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| ='''''[[UFOextender|Official UFO Extender Page]]'''''= | | ='''''[[UFOextender|Official UFO Extender Page]]'''''= |
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| This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI. | | This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI. |
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| '''Version 1.30''':
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| *MP3s now play through bass.dll to hopefully clear up all decoder related issues. Thanks to Niklata for the contribution!
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| *New video linear filter option availble which should make full screen mode just a little less jagged. Thanks to Tarvis for his help on this!
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| *Fixed problem with Geoscape clock mod not allowing alien missions to occur.
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| *Fixed crash that occured when panicked units dropped their items due to ' Fix Clip Weight' code.
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| <u>New fixes and changes to existing mods</u>:
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| *Added second option to 'Slow Geoscape Clock' to emulate Mok's version.
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| *Clip Cursor now works in full screen mode.
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| *Fixed problem with Personal Armor being assigned damage modifiers of a Power Suit.
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| *Fixed stats on Improved Laser Tank for in-game UFOpaedia.
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| *Fixed crash when an alien throws item and has no other weapon available.
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| *Fixed crash when an alien targets a base location during Base Defense missions.
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| *Fixed issue with MCing large units: all sections will be controlled when successful.
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| *Fixed issue with explosion and large units: they are only affected once by the same explosion.
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| *Fixed exploit that allows permanent control of a Chryssalid after MCing a zombie.
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| *Fixed exploit that allowed tanks to get free ammo for base defense missions.
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| *Tank/cannon ammo uses no space in base stores (similar to craft cannon ammo.)
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| *Soldiers will now drop the items they are holding at the time of zombification.
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| *Scout pilot and Abductor leaders have their weapon-loadout chart corrected.
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| *Changes to the 'Tactical Sounds Fix' now improve the quality of special movements' sounds.
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| *Changes to the 'Enhanced Chryssalid EFX' to improve the game experience.
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| *Added 'get' option to OBDATA mod to allow players to set the parameter that aliens use to decide if they will pick up an object. *See UFOpaedia wiki discussions on this topic for more information.
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| *Players can now choose the delay speed for slowing all Battlescape animations and functions.
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| *Advanced options to 'Range Base Accuracy': players can specify a distance for Aimed Shot and choose the amount of the penalty to apply for each option. See UFOpaedia page or INI reference for more details. {Thanks to Average Manatee @ rpgcodex for these additions!}
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| *'Hot Grenades' mod now causes grenades to explode after they are thrown. Only the High Explosive has a timer and delay.
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| *Fire damage for the 'Funky Fire' mod is applied at the end of both XCOM and alien turns instead of only at end of XCOM turns.
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| *'Know Thy Enemy' mod now only affects damage applied against a target's health points .
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| <u>New Additions</u>:
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| *'''Ablative Armor''': no changes to the rules for AP weapons but armor is more effective against Explosive, Laser, and Plasma damage although these attacks quickly eat away at the armor rating.
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| *'''Alt Weapon Loadouts''': Reduces the clips and ammo that aliens carry.
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| *'''Weak Sectoids''': Sectoids will only carry plasma pistols or rifles and only engineers will carry blaster launchers.
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| *'''EU2012 Items Rules''': Alien weapons have a high probability to self-destruct if their owner dies, aliens that die in explosions will have all their items destroyed, fire is highly destructive to high-tech items. Units that panic will not drop items they are holding.
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| *'''Zombies Will Hatch''': Zombies will automatically become Chryssalids after a set number of turns. The resulting 'mature' Chryssalid will have stats adjusted by the difficulty of the game. A zombie killed by non-fire damage will hatch but the Chryssalid will be 'immature'. Fire is still the only means to keep a zombie from becoming a Chryssalid.
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This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the UFO Extender information page for details on each setting in the loader's INI.