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Airborne Tactics (UFO2000): Difference between revisions

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added a couple tips
 
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*The higher an airbrone unit flies the larger its fire zone (see [[Firing_(UFO2000)|Firing]]) will become, becoming much larger than any unit on a lower level. However, this also makes any unit taking advantage of this much easier to be seen by the enemy.
*The higher an airbrone unit flies the larger its fire zone (see [[Firing_(UFO2000)|Firing]]) will become, becoming much larger than any unit on a lower level. However, this also makes any unit taking advantage of this much easier to be seen by the enemy.
*An airborne unit firing explosive rounds at target a on a lower level than itself is much more likely to strike the ground nearby its target on a miss  than a unit firing on the same level as its target. The benefit of nearly every explosive round shot from above doing at least some damage to its target makes explosive rounds a popular choice for airborne units.
*An airborne unit firing explosive rounds at target a on a lower level than itself is much more likely to strike the ground nearby its target on a miss  than a unit firing on the same level as its target. The benefit of nearly every explosive round shot from above doing at least some damage to its target makes explosive rounds a popular choice for airborne units.
[[Category:UFO2000]]

Latest revision as of 14:40, 5 May 2013

Airborne tips

  • The higher an airbrone unit flies the larger its fire zone (see Firing) will become, becoming much larger than any unit on a lower level. However, this also makes any unit taking advantage of this much easier to be seen by the enemy.
  • An airborne unit firing explosive rounds at target a on a lower level than itself is much more likely to strike the ground nearby its target on a miss than a unit firing on the same level as its target. The benefit of nearly every explosive round shot from above doing at least some damage to its target makes explosive rounds a popular choice for airborne units.