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Multiplayer (EU2012): Difference between revisions

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m Fine tuned a bit more.
More correction. Item information. Links.
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Technically it should be called Biplayer or Duel Player. You're only ever playing with one other person.
Technically it should be called Biplayer or Duel Player. You're only ever playing with one other person.


== Multiplayer Menu ==
== '''Multiplayer Menu''' ==
* '''Ranked Match'''
* '''Ranked Match'''
: '''''Automatically matches you up with someone else searching / hosting a Ranked Match.'''''
: '''''Automatically matches you up with someone else searching / hosting a Ranked Match.'''''
Line 33: Line 33:




== Squad Editing ==
== '''Squad Editing''' ==
''Your squad may have a mix of any XCOM Soldier class, and almost any alien in the game.''
''Your squad may have a mix of any XCOM Soldier class, and almost any alien in the game.''


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* Robotic units with '''0 Will''' are immune to '''Mind Control''' and '''Mindfray'''. However, they receive maximum damage from '''Rift'''.
* Robotic units with '''0 Will''' are immune to '''Mind Control''' and '''Mindfray'''. However, they receive maximum damage from '''Rift'''.


=== Soldiers ''(XCOM)'' ===
=== '''XCOM Soldiers''' ===
* '''Listed costs only include basic class Primary Weapon, Pistol, and Body Armor; no items given.'''
* '''Listed costs only include basic class Primary Weapon, Pistol, and Body Armor; no items given.'''


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{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-  
|-  
! width="30%" | ''Class / Type / Rank''
! width="30%" | Class / Type ''(Rank)''
! width="10%" | Points
! width="10%" | Points
! width="5%" | Health
! width="5%" | Health
Line 73: Line 73:
! width="40%" | Abilities
! width="40%" | Abilities
|-
|-
|'''Rookie'''
|'''- [[Rookie]] Class -'''
|800
|800
|7
|7
Line 79: Line 79:
|0
|0
|40
|40
|None
|None ''*Basically Worthless*''
|-
|-
|'''Assault'''
|'''- [[Assault]] Class -'''
|'''---'''
|'''---'''
|'''---'''
|'''---'''
Line 89: Line 89:
|'''---'''
|'''---'''
|-
|-
|Recon ''(Squaddie)''
| Recon ''(Squaddie)''
|1400
|1400
|8
|8
Line 95: Line 95:
|0
|0
|45
|45
|Run & Gun
| Run & Gun
|-
|-
|Gunner ''(Captain)''
| Gunner ''(Captain)''
|3050
|3050
|10
|10
Line 103: Line 103:
|0
|0
|65
|65
|Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On
| Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On
|-
|-
|Commando ''(Colonel)''
| Commando ''(Colonel)''
|3800
|3800
|11
|11
Line 111: Line 111:
|0
|0
|75
|75
|Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On, Extra Conditioning, Resilience
| Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On, Extra Conditioning, Resilience
|-
|-
|Psi Warrior ''(Major)''
| Psi Warrior ''(Major)''
|5550
|5550
|10
|10
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|0
|0
|70
|70
|Run & Gun, Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Extra Conditioning, Mindfray, Psi Panic, Mind Control
|Run & Gun, Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Extra Conditioning, Mindfray, Psi Panic, Mind Control ''*[[Psionic]]*''
|-
|-
|'''Sniper'''
|'''- [[Sniper]] Class -'''
|'''---'''
|'''---'''
|'''---'''
|'''---'''
Line 167: Line 167:
|0
|0
|70
|70
|Headshot, Squadsight, Damn Good Ground, Battle Scanner, Executioner, Low Profile, Mindfray, Psi Panic, Mind Control
|Headshot, Squadsight, Damn Good Ground, Battle Scanner, Executioner, Low Profile, Mindfray, Psi Panic, Mind Control ''*Psionic*''
|-
|-
|'''Heavy'''
|'''- [[Heavy]] Class -'''
|'''---'''
|'''---'''
|'''---'''
|'''---'''
Line 183: Line 183:
|0
|0
|45
|45
|Rocket
|Fire Rocket
|-
|-
|Machine Gunner ''(Captain)''
|Machine Gunner ''(Captain)''
Line 191: Line 191:
|0
|0
|65
|65
|Rocket, Bullet Swarm, Suppression, Rapid Reaction, Danger Zone
|Fire Rocket, Bullet Swarm, Suppression, Rapid Reaction, Danger Zone
|-
|-
|Demolitionist ''(Captain)''
|Demolitionist ''(Captain)''
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|0
|0
|65
|65
|Rocket, Holo-Targeting, Shredder Rocket, HEAT Ammo, Grenadier
|Fire Rocket, Holo-Targeting, Shredder Rocket, HEAT Ammo, Grenadier
|-
|-
|Juggernaut ''(Colonel)''
|Juggernaut ''(Colonel)''
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|0
|0
|75
|75
|Rocket, Bullet Swarm, Suppression, Rapid Reaction, Grenadier, Will to Survive, Mayhem
|Fire Rocket, Bullet Swarm, Suppression, Rapid Reaction, Grenadier, Will to Survive, Mayhem
|-
|-
|'''Support'''
|'''- [[Support]] Class -'''
|'''---'''
|'''---'''
|'''---'''
|'''---'''
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|Smoke Grenade, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs
|Smoke Grenade, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs
|-
|-
|Imperator ''(Colonel)''
| Imperator ''(Colonel)''
|2800
|2800
|11
|11
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|0
|0
|75
|75
|Smoke Grenade, Sprinter, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs, Deep Pockets, Sentinel
|Smoke Grenade, Sprinter, Smoke and Mirrors, Rifle Suppression, Combat Drugs, Deep Pockets, Sentinel
|-
|-
|Psi Guardian ''(Major)''
| Psi Guardian ''(Major)''
|3300
|3300
|10
|10
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|0
|0
|70
|70
|Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke, Deep Pockets, Mindfray, Psi Inspiration, Telekinetic Field
|Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke, Deep Pockets, Mindfray, Psi Inspiration, Telekinetic Field ''*Psionic*''
|-
|-
|}
|}
</div>
</div>


