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Finances (EU2012): Difference between revisions

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==Starting Funds==
==Starting Funds==
*'''[[Difficulty (EU2012)|Difficulty]] Funding''' values are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible)
*'''Base Funding''' values vary upon [[Difficulty (EU2012)|difficulty]] levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
**These credits are only given upon game start.
** The Africa bonus increases this value by 30%
** The Africa bonus increases this value by 30%
*'''Country Funding''' values are §180 (North America), $100 (Europe & Asia), $130 (Africa, with 30% bonus) and §80 (South America)
*'''Country Funding''' values are §180 (North America), §100 (Europe & Asia), §130 (Africa, with 30% bonus) and §80 (South America)
**On Easy difficulty the values are increased by 50% to §270 (North America), $150 (Europe & Asia), $195 (Africa, with 30% bonus) and §120 (South America)
**On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 (Africa, with 30% bonus) and §120 (South America)
* '''Base Maintenance''' costs include:
**[[Second Wave (EU2012)|Second Wave's]] options '''New Economy''' will affect this value.
**[[Base Facilities (EU2012)|Facilities]]: 1 [[Access Lift (EU2012)|Access Lift]] (§10), 1 [[Satellite Uplink (EU2012)|Satellite Uplink]] (§15), and on Easy/Normal difficulties, 1 [[Officer Training School (EU2012)|Officer Training School]] (§25).
*'''HQ Starting Money''' has a fixed value of §100 for all difficulty levels and is given once upon game start. 
**[[Hangar (EU2012)#Crafts|Craft]]: 2 [[Interceptor (EU2012)|Interceptors]] and 1 [[Skyranger (EU2012)|Skyranger]] (§20 each, total §60 - the North America bonus reduces it to §30)  
* '''Maintenance''' costs include both:
**[[Base Facilities (EU2012)|Facility Maintenance]]: 1 [[Access Lift (EU2012)|Access Lift]] (§10), 1 [[Satellite Uplink (EU2012)|Satellite Uplink]] (§15), and on Easy/Normal difficulties, 1 [[Officer Training School (EU2012)|Officer Training School]] (§25).
**[[Hangar (EU2012)#Crafts|Craft Maintenance]]: 2 [[Interceptor (EU2012)|Interceptors]] and 1 [[Skyranger (EU2012)|Skyranger]] (§20 each, total §60 - the North America bonus reduces it to §30)  


===North America===
===North America===
{| class="wikitable" width="70%"
{| class="wikitable" width="75%"
|+
|-
|-
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty Funding
! width="15%" align="center" | Base Funding
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Starting Credits
! width="15%" align="center" | HQ Starting Money
! width="10%" align="center" | Base Maintenance
! width="10%" align="center" | Maintenance
! width="10%" align="center" | Total
! width="10%" align="center" | Total
|- align="center"  
|- align="center"  
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===South America===
===South America===
{| class="wikitable" width="70%"
{| class="wikitable" width="75%"
|-
|-
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty Funding
! width="15%" align="center" | Base Funding
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Starting Credits
! width="15%" align="center" | HQ Starting Money
! width="10%" align="center" | Base Maintenance
! width="10%" align="center" | Maintenance
! width="10%" align="center" | Total
! width="10%" align="center" | Total
|- align="center"  
|- align="center"  
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|}
|}
===Europe/Asia===
===Europe/Asia===
{| class="wikitable" width="70%"
{| class="wikitable" width="75%"
|-
|-
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty Funding
! width="15%" align="center" | Base Funding
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Starting Credits
! width="15%" align="center" | HQ Starting Money
! width="10%" align="center" | Base Maintenance
! width="10%" align="center" | Maintenance
! width="10%" align="center" | Total
! width="10%" align="center" | Total
|- align="center"  
|- align="center"  
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|}
|}
===Africa===
===Africa===
{| class="wikitable" width="70%"
{| class="wikitable" width="75%"
|-
|-
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty
! width="15%" align="center" | Difficulty Funding
! width="15%" align="center" | Base Funding
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Country Funding
! width="10%" align="center" | Starting Credits
! width="15%" align="center" | HQ Starting Money
! width="10%" align="center" | Base Maintenance
! width="10%" align="center" | Maintenance
! width="10%" align="center" | Total
! width="10%" align="center" | Total
|- align="center"  
|- align="center"  

Revision as of 17:32, 25 October 2013

Starting Funds

  • Base Funding values vary upon difficulty levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
    • These credits are only given upon game start.
    • The Africa bonus increases this value by 30%
  • Country Funding values are §180 (North America), §100 (Europe & Asia), §130 (Africa, with 30% bonus) and §80 (South America)
    • On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 (Africa, with 30% bonus) and §120 (South America)
    • Second Wave's options New Economy will affect this value.
  • HQ Starting Money has a fixed value of §100 for all difficulty levels and is given once upon game start.
  • Maintenance costs include both:

North America

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §270 §100 (-§80) §465
Normal §175 §180 §100 (-§80) §375
Classic §100 §180 §100 (-§55) §300
Impossible §50 §180 §100 (-§55) §275

South America

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §120 §100 (-§110) §285
Normal §175 §80 §100 (-§110) §245
Classic §100 §80 §100 (-§85) §170
Impossible §50 §80 §100 (-§85) §145

Europe/Asia

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §150 §100 (-§110) §315
Normal §175 §100 §100 (-§110) §265
Classic §100 §100 §100 (-§85) §190
Impossible §50 §100 §100 (-§85) §165

Africa

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §227 §195 §100 (-§110) §412
Normal §227 §130 §100 (-§110) §347
Classic §97 §130 §100 (-§85) §242
Impossible §65 §130 §100 (-§85) §210