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==Armor Types==
==Armour Types==
{|class="wikitable" width="60%"  
{|class="wikitable" width="60%"  
|-
|-
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
|-
|-
|[[Body Armor (EU2012)|Body Armor]]||align="center" |+1||||||
|[[Body Armour (EU2012)|Body Armour]]||align="center" |+1||||||
|-
|-
|[[Carapace Armor (EU2012)|Carapace Armor]] ||align="center" |+4||||||
|[[Carapace Armour (EU2012)|Carapace Armour]] ||align="center" |+4||||||
|-
|-
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align="center" |+3||align="center" |+10||align="center" |+3||Grapple
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align="center" |+3||align="center" |+10||align="center" |+3||Grapple
|-
|-
|[[Titan Armor (EU2012)|Titan Armor]]||align="center" |+10||||||Fire and poison immunity
|[[Titan Armour (EU2012)|Titan Armour]]||align="center" |+10||||||Fire and poison immunity
|-
|-
|[[Archangel Armor (EU2012)|Archangel Armor]] ||align="center" |+8||||||Flight (6 moves, 12 after foundry upgrade)
|[[Archangel Armour (EU2012)|Archangel Armour]] ||align="center" |+8||||||Flight (6 moves, 12 after foundry upgrade)
|-
|-
|[[Ghost Armor (EU2012)|Ghost Armor]] ||align="center" |+6||align="center" |+20||align="center" |+3||Grapple, Stealth
|[[Ghost Armour (EU2012)|Ghost Armour]] ||align="center" |+6||align="center" |+20||align="center" |+3||Grapple, Stealth
|-
|-
|[[Psi Armor (EU2012)|Psi Armor]] ||align="center" |+6||align="center" |+10||align="center" |+2||+20 Will
|[[Psi Armour (EU2012)|Psi Armour]] ||align="center" |+6||align="center" |+10||align="center" |+2||+20 Will
|}
|}


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!Type!!Cost!!Elerium!!Alloys!!Engineers req'd
!Type!!Cost!!Elerium!!Alloys!!Engineers req'd
|-
|-
|[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10
|[[Carapace Armour (EU2012)|Carapace Armour]] ||25||0||15||10
|-
|-
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||30||0||10||15
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||30||0||10||15
|-
|-
|[[Titan Armor (EU2012)|Titan Armor]] ||150||10||35||25
|[[Titan Armour (EU2012)|Titan Armour]] ||150||10||35||25
|-
|-
|[[Archangel Armor (EU2012)|Archangel Armor]] ||200||35||50||35
|[[Archangel Armour (EU2012)|Archangel Armour]] ||200||35||50||35
|-
|-
|[[Ghost Armor (EU2012)|Ghost Armor]] ||250||50||40||40
|[[Ghost Armour (EU2012)|Ghost Armour]] ||250||50||40||40
|-
|-
|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||30
|[[Psi Armour (EU2012)|Psi Armour]] ||400||40||20||30
|}
|}
* Costs listed are base costs. Costs are decreased with additional engineers.
* Costs listed are base costs. Costs are decreased with additional engineers.
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==Notes==
==Notes==
* Armor HP can be supplemented by the [[Nano-Fiber Vest (EU2012)|Nano-fiber Vest]] and [[Chitin Plating (EU2012)|Chitin Plating]] equipment slot items.
* Armour HP can be supplemented by the [[Nano-Fiber Vest (EU2012)|Nano-fiber Vest]] and [[Chitin Plating (EU2012)|Chitin Plating]] equipment slot items.
* For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.
* For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: Soldiers (EU2012)]]
[[Category: Soldiers (EU2012)]]

Revision as of 18:46, 2 January 2013

Armour Types

Type Health Defense Move Extra Abilities
Body Armour +1
Carapace Armour +4
Skeleton Suit +3 +10 +3 Grapple
Titan Armour +10 Fire and poison immunity
Archangel Armour +8 Flight (6 moves, 12 after foundry upgrade)
Ghost Armour +6 +20 +3 Grapple, Stealth
Psi Armour +6 +10 +2 +20 Will


Manufacturing

Type Cost Elerium Alloys Engineers req'd
Carapace Armour 25 0 15 10
Skeleton Suit 30 0 10 15
Titan Armour 150 10 35 25
Archangel Armour 200 35 50 35
Ghost Armour 250 50 40 40
Psi Armour 400 40 20 30
  • Costs listed are base costs. Costs are decreased with additional engineers.


Notes

  • Armour HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
  • For a soldier to be wounded, their BASE health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.