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The Drone is a lightly armoured flying robotic engineer with a weak ranged attack. Their main purpose within the Alien armada is to repair allied heavy robotic units in order to keep them gunning down your [[Squads (EU2012)|squad]] for as long as possible. Their threat is minimal after you've upgraded to [[Carapace Armor (EU2012)|Carapace Armor]] but they are almost always found with extremely deadly [[Cyberdisc (EU2012)|Cyberdiscs]] and [[Sectopod (EU2012)|Sectopods]] during combat.
The Drone is a lightly armoured flying robotic engineer with a weak ranged attack. Their main purpose within the Alien armada is to repair allied heavy robotic units in order to keep them gunning down your [[Squads (EU2012)|squad]] for as long as possible. Their threat is minimal after you've upgraded to [[Carapace Armor (EU2012)|Carapace Armor]] but they are almost always found with extremely deadly [[Cyberdisc (EU2012)|Cyberdiscs]] and [[Sectopod (EU2012)|Sectopods]] during combat.


The [[Foundry (EU2012)#Drone Capture|Drone Capture]] Foundry upgrade for the [[Arc Thrower (EU2012)|Arc Throwers]] allows you to use them to hack Drone units essentially allowing you to add them to your squad for the rest of the mission. You can use them to repair your [[S.H.I.V. (EU2012)|S.H.I.V.s]]. In the Enemy Within DLC, they can also repair [[MEC Trooper (EU2012)|MECs]]). They can also use a self-destruct ability in order to damage enemy units.
The [[Foundry (EU2012)#Drone Capture|Drone Capture]] Foundry upgrade for the [[Arc Thrower (EU2012)|Arc Throwers]] allows you to use them to hack Drone units essentially allowing you to add them to your squad for the rest of the mission. You can use them to repair your [[S.H.I.V. (EU2012)|S.H.I.V.s]]. In the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], they can also repair [[MEC Trooper (EU2012)|MECs]]). They can also use a self-destruct ability in order to damage enemy units.
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'''Abilities'''
 
*'''Drone Beam''': Causes 2 base [[Damage (EU2012)|damage]].
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*'''Self Destruct:''' The Drone self-detonates, dealing 3 HP damage, similar to a [[Frag Grenade (EU2012)|Frag Grenade]].
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*'''Repair:''' The Drone can repair 3 HPs of a damaged Sectopod or Cyberdisc, letting it stay in the fight for longer. Hacked Drones can also repair [[S.H.I.V. (EU2012)|S.H.I.V.s]] and [[MEC Trooper (EU2012)|MEC Troopers]].
|+ Drone Abilities
* '''Robotic''': Immune to stun, poison and most psionic attacks.
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* '''Flight''': Has 35 fuel.  
! width=""50px" align="center" | Ability !! Description
* '''Evasion''': Enemies targeting this unit when it is airborne suffer a -10% Aim penalty.
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| [[File:ALIEN REPAIR.png|24px]]<br>'''Repair''' || ''Repairs robotic units.''
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| [[File:ALIEN_OVERLOAD.png|24px]]<br>'''Overload''' || ''Overload the unit's own power source, destroying the unit but causing explosive damage similar to a grenade's.''<br>Although the description implies the drone will self-destruct, on Classic or Impossible difficulty it has enough health to survive the 3 damage explosion.
|- align="center"
| [[File:ABILITY_FLIGHT.png|24px]]<br>'''Flight''' || ''Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.''<br>Has 35 fuel.  
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| [[File:ABILITY_EVASION.png|24px]]<br>'''Evasion'''|| ''Enemies targeting this unit when it is airborne suffer a -20% Aim penalty.''
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| [[File:ABILITY_HARDENED.png|24px]]<br> '''Hardened''' || ''Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.''
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'''Notes'''
'''Notes'''
* They also have the '''Robotic''' passive ability, making them immune to stun, poison and most psionic attacks.
*If killed during a successful mission a [[Drone Wreck (EU2012)|Drone Wreck]] will be recovered.
*If killed during a successful mission a [[Drone Wreck (EU2012)|Drone Wreck]] will be recovered.
** Finishing [[Drone Autopsy (EU2012)|Drone Autopsy]] research unlocks several Foundry projects.  
** Finishing [[Drone Autopsy (EU2012)|Drone Autopsy]] research unlocks the [[Foundry (EU2012)#Drone Capture|Drone Capture]] and the [[Foundry (EU2012)#Sentinel Drone|Sentinel Drone]] Foundry projects.
** Drone Wrecks are also required for the [[Foundry (EU2012)#Advanced Flight|Advanced Flight]] and [[Foundry (EU2012)#Improved Arc Thrower|Improved Arc Thrower]] projects.  
*In the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Drones accompanying Sectopods are exceptionally dangerous, as with the Sectopod's new 50% damage reduction, that means that two drones can effectively heal 12 HPs worth of damage each alien turn.
*In the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Drones accompanying Sectopods are exceptionally dangerous, as with the Sectopod's new 50% damage reduction, that means that two drones can effectively heal 12 HPs worth of damage each alien turn.
*4 Drones will always be encountered when you assault the alien base. Attacking the alien base early and you'll find them without Cyberdiscs and/or Sectopods.
*4 Drones will always be encountered when you assault the alien base. Attacking the alien base early and you'll find them without Cyberdiscs and/or Sectopods.

Revision as of 01:09, 21 March 2014

Drone
Drone

The Drone is a lightly armoured flying robotic engineer with a weak ranged attack. Their main purpose within the Alien armada is to repair allied heavy robotic units in order to keep them gunning down your squad for as long as possible. Their threat is minimal after you've upgraded to Carapace Armor but they are almost always found with extremely deadly Cyberdiscs and Sectopods during combat.

The Drone Capture Foundry upgrade for the Arc Throwers allows you to use them to hack Drone units essentially allowing you to add them to your squad for the rest of the mission. You can use them to repair your S.H.I.V.s. In the Enemy Within DLC, they can also repair MECs). They can also use a self-destruct ability in order to damage enemy units.

Info

1st Appearance {{{appears}}}
HP 3/3/5/7
Aim 60/60/70/70
Defense 10
Will Robotic
Movement 12
Easy/Normal/Classic/Impossible
Drone Armaments
Weapon Base Damage Critical Damage Critical Chance
Drone Beam 1-3 3 or 4 0
Drone Abilities
Ability Description

Repair
Repairs robotic units.

Overload
Overload the unit's own power source, destroying the unit but causing explosive damage similar to a grenade's.
Although the description implies the drone will self-destruct, on Classic or Impossible difficulty it has enough health to survive the 3 damage explosion.

Flight
Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.
Has 35 fuel.

Evasion
Enemies targeting this unit when it is airborne suffer a -20% Aim penalty.

Hardened
Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.

Notes

  • They also have the Robotic passive ability, making them immune to stun, poison and most psionic attacks.
  • If killed during a successful mission a Drone Wreck will be recovered.
  • In the Enemy Within DLC, Drones accompanying Sectopods are exceptionally dangerous, as with the Sectopod's new 50% damage reduction, that means that two drones can effectively heal 12 HPs worth of damage each alien turn.
  • 4 Drones will always be encountered when you assault the alien base. Attacking the alien base early and you'll find them without Cyberdiscs and/or Sectopods.


XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment