CnfndLight (EU2012): Difference between revisions
Appearance
added map images |
No edit summary |
||
| Line 13: | Line 13: | ||
* Starting Location | * Starting Location | ||
* Notable Locations | * Notable Locations | ||
* This mission will be early in the second month | |||
* To complete the mission, all that is required is to place the 3 transmitters, and get 1 soldier into the condutor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter. | |||
* Thin men will be in pre-seeded locations, while Mutons will teleport in on a beam of light (refrencing the opening animation of the 1994 game). Capturing/interrogating one can thus get you an early lead on Plasma Weapons research. | |||
[[File:CnfndLight1 (EU2012).png|thumb|512px|Confounding Light overview]] | [[File:CnfndLight1 (EU2012).png|thumb|512px|Confounding Light overview]] | ||
Revision as of 21:57, 16 April 2013

Missions
- Council (Activate Navigation Transponders)
Map Dimensions
- Length: ? tiles
- Width: ? tiles
- Height: 4 tiles
- Total map area: ? tiles
Notes
- Starting Location
- Notable Locations
- This mission will be early in the second month
- To complete the mission, all that is required is to place the 3 transmitters, and get 1 soldier into the condutor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter.
- Thin men will be in pre-seeded locations, while Mutons will teleport in on a beam of light (refrencing the opening animation of the 1994 game). Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.

