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Template:Gameplay Mechanics (EU2012) Navbar: Difference between revisions

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Addition of Critical Hits.
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| {{EU2012 Icon}} <b>[[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]:</b> [[Gameplay_Mechanics_(EU2012)|Gameplay Mechanics]]
| {{EU2012 Icon}} <b>[[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]]:</b> [[Gameplay_Mechanics_(EU2012)|Gameplay Mechanics]]
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|- align="center"
|[[Gameplay_Mechanics_(EU2012)#Action System|Action System]] • [[Chance_to_Hit_(EU2012)|Chance to Hit]] • [[Cover_(EU2012)|Cover]] • [[Critical_Wounds_(EU2012)|Critical Wounds]] • [[Damage_(EU2012)|Damage]] • [[Flanking_(EU2012)|Flanking]] • [[Overwatch_(EU2012)|Overwatch]] • [[Scouting_(EU2012)|Scouting]] • [[Suppression_(EU2012)|Suppression]]
|[[Gameplay_Mechanics_(EU2012)#Action System|Action System]] • [[Chance_to_Hit_(EU2012)|Chance to Hit]] • [[Cover_(EU2012)|Cover]] • [[Critical_Hits_(EU2012)|Critical Hits]] • [[Critical_Wounds_(EU2012)|Critical Wounds]] • [[Damage_(EU2012)|Damage]] • [[Flanking_(EU2012)|Flanking]] • [[Overwatch_(EU2012)|Overwatch]] • [[Scouting_(EU2012)|Scouting]] • [[Suppression_(EU2012)|Suppression]]
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Revision as of 07:38, 3 February 2013