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Air Combat (EU2012): Difference between revisions

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Found this redlink, that answers my questions on Hangar Talk. Table working ATM
 
Tables finished.
Line 1: Line 1:
WIP, will be working on this the rest of the day.  '''LEAVE IT BE TILL I REMOVE THIS.'''
WIP, will be working on this the rest of the day.  '''LEAVE IT BE TILL I REMOVE THIS.'''


==Craft Armaments==


<table {{StdCenterTable}} class="sortable">
<table {{StdCenterTable}} class="sortable">
<tr {{StdDescTable_Heading}}><th width="200">Armament</th><th width="90">Accuracy</th><th width="120">Range</th><th width="100">Fire Rate</th><th width="160">Damage</th><th width="80">Armor Penetration</th><th width="80">Credits</th><th width="80">Alloys</th><th width="80">Elerium</th><th width="80">Min. Engineer</th></tr>
<tr {{StdDescTable_Heading}}><th width="200">Armament</th><th width="90">Accuracy</th><th width="120">Range</th><th width="100">Fire Rate</th><th width="160">Damage</th><th width="80">Armor Penetration</th><th width="80">Credits</th><th width="80">Alloys</th><th width="80">Elerium</th><th width="80">Min. Engineer</th></tr>
<tr><td>Avalanche Missiles</td><td>10</td><td>10</td><td>25%</td><td>2</td><td>200</td></tr>
<tr><td>Avalanche Missiles</td><td>70%</td><td>Long</td><td>Slow</td><td>Low</td><td>Low</td><td>0</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td>Phoenix Cannon</td><td>70</td><td>30</td><td>70%</td><td>16/24/32</td><td>6</td></tr>
<tr><td>Phoenix Cannon</td><td>95%</td><td>Short</td><td>Rapid</td><td>Low</td><td>Low</td><td>35</td><td>0</td><td>0</td><td>5</td></tr>
<tr><td>Laser Cannon</td><td>100</td><td>60</td><td>80%</td><td>24/36/48</td><td>3</td></tr>
<tr><td>Laser Cannon</td><td>85%</td><td>Short</td><td>Rapid</td><td>Low</td><td>Medium</td><td>40</td><td>25</td><td>0</td><td>10</td></tr>
<tr><td>Plasma Cannon</td><td>70</td><td>21</td><td>35%</td><td>12</td><td>99</td></tr>
<tr><td>Plasma Cannon</td><td>85%</td><td>Long</td><td>Medium</td><td>Medium</td><td>High</td><td>135</td><td>25</td><td>25</td><td>20</td></tr>
<tr><td>EMP Cannon</td><td>140</td><td>52</td><td>50%</td><td>12</td><td>100</td></tr>
<tr><td>EMP Cannon</td><td>100%</td><td>Short</td><td>Medium</td><td>High</td><td>High</td><td>150</td><td>25</td><td>15</td><td>30</td></tr>
<tr><td>Fusion Lance</td><td>230</td><td>65</td><td>100%</td><td>16/24/32</td><td>2</td></tr>
<tr><td>Fusion Lance</td><td>90%</td><td>Long</td><td>Slow</td><td>High</td><td>High</td><td>100</td><td>20</td><td>15</td><td>30</td></tr>
</table>
</table>




Craft Armaments
==Upgrade Modules==


{| class="wikitable" width="100%"  
<table {{StdCenterTable}} class="sortable">
|+ ''Interceptor Upgrades''
<tr {{StdDescTable_Heading}}><th width="200">Module</th><th width="90">Credits</th><th width="120">Corpses</th><th width="120">Min. Engineers</th>
|-
<tr><td>Defense Matrix</td><td>50</td><td>3 Floater Corpses</td><td>5</td></tr>
! width="10%" align="center" | Item
<tr><td>UFO Tracking</td><td>20</td><td>2 Cyberdisc Wrecks</td><td>10</td></tr>
! width="10%" align="center" | Hit Chance
<tr><td>Uplink Targetting</td><td>10</td><td>3 Sectoid Corpses</td><td>5</td></tr>
! width="10%" align="center" | Range
</table>
! width="10%" align="center" | Fire Rate
! width="10%" align="center" | Damage
! width="10%" align="center" | Armor Pen.
! width="10%" align="center" | Credits
! width="5%" align="center" | Alien Alloys
! width="5%" align="center" | Elerium
! width="10%" align="center" | Extra Costs
! width="10%" align="center" | Min. Engineer
 
