Air Combat (EU2012): Difference between revisions
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Found this redlink, that answers my questions on Hangar Talk. Table working ATM |
Tables finished. |
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WIP, will be working on this the rest of the day. '''LEAVE IT BE TILL I REMOVE THIS.''' | WIP, will be working on this the rest of the day. '''LEAVE IT BE TILL I REMOVE THIS.''' | ||
==Craft Armaments== | |||
<table {{StdCenterTable}} class="sortable"> | <table {{StdCenterTable}} class="sortable"> | ||
<tr {{StdDescTable_Heading}}><th width="200">Armament</th><th width="90">Accuracy</th><th width="120">Range</th><th width="100">Fire Rate</th><th width="160">Damage</th><th width="80">Armor Penetration</th><th width="80">Credits</th><th width="80">Alloys</th><th width="80">Elerium</th><th width="80">Min. Engineer</th></tr> | <tr {{StdDescTable_Heading}}><th width="200">Armament</th><th width="90">Accuracy</th><th width="120">Range</th><th width="100">Fire Rate</th><th width="160">Damage</th><th width="80">Armor Penetration</th><th width="80">Credits</th><th width="80">Alloys</th><th width="80">Elerium</th><th width="80">Min. Engineer</th></tr> | ||
<tr><td>Avalanche Missiles</td><td> | <tr><td>Avalanche Missiles</td><td>70%</td><td>Long</td><td>Slow</td><td>Low</td><td>Low</td><td>0</td><td>0</td><td>0</td><td>0</td></tr> | ||
<tr><td>Phoenix Cannon</td><td> | <tr><td>Phoenix Cannon</td><td>95%</td><td>Short</td><td>Rapid</td><td>Low</td><td>Low</td><td>35</td><td>0</td><td>0</td><td>5</td></tr> | ||
<tr><td>Laser Cannon</td><td> | <tr><td>Laser Cannon</td><td>85%</td><td>Short</td><td>Rapid</td><td>Low</td><td>Medium</td><td>40</td><td>25</td><td>0</td><td>10</td></tr> | ||
<tr><td>Plasma Cannon</td><td> | <tr><td>Plasma Cannon</td><td>85%</td><td>Long</td><td>Medium</td><td>Medium</td><td>High</td><td>135</td><td>25</td><td>25</td><td>20</td></tr> | ||
<tr><td>EMP Cannon</td><td> | <tr><td>EMP Cannon</td><td>100%</td><td>Short</td><td>Medium</td><td>High</td><td>High</td><td>150</td><td>25</td><td>15</td><td>30</td></tr> | ||
<tr><td>Fusion Lance</td><td> | <tr><td>Fusion Lance</td><td>90%</td><td>Long</td><td>Slow</td><td>High</td><td>High</td><td>100</td><td>20</td><td>15</td><td>30</td></tr> | ||
</table> | </table> | ||
==Upgrade Modules== | |||
{ | <table {{StdCenterTable}} class="sortable"> | ||
<tr {{StdDescTable_Heading}}><th width="200">Module</th><th width="90">Credits</th><th width="120">Corpses</th><th width="120">Min. Engineers</th> | |||
<tr><td>Defense Matrix</td><td>50</td><td>3 Floater Corpses</td><td>5</td></tr> | |||
<tr><td>UFO Tracking</td><td>20</td><td>2 Cyberdisc Wrecks</td><td>10</td></tr> | |||
<tr><td>Uplink Targetting</td><td>10</td><td>3 Sectoid Corpses</td><td>5</td></tr> | |||
</table> | |||
Revision as of 18:17, 7 December 2012
WIP, will be working on this the rest of the day. LEAVE IT BE TILL I REMOVE THIS.
Craft Armaments
| Armament | Accuracy | Range | Fire Rate | Damage | Armor Penetration | Credits | Alloys | Elerium | Min. Engineer |
|---|---|---|---|---|---|---|---|---|---|
| Avalanche Missiles | 70% | Long | Slow | Low | Low | 0 | 0 | 0 | 0 |
| Phoenix Cannon | 95% | Short | Rapid | Low | Low | 35 | 0 | 0 | 5 |
| Laser Cannon | 85% | Short | Rapid | Low | Medium | 40 | 25 | 0 | 10 |
| Plasma Cannon | 85% | Long | Medium | Medium | High | 135 | 25 | 25 | 20 |
| EMP Cannon | 100% | Short | Medium | High | High | 150 | 25 | 15 | 30 |
| Fusion Lance | 90% | Long | Slow | High | High | 100 | 20 | 15 | 30 |
Upgrade Modules
| Module | Credits | Corpses | Min. Engineers |
|---|---|---|---|
| Defense Matrix | 50 | 3 Floater Corpses | 5 |
| UFO Tracking | 20 | 2 Cyberdisc Wrecks | 10 |
| Uplink Targetting | 10 | 3 Sectoid Corpses | 5 |