Hyperwave Relay (EU2012): Difference between revisions
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I'm not kidding. 13 in-game hours after completion: detection. Longest I recall having was 2-3 weeks. |
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The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present. | The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which [[Alien Life Forms (EU2012)|alien races]] are present. | ||
The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. | The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction. | ||
Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjaceny bonuses you may want. | Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjaceny bonuses you may want. | ||
Revision as of 07:05, 30 July 2013

The Hyperwave Relay, like the Hyperwave Decoder/Transmission Resolver from previous games, is an intelligence facility that reveals details of enemy craft.
Unlike the advanced detection devices from previous games, it is not a replacement for your previous infrastructure. Keep those satellites running, Commander.
The Relay, once it is constructed, will reveal the mission profile and crew size of a target UFO. It will also show you which alien races are present.
The Hyperwave Relay is also required to locate the invisible Overseer UFO, a task necessary to continue the storyline. It will do so anywhere between a few hours and a few weeks after construction.
Once constructed, it cannot be torn down: as a permanent structure, put it somewhere where it's not going to block any adjaceny bonuses you may want.
See Also
| Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
| Additions: |
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| Strategic: | Building Optimization | ||||||||||