=== Aliens ===
=== '''Aliens''' ===
<div style="text-align: center;">
<div style="text-align: center;">
{| class="wikitable"  style="text-align: center"
{| class="wikitable"  style="text-align: center"
|-  
|-  
! width="15%" | Alien Name
! width="15%" | Alien Type
! width="10%" | Points
! width="10%" | Points
! width="7%" | Health
! width="7%" | Health
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! width="40%" | Abilities
! width="40%" | Abilities
|-
|-
|'''Tier One'''
|'''''- Tier One -'''''
|'''---'''
|'''---'''
|'''---'''
|'''---'''
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|'''---'''
|'''---'''
|-
|-
|Sectoid
| [[Sectoid]]
|400
|400
|3
|3
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|Mind Merge
|Mind Merge
|-
|-
|Drone
| [[Drone]]
|1100
|1100
|3
|3
|60
|60
|10
|10
|'''0'''
|'''Robotic'''
|12
|12
|Repair, Overload
|Overload, Repair
|-
|-
|Floater
| [[Floater]]
|1300
|1300
|3
|4
|50
|50
|0
|0
|10
|10
|12
|12
|Evasion, Launch
|Evasion, Launch ''*Flight*''
|-
|-
|Thin Man
| [[Thin Man]]
|1400
|1400
|3
|3
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|Leap, Poison Spit
|Leap, Poison Spit
|-
|-
|'''Tier Two'''
|'''''- Tier Two -'''''
|'''---'''
|'''---'''
|'''---'''
|'''---'''
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|'''---'''
|'''---'''
|-
|-
|Muton
| [[Muton]]
|2850
|2850
|8
|8
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|10
|10
|12
|12
|Suppression, Blood Call, Intimidate
|Suppression, Blood Call, Intimidate ''*Alien Grenade*''
|-
|-
|Chryssalid
| [[Chryssalid]]
|3000
|3000
|8
|8
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|120
|120
|20
|20
|Leap, Poison Claws, Implant, Hardened
|Leap, Poisonous Claws, Implant ''*Hardened, Fastest Unit, Poison Immunity.*''
|-
|-
|Sectoid Commander
| [[Sectoid Commander]]
|3200
|3200
|10
|10
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|90
|90
|12
|12
|Greater Mind Merge, Mindfray, Psi Panic, Mind Control
|Greater Mind Merge, Mindfray, Psi Panic, Mind Control ''*Psionic*''
|-
|-
|'''Tier Three'''
|'''''- Tier Three -'''''
|'''---'''
|'''---'''
|'''---'''
|'''---'''
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|'''---'''
|'''---'''
|-
|-
|Heavy Floater
| [[Heavy Floater]]
|3750
|3750
|12
|12
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|25
|25
|12
|12
|Bombard, Evasion, Launch
|Bombard, Evasion, Launch ''*Alien Grenade, Flight*''
|-
|-
|Muton Elite
| [[Muton Elite]]
|3800
|3800
|14
|14
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|20
|20
|12
|12
|Suppression, Bombard
|Suppression, Bombard ''*Alien Grenade*''
|-
|-
|Muton Berserker
| [[Muton Berserker]]
|4000
|4000
|20
|20
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|80
|80
|17
|17
|Bull Rush, Bloodlust, Hardened
|Bull Rush, Bloodlust ''*Hardened*''
|-
|-
|Cyberdisc
| [[Cyberdisc]]
|5500
|5500
|16
|16
|70
|70
|10
|10
|'''0'''
|'''Robotic'''
|18
|18
|Death Blossom (while Closed), Bombard, Hardened (while Closed)
|Open (free)/ Close (action), Closed: Death Blossom + Hardened, Bombard ''*Alien Grenade, Flight*''
|-
|-
|Ethereal
| [[Ethereal]]
|10500
|10500
|20
|20
|''N/A''
|''' Psionic '''
|40
|40
|120
|120
|12
|12
|Psi Lance, Rift, Mind Control, Psi Drain, Mindfray, Hardened
|Psi Lance, Rift, Psi Drain, Mindfray, Mind Control ''*Hardened, Psionic, Unarmed*''
|-
|-
|Zombie
| [[Zombie]]
|''N/A''
|''No buy''
|10
|10
|'''Melee'''
|'''Melee'''
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|120
|120
|8
|8
|''Only created by Chryssalid kills.''
|''Created by Chryssalid kills '''only'''.''
|-
|-
|}
|}
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= Item Costs =
== '''Item Costs''' ==
* '''NOTE:''' You are unable to equip a '''Fusion Launcher.'''
* Concerning [[#XCOM Soldiers]] only, for the most part.
* '''NOTE:''' You are unable to equip a '''[[Fusion Launcher]].''' Don't make that face.
* See also: [[Weapons]]


== Primary Weapons ==
=== '''Primary Weapons''' ===
<div style="text-align: center;">
<div style="text-align: center;">
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-  
|-  
! width="40%" | Item Name
! width="15%" | Weapon
! width="30%" | Points
! width="10%" | Points
! width="30%" | Notes
! width="20%" | Range
|-
! width="15%" | Damage
|-
! width="15%" | Crit % / Dam
|Assault Rifle
! width="15%" | Notes
|0
|
|-
|-
|Laser Rifle
| [[Assault Rifle]]
|200
| 0
|
| Medium
| 3
| 10% / 4
| Default, Standard
|-
|-
|Light Plasma Rifle
| [[Laser Rifle]]
|250
| 200
|
| Medium
| 5
| 10% / 7
| Standard
|-
|-
|Plasma Rifle
| [[Light Plasma Rifle]]
|900
| 250
|
| Medium
| 5
| 10% / 7
| Standard
|-
|-
| [[Plasma Rifle]]
| 900
| Medium
| 7
| 10% / 10
| Standard
|-
|-
|Shotgun
| [[Shotgun]]
|0
| 0
|
| Close
| 4
| 20% /
| Assault class, Default
|-
|-
|Scatter Laser
| [[Scatter Laser]]
|250
| 250
|
| Close
| 6
| 20% / 9
| Assault class
|-
|-
|Alloy Cannon
| [[Alloy Cannon]]
|950
| 950
|
| Close
| 9
| 20% / 13
| Assault class
|-
|-
| [[Sniper Rifle]]
| 0
| Long
| 4
| 25% / 6
| Sniper class, Default
|-
|-
|Sniper Rifle
| [[Laser Sniper Rifle]]
|0
| 250
|
| Long
| 6
| 30% / 9
| Sniper class
|-
|-
|Laser Sniper Rifle
| [[Plasma Sniper Rifle]]
|250
| 1000
|
| Long
| 9
| 35% / 13
| Sniper class
|-
|-
|Plasma Sniper Rifle
| [[LMG]]
|1000
| 0
|
| Medium
| 4
| 0% / 6
| Heavy class, Default
|-
|-
|LMG
| [[Heavy Laser]]
|0
| 200
|
| Medium
| 6
| 0% / 9
| Heavy class
|-
|-
|Heavy Laser
| [[Heavy Plasma]]
|200
| 900
|
| Medium
|-
| 9
|Heavy Plasma
| 0% / 13
|900
| Heavy class, Elite Mutons
|
|-
|-
|}
|}
</div>
</div>


== Secondary Weapons ==
=== '''Secondary Weapons''' ===
<div style="text-align: center;">
<div style="text-align: center;">
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-  
|-  
! width="40%" | Item Name
! width="25%" | Weapon
! width="30%" | Points
! width="10%" | Points
! width="15%" | Range
! width="10%" | Damage
! width="10%" | Crit % / Dam
! width="30%" | Notes
! width="30%" | Notes
|-
|-
|Pistol
| [[Pistol]]
|0
| 0
|
| Medium
| 1
| 0% / 1
| Default, all classes but Heavy
|-
|-
|Laser Pistol
| [[Laser Pistol]]
|100
| 100
|
| Medium
| 2
| 10% / 3
| ''Much better than Pistol''
|-
|-
|Plasma Pistol
| [[Plasma Pistol]]
|225
| 225
|
| Medium
| 3
| 0% / 4
| ''Worth it?''
|-
|-
|Rocket Launcher
| [[Rocket Launcher]]
|0
| 0
|
| Medium
| 6
| 0% / 9
| Default, Heavy class ''*Awesome*''
|-
|-
|}
|}
</div>
</div>


== Armors ==
=== '''Armors''' ===
* See also: [[Armor]]
<div style="text-align: center;">
<div style="text-align: center;">
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-  
|-  
! width="40%" | Item
! width="20%" | Type
! width="30%" | Points
! width="6%" | Points
! width="30%" | Notes
! width="8%" | Health
! width="10%" | Defense
! width="6%" | Move
! width="50%" | Abilities + Notes
|-
|-
|Body Armor
| [[Body Armor]]
|0
| 0
|
| +1
| ---
| ---
| Light, Default ''*Made of paper*''
|-
|-
|Carapace Armor
| [[Carapace Armor]]
|600
| 600
|
| +4
| ---
| ---
| Medium ''*Bad deal*''
|-
|-
|Skeleton Suit
| [[Skeleton Suit]]
|600
| 600
|
| +3
| +10
| +3
| Medium, Grapple
|-
|-
|Titan Armor
| [[Titan Armor]]
|1700
| 1700
|
| +10
| ---
| ---
| Heavy, Fire and Poison Immunity
|-
|-
|Archangel Armor
| [[Archangel Armor]]
|2400
| 2400
|
| +8
| ---
| ---
| Heavy, Flight
|-
|-
|Ghost Armor
| [[Ghost Armor]]
|2700
| 2700
|
| +6
| +20
| +3
| Medium, Grapple, Stealth ''*Awesome*''
|-
|-
|Psi Armor
| [[Psi Armor]]
|3000
| 3000
|
| +6
| +10
| +2
| Medium, +20 Will
|-
|-
|}
|}
</div>
</div>


== Items ==
=== '''Items''' ===
* '''Demolitionist''' and '''Juggernaut Heavies''' could certainly use '''Grenades'''.
* '''Imperator''' and '''Psi Guardian Supports''' get '''Item Slot 2'''.
* No '''[[Arc Thrower]]''' for you!
* '''Muton, Heavy Floater, Elite Muton,''' and '''Cyberdisc''' have one Alien Grenade each.
* See also: [[Equipment]]
<div style="text-align: center;">
<div style="text-align: center;">
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-  
|-  
! width="40%" | Item Name
! width="25%" | Item Name
! width="30%" | Points
! width="10%" | Points
! width="30%" | Notes
! width="65%" | Notes
|-
|-
|Medikit
| [[Medikit]]
|100
| 100
|
| Heal 4 Health (cure poison), Poison Immunity
|-
|-
|Combat Stims
| [[Combat Stims]]
|400
| 400
|
| +Will, +Move, -50% damage
|-
|-
|Frag Grenade
| [[Frag Grenade]]
|900
| 900
|
| Radius: 2 tiles, Damage: 3
|-
|-
|Alien Grenade
| [[Alien Grenade]]
|1500
| 1500
|
| Radius: 2 tiles, Damage: 5
|-
|-
|S.C.O.P.E.
| [[S.C.O.P.E.]]
|100
| 100
|
| +10 Aim
|-
|-
|Nano-fiber Vest
| [[Nano-Fiber Vest]]
|200
| 200
|
| +2 Health *Made of cardboard*
|-
|-
|Chitin Plating
| [[Chitin Plating]]
|300
| 300
|
| +4 Health, -50% melee damage *Awesome*
|-
|-
|Mind Shield
| [[Mind Shield]]
|300
| 300
|
| +30 Will
|}
|}
</div>
</div>

Revision as of 08:11, 15 November 2012

Technically it should be called Biplayer or Duel Player. You're only ever playing with one other person.

Multiplayer Menu

  • Ranked Match
Automatically matches you up with someone else searching / hosting a Ranked Match.
- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
- Ranked Matches count towards your position on the Leaderboards.
  • Quick Match
- Quick Match attempts to match you up with someone else looking for a Quick Match and connects you together. If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
  • Custom Match
Choose to Create Game or Search for a hosted Custom Match.
If you choose to create a game, these are the options:
- Match Type: Public, Private, or LAN.
- Points: 7500, 10000, 20000, or No Point Limit.
- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
- Map: Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
*These are currently the only five maps available for Multiplayer.
  • Leaderboards
From here you may view the Top Players, Your Rank, and Friend Ranks.
- The lists show Rank (number and name), Wins, Losses, and Disconnects.
  • Edit Squad
This opens the Offline Squad Editing page.
- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
  • View Invites
This will bring up the Steam overlay (or what have you), to see if you have any game invites, messages, etc.


Squad Editing

Your squad may have a mix of any XCOM Soldier class, and almost any alien in the game.

  • You may choose to have 1-6 units in your squad.
- XCOM Soldiers have the following options:
- Class (including Rookie)
- Type (none if Rookie)
- Primary Weapon
- Secondary Weapon
- Armor
- Item 1
- Item 2 (for Support Imperator / Psi Guardian)
- Customize (rename unit, the only option aliens have)
  • Notes:
- You can't choose specific Abilities or Ranks, instead there are preset options for each Class with varying Abilities, Ranks, and Point totals.
- Ethereals are intentionally too expensive, restricting them to Custom games with 20000 Points or No Point Limit. They are ridiculously powerful, after all.
- You're unable to use any of these game breaking units in Multiplayer:
Civilians, Elite Ethereals, Psionic Heavy class Soldiers, Outsiders, Sectopods, S.H.I.V.s of any kind, or Zombies (Chryssalids can create them though).


Unit Stats

  • Multiplayer units are essentially the same as units on Normal difficulty.
  • Melee attacks are automatic hits.
  • Robotic units with 0 Will are immune to Mind Control and Mindfray. However, they receive maximum damage from Rift.

XCOM Soldiers

  • Listed costs only include basic class Primary Weapon, Pistol, and Body Armor; no items given.
Class / Type (Rank) Points Health Aim Defense Will Abilities
- Rookie Class - 800 7 65 0 40 None *Basically Worthless*
- Assault Class - --- --- --- --- --- ---
Recon (Squaddie) 1400 8 67 0 45 Run & Gun
Gunner (Captain) 3050 10 79 0 65 Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On
Commando (Colonel) 3800 11 85 0 75 Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring 'Em On, Extra Conditioning, Resilience
Psi Warrior (Major) 5550 10 81 0 70 Run & Gun, Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Extra Conditioning, Mindfray, Psi Panic, Mind Control *Psionic*
- Sniper Class - --- --- --- --- --- ---
Marksman (Squaddie) 950 7 75 0 45 Headshot
Hunter (Captain) 1800 9 88 0 65 Headshot, Snap Shot, Gunslinger, Battle Scanner, Executioner
Dead Eye (Captain) 2800 9 88 0 65 Headshot, Squadsight, Damn Good Ground, Battle Scanner, Opportunist
Agent (Colonel) 2800 10 105 0 75 Headshot, Snap Shot, Gunslinger, Disabling Shot, Executioner, Low Profile, Double Tap
Psi Assassin (Major) 5550 10 95 0 70 Headshot, Squadsight, Damn Good Ground, Battle Scanner, Executioner, Low Profile, Mindfray, Psi Panic, Mind Control *Psionic*
- Heavy Class - --- --- --- --- --- ---
Rocketman (Squaddie) 2600 8 67 0 45 Fire Rocket
Machine Gunner (Captain) 3150 10 71 0 65 Fire Rocket, Bullet Swarm, Suppression, Rapid Reaction, Danger Zone
Demolitionist (Captain) 4950 10 71 0 65 Fire Rocket, Holo-Targeting, Shredder Rocket, HEAT Ammo, Grenadier
Juggernaut (Colonel) 5700 11 75 0 75 Fire Rocket, Bullet Swarm, Suppression, Rapid Reaction, Grenadier, Will to Survive, Mayhem
- Support Class - --- --- --- --- --- ---
Smokejumper (Squaddie) 900 8 70 0 45 Smoke Grenade
Medic (Captain) 1550 10 82 0 65 Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke
Tac Officer (Captain) 1800 10 82 0 65 Smoke Grenade, Smoke and Mirrors, Covering Fire, Rifle Suppression, Combat Drugs
Imperator (Colonel) 2800 11 90 0 75 Smoke Grenade, Sprinter, Smoke and Mirrors, Rifle Suppression, Combat Drugs, Deep Pockets, Sentinel
Psi Guardian (Major) 3300 10 85 0 70 Smoke Grenade, Sprinter, Field Medic, Revive, Dense Smoke, Deep Pockets, Mindfray, Psi Inspiration, Telekinetic Field *Psionic*

