File:UFOLoader.zip: Difference between revisions
Appearance
mNo edit summary |
mNo edit summary |
||
| Line 3: | Line 3: | ||
This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI. | This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI. | ||
'''Version 1.32''' | |||
*New INI format and options: Starting new games recommended. | |||
<u>Video</u> | |||
* | *Delay option for interception routine to slow animation for faster machines. See [Video] section in INI. | ||
*The animation for alien throwing items should be slower. | |||
*The | |||
<u>Battlescape</u> | |||
*'''Psionics''' | |||
**aliens now randomly select targets, giving preference to those in line of sight. | |||
**higher chance that aliens only panic targets not in line of sight. | |||
**Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty] | |||
*Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty. | |||
*Terror mission scoring: the value of each civilian increases with difficulty. | |||
<u>Geoscape</u> | |||
*North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone. | |||
*Game ends when too many nations sign pacts. This limit depends on game difficulty | |||
*Number of terror missions increases as time passes, depending on game difficulty | |||
*Terror ships and Battleships will perform terror missions, depending on game difficulty | |||
*Terror site may expire even if craft assigned to intercept, depending on game difficulty | |||
<u>Base</u> | |||
*You can manage the alien prisoners by "transferring" them to bases without alien containment. ''These aliens are automatically killed and their bodies sold.'' | |||
*Economic model changed | |||
**Costs of production and sell prices changed. | |||
**Sell price of alien items decreases as world's status declines. | |||
**All craft have a maintenance cost per month. | |||
*Know Thy Enemy options changed: | |||
**= 1: Damage to alien health affected by autopsy status. | |||
**= 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data. | |||
**= 3: Both 1&2. | |||
<u>Interception</u> | |||
*All craft & UFO weapons do 50~150% damage. | |||
*Firestorm and lightning have different stats - see ingame ufopaedia. | |||
*Option to make the firestorm smaller to allow two per hanger. | |||
*Weapons stats changed: | |||
**stingray: accuracy 80% | |||
**avalanche: damage 125, accuracy special- 70% base but very poor against small craft. | |||
**laser: 30 damage, range 60, 80% accuracy | |||
**plasma: 60 damage | |||
**fusion: increased ammo to 3. | |||
*'''UFO''' | |||
**All ships do 60 points of damage. | |||
**Range of weapon has been standardized: either short or long. | |||
**Larger ships are given more attacks. | |||
**UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty. | |||
**UFO closing speed delta in interceptions depends on UFO type. | |||
file available at [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/#entry122467 Strategy Core Forums-UFO Extender] | file available at [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/#entry122467 Strategy Core Forums-UFO Extender] | ||
Revision as of 14:46, 7 March 2014
Official UFO Extender Page
This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the UFO Extender information page for details on each setting in the loader's INI.
Version 1.32
- New INI format and options: Starting new games recommended.
Video
- Delay option for interception routine to slow animation for faster machines. See [Video] section in INI.
- The animation for alien throwing items should be slower.
Battlescape
- Psionics
- aliens now randomly select targets, giving preference to those in line of sight.
- higher chance that aliens only panic targets not in line of sight.
- Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty]
- Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty.
- Terror mission scoring: the value of each civilian increases with difficulty.
Geoscape
- North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone.
- Game ends when too many nations sign pacts. This limit depends on game difficulty
- Number of terror missions increases as time passes, depending on game difficulty
- Terror ships and Battleships will perform terror missions, depending on game difficulty
- Terror site may expire even if craft assigned to intercept, depending on game difficulty
Base
- You can manage the alien prisoners by "transferring" them to bases without alien containment. These aliens are automatically killed and their bodies sold.
- Economic model changed
- Costs of production and sell prices changed.
- Sell price of alien items decreases as world's status declines.
- All craft have a maintenance cost per month.
- Know Thy Enemy options changed:
- = 1: Damage to alien health affected by autopsy status.
- = 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data.
- = 3: Both 1&2.
Interception
- All craft & UFO weapons do 50~150% damage.
- Firestorm and lightning have different stats - see ingame ufopaedia.
- Option to make the firestorm smaller to allow two per hanger.
- Weapons stats changed:
- stingray: accuracy 80%
- avalanche: damage 125, accuracy special- 70% base but very poor against small craft.
- laser: 30 damage, range 60, 80% accuracy
- plasma: 60 damage
- fusion: increased ammo to 3.
- UFO
- All ships do 60 points of damage.
- Range of weapon has been standardized: either short or long.
- Larger ships are given more attacks.
- UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty.
- UFO closing speed delta in interceptions depends on UFO type.
file available at Strategy Core Forums-UFO Extender
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Dimensions | User | Comment | |
|---|---|---|---|---|
| current | 09:17, 19 February 2016 | (149 bytes) | Morgan525 (talk | contribs) | a null file |
| 23:47, 13 June 2015 | (89 KB) | Morgan525 (talk | contribs) | Fix for the dual memory address error | |
| 09:42, 3 January 2015 | (237 KB) | Morgan525 (talk | contribs) | Version 1.33 full | |
| 10:10, 29 November 2014 | (227 KB) | Morgan525 (talk | contribs) | 1.32.8a full version | |
| 10:09, 29 November 2014 | (91 KB) | Morgan525 (talk | contribs) | 1.32.8a patch | |
| 13:05, 30 July 2014 | (78 KB) | Morgan525 (talk | contribs) | 1.32.7 patch | |
| 13:04, 30 July 2014 | (225 KB) | Morgan525 (talk | contribs) | version 1.32.4 full | |
| 06:23, 1 March 2014 | (76 KB) | Morgan525 (talk | contribs) | patch 1.31.9 | |
| 10:09, 6 December 2013 | (220 KB) | Morgan525 (talk | contribs) | Version 1.31.5 with hotfix | |
| 10:08, 6 December 2013 | (229 KB) | Morgan525 (talk | contribs) | Reverted to version as of 10:52, 7 May 2013 |
You cannot overwrite this file.
File usage
The following 3 pages use this file: