Interface Features (OpenXcom): Difference between revisions
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summarized interface additions in OpenXcom |
added some commented-out things to help me remember them |
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* right-click on a door when standing in front of it opens the door (like in TFTD) | * right-click on a door when standing in front of it opens the door (like in TFTD) | ||
* right-click to cancel a unit walking | * right-click to cancel a unit walking | ||
<!-- * "r" key automatically reloads the primary weapon, picking the correct ammo from the inventory (if possible) - is that actually implemented? I'll have to check it out --> | |||
<!-- still to try out and add here: "strafe", "run" etc. --> | |||
<!-- somebody mentioned adding "c" for "crouch" along with a whole lot of other key bindings... have to look if that has been added to main branch --> | |||
== Basescape == | == Basescape == | ||
Revision as of 15:04, 7 February 2013
Geoscape
- mouse wheel: change zoom level
- radar range can be displayed for bases and craft. default toggle is "r" key
- in dogfight, craft weapons can be disabled/enabled by clicking on them
Battlescape
- pre-mission equip screen: right-click grenades to prime before combat
- mouse wheel: change viewing level
- mouse forward/back buttons (where present): switch to next/previous soldier
- tab: switch to next soldier (also in equip screen and pre-mission equip screen)
- right-click on a door when standing in front of it opens the door (like in TFTD)
- right-click to cancel a unit walking
Basescape
- when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero