to stun.
|0/0/10/10
|NC
|Hardened, Robotic.
|- align="left"
| colspan="9" |* Values separated by slashes indicate the changes on difficulty levels (Easy/Normal/Classic/Impossible)<br>* Damage refers to outgoing damage (upon its target). NC = No Change<br>* Melee attacks always hit.<br>* Hardened reduces critical chance by 60% against the target. (100% if Absolutely Critical is active).<br>* Robotic units are immune to Poison, Stun and most Psionic attacks.<br>* Flying units have an additional +20 Defense.
|}
|}
</div>
</div>
* Melee attacks always hit.
* Hardened reduces critical chance by 60% against the target. (100% if Absolutely Critical is active).
* On Classic and Impossible, all aliens receive +10 Critical Hit chance bonus.




{{Aliens (EU2012)}}
{{Aliens (EU2012)}}
{{StyleEU2012}}
 
[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: Aliens (EU2012)]]
[[Category: Aliens (EU2012)]]

Revision as of 19:03, 21 March 2014

Alien Stats Table

Name HP Aim Defense Will Movement Critical Chance Damage Notes
Sectoid 3/3/3/4 65/65/75/75 0 10 12 0/0/10/10 NC Target of a Mind Merge gains one extra health, healed effectively. Increases Critical Hit chance(+25%) and Will (+25) too.
Outsider 3/3/5/5 70/70/80/90 0/0/10/10 20 12/12/17/17 0/0/10/10 NC
Thin Man 3/3/4/6 65/65/75/75 0 15 15 0/0/10/10 -2/-2/NC/NC Immune to poison.
Floater 3/4/4/6 50/50/60/60 0 10 12 0/0/10/10 NC Flying (35 fuel)
Chryssalid 8/8/8/8 Melee 10 120 20 0/0/10/10 NC/NC/+2/+2 Hardened. Immune to stun and poison.
Zombie 10/10/10/14 Melee 0 120 8 0/0/10/10 NC/NC/+2/+4 Immune to stun and poison.
Muton 8/8/10/10 70/70/80/80 10 10 12 0/0/10/10 NC Blood Call gives +10 Aim/Will and +4 Movement.
Drone 3/3/5/7 60/60/70/70 10 0 12 0/0/10/10 NC Hardened, Robotic, Flying (35 fuel).
Cyberdisc 16/16/20/20 70/70/80/80 10 0 18 0/0/10/10 NC Flying (35 fuel), Robotic, Hardened while in Close form.
Sectoid Commander 10/10/14/14 85/85/95/95 20 90/90/115/125 12 0/0/10/10 NC
Muton Berserker 20/20/20/25 Melee 20 80 17 0/0/10/10 NC/NC/+1/+3 Hardened.
Sectopod 30/30/30/30 80/80/90/90 30 0 12 0/0/10/10 NC Hardened, Robotic.
On the EW DLC all incoming damage is reduced by 50%.
Heavy Floater 12/12/14/16 70/70/80/80 10 25 12 0/0/10/10 NC Flying (35 fuel).
Muton Elite 14/14/14/18 80/80/90/100 20/20/30/30 20 12 0/0/10/10 NC HPs increased to 18 (Classic) and 20 (Impossible) on the EW DLC.
Ethereal 20/20/20/25 100 40 120/120/145/155 12 0/0/10/10 NC Hardened.
Uber Ethereal 25/25/25/30 120 40/40/40/50 150/150/150/160 12 0/0/10/20 NC Hardened.
Mechtoid (EW DLC) 16/20/22/24 60/70/80/80 10 0 14 0/0/15/15 -1/NC/NC/NC Hardened, Robotic.
Sectoids can Mind Merge, giving it a 6 HP shield that reduces all incoming damage by 50%.
Seeker (EW DLC) 4/5/5/6 65/65/75/75 10/10/20/20 0 12/14/14/14 0/0/10/10 NC Hardened, Robotic.
* Values separated by slashes indicate the changes on difficulty levels (Easy/Normal/Classic/Impossible)
* Damage refers to outgoing damage (upon its target). NC = No Change
* Melee attacks always hit.
* Hardened reduces critical chance by 60% against the target. (100% if Absolutely Critical is active).
* Robotic units are immune to Poison, Stun and most Psionic attacks.
* Flying units have an additional +20 Defense.


XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment