PoliceStation (EU2012): Difference between revisions
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{{Map Data Box (EU2012) | |||
|missions=Terror Site | |||
|length=49 tiles | |||
|width=47 tiles | |||
|area=2303 tiles | |||
}} | |||
'''Notes''' | '''Notes''' | ||
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* Civilians standing near the side door next to the starting location may enter the side door along their escape, revealing alien spawns. | * Civilians standing near the side door next to the starting location may enter the side door along their escape, revealing alien spawns. | ||
<gallery widths=200px heights=150px perrow=4> | |||
File:PoliceStation.png|Loading screen | |||
File:PoliceStation1 (EU2012).png|LZ overview | |||
File:PoliceStation2 (EU2012).png|Opposite overview´ | |||
</gallery> | |||
{{Template:Maps Navbar (EU2012)}} | {{Template:Maps Navbar (EU2012)}} | ||
{{EU2012 Style}} | {{EU2012 Style}} | ||
Revision as of 17:23, 16 September 2013
| Missions | Terror Site |
| Length | 49 tiles |
| Width | 47 tiles |
| Area | 2303 tiles |
Notes
- Starting location - outside the police station within sight of a side door and the columned entryway
- There is an alley to the right that can be used to circle around to the back.
- There is an upper floor inside the building.
- Towards the end of the game a Sectopod is often located in the alley past the columned entryway.
- Civilians standing near the side door next to the starting location may enter the side door along their escape, revealing alien spawns.
-
Loading screen
-
LZ overview
-
Opposite overview´