Aliens

Alien Type Points Health Aim Defense Will Movement Abilities
- Tier One - --- --- --- --- --- --- ---
Sectoid 400 3 65 0 10 12 Mind Merge
Drone 1100 3 60 10 Robotic 12 Overload, Repair
Floater 1300 4 50 0 10 12 Evasion, Launch *Flight*
Thin Man 1400 3 65 0 15 15 Leap, Poison Spit
- Tier Two - --- --- --- --- --- --- ---
Muton 2850 8 70 10 10 12 Suppression, Blood Call, Intimidate *Alien Grenade*
Chryssalid 3000 8 Melee 10 120 20 Leap, Poisonous Claws, Implant *Hardened, Fastest Unit, Poison Immunity.*
Sectoid Commander 3200 10 85 20 90 12 Greater Mind Merge, Mindfray, Psi Panic, Mind Control *Psionic*
- Tier Three - --- --- --- --- --- --- ---
Heavy Floater 3750 12 70 10 25 12 Bombard, Evasion, Launch *Alien Grenade, Flight*
Muton Elite 3800 14 80 20 20 12 Suppression, Bombard *Alien Grenade*
Muton Berserker 4000 20 Melee 20 80 17 Bull Rush, Bloodlust *Hardened*
Cyberdisc 5500 16 70 10 Robotic 18 Open (free)/ Close (action), Closed: Death Blossom + Hardened, Bombard *Alien Grenade, Flight*
Ethereal 10500 20 Psionic 40 120 12 Psi Lance, Rift, Psi Drain, Mindfray, Mind Control *Hardened, Psionic, Unarmed*
Zombie No buy 10 Melee 0 120 8 Created by Chryssalid kills only.


Item Costs

Primary Weapons

Weapon Points Range Damage Crit % / Dam Notes
Assault Rifle 0 Medium 3 10% / 4 Default, Standard
Laser Rifle 200 Medium 5 10% / 7 Standard
Light Plasma Rifle 250 Medium 5 10% / 7 Standard
Plasma Rifle 900 Medium 7 10% / 10 Standard
Shotgun 0 Close 4 20% / Assault class, Default
Scatter Laser 250 Close 6 20% / 9 Assault class
Alloy Cannon 950 Close 9 20% / 13 Assault class
Sniper Rifle 0 Long 4 25% / 6 Sniper class, Default
Laser Sniper Rifle 250 Long 6 30% / 9 Sniper class
Plasma Sniper Rifle 1000 Long 9 35% / 13 Sniper class
LMG 0 Medium 4 0% / 6 Heavy class, Default
Heavy Laser 200 Medium 6 0% / 9 Heavy class
Heavy Plasma 900 Medium 9 0% / 13 Heavy class, Elite Mutons

Secondary Weapons

Weapon Points Range Damage Crit % / Dam Notes
Pistol 0 Medium 1 0% / 1 Default, all classes but Heavy
Laser Pistol 100 Medium 2 10% / 3 Much better than Pistol
Plasma Pistol 225 Medium 3 0% / 4 Worth it?
Rocket Launcher 0 Medium 6 0% / 9 Default, Heavy class *Awesome*

Armors

Type Points Health Defense Move Abilities + Notes
Body Armor 0 +1 --- --- Light, Default *Made of paper*
Carapace Armor 600 +4 --- --- Medium *Bad deal*
Skeleton Suit 600 +3 +10 +3 Medium, Grapple
Titan Armor 1700 +10 --- --- Heavy, Fire and Poison Immunity
Archangel Armor 2400 +8 --- --- Heavy, Flight
Ghost Armor 2700 +6 +20 +3 Medium, Grapple, Stealth *Awesome*
Psi Armor 3000 +6 +10 +2 Medium, +20 Will

Items

  • Demolitionist and Juggernaut Heavies could certainly use Grenades.
  • Imperator and Psi Guardian Supports get Item Slot 2.
  • No Arc Thrower for you!
  • Muton, Heavy Floater, Elite Muton, and Cyberdisc have one Alien Grenade each.
  • See also: Equipment
Item Name Points Notes
Medikit 100 Heal 4 Health (cure poison), Poison Immunity
Combat Stims 400 +Will, +Move, -50% damage
Frag Grenade 900 Radius: 2 tiles, Damage: 3
Alien Grenade 1500 Radius: 2 tiles, Damage: 5
S.C.O.P.E. 100 +10 Aim
Nano-Fiber Vest 200 +2 Health *Made of cardboard*
Chitin Plating 300 +4 Health, -50% melee damage *Awesome*
Mind Shield 300 +30 Will