|- style="vertical-align:top;"
|-
| align="center"|Avalanche Missiles || align="center" | 70%|| align="center" | Long || align="center" | Slow || align="center" | Low || align="center" | Low ||align="center" | 0 ||align="center" | 0 || align="center" | 0 ||align="center" | None ||align="center" | 0
|-
| align="center"| Phoenix Cannon || align="center" | 95%|| align="center" | Short || align="center" | Rapid || align="center" | Low || align="center" | Low ||align="center" | 35 ||align="center" | 0 || align="center" | 0 ||align="center" | None ||align="center" | 5
|-
| align="center"| Laser Cannon || align="center" | 85%|| align="center" | Short || align="center" | Rapid || align="center" | Low || align="center" | Medium ||align="center" | 40 ||align="center" | 25 || align="center" | 0 ||align="center" | None ||align="center" | 10
|-
| align="center"| Plasma Cannon || align="center" | 85%|| align="center" | Long || align="center" | Medium || align="center" | Medium || align="center" | High ||align="center" | 135 ||align="center" | 25 || align="center" | 25 ||align="center" | None ||align="center" | 20
|-
| align="center"| EMP Cannon || align="center" | 100%|| align="center" | Short || align="center" | Medium || align="center" | High || align="center" | High ||align="center" | 150 ||align="center" | 25 || align="center" | 15 ||align="center" | None ||align="center" | 30
|-
| align="center"| Fusion Lance || align="center" | 90%|| align="center" | Long || align="center" | Slow || align="center" | High || align="center" | High ||align="center" | 100 ||align="center" | 20 || align="center" | 15 ||align="center" | None ||align="center" | 30
|-
| align="center"|  Defense Matrix || align="center" | || align="center" | || align="center" |  || align="center" |  || align="center" |  ||align="center" | 50 ||align="center" |  || align="center" |  ||align="center" | 3 Floater Corpses ||align="center" | 5
|-
| align="center"|  UFO Tracking || align="center" | || align="center" | || align="center" |  || align="center" |  || align="center" |  ||align="center" | 20 ||align="center" |  || align="center" |  ||align="center" | 2 Cyberdisc Wrecks ||align="center" | 10
|-
| align="center"|  Uplink Targeting || align="center" | || align="center" | || align="center" |  || align="center" |  || align="center" |  ||align="center" | 10 ||align="center" |  || align="center" |  ||align="center" | 3 Sectoid Corpses ||align="center" | 5
|-

Revision as of 18:17, 7 December 2012

WIP, will be working on this the rest of the day. LEAVE IT BE TILL I REMOVE THIS.

Craft Armaments

ArmamentAccuracyRangeFire RateDamageArmor PenetrationCreditsAlloysEleriumMin. Engineer
Avalanche Missiles70%LongSlowLowLow0000
Phoenix Cannon95%ShortRapidLowLow35005
Laser Cannon85%ShortRapidLowMedium4025010
Plasma Cannon85%LongMediumMediumHigh135252520
EMP Cannon100%ShortMediumHighHigh150251530
Fusion Lance90%LongSlowHighHigh100201530


Upgrade Modules

ModuleCreditsCorpsesMin. Engineers
Defense Matrix503 Floater Corpses5
UFO Tracking202 Cyberdisc Wrecks10
Uplink Targetting103 Sectoid Corpses5