Plasma Pistol (EU2012): Difference between revisions
Appearance
| Line 46: | Line 46: | ||
==See Also== | ==See Also== | ||
*[[Pistol (EU2012)]] | |||
*[[Plasma Pistol (EU2012)]] | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
Revision as of 07:45, 6 December 2012
Plasma Pistol
- Slow (13 days)
- Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
- Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
- Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
STUB
Description
- By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm.
Stats
| Property | Info |
|---|---|
| Requires: | Research: Plasma Pistol |
| Cost: | 12 x Alloy
6 x Elerium |
| Damage | 3 (4 after Improved Pistol III) |
| Shot Type | Plasma |
| Terrain Damage | High |
| Range | Medium |
| Reaction Range | Medium |
| Critical Chance | 0% (20% After Improved Pistol I) |
| Health Points Bonus | NIL |
| Will Bonus | NIL |
Notes
- Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
- The Plasma Pistol, like all other sidearms, does not require reloading.
- It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.