Development History (OpenXcom): Difference between revisions
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Darkestaxe (talk | contribs) Expanded the feature list with 70+ish features, added IDK/Unknown template |
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=== Version 0.1 === | === Version 0.1 === | ||
''Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010]'' | ''Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ | ||
October 17th, 2010]'' | |||
* Engine | * Engine | ||
| Line 13: | Line 15: | ||
=== Version 0.2 === | === Version 0.2 === | ||
''Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011]'' | ''Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January | ||
28th, 2011]'' | |||
* Language strings | * Language strings | ||
| Line 25: | Line 29: | ||
=== Version 0.3 === | === Version 0.3 === | ||
''Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011]'' | ''Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ | ||
September 1st, 2011]'' | |||
* Items | * Items | ||
| Line 43: | Line 49: | ||
=== Version 0.4 === | === Version 0.4 === | ||
''Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012]'' | ''Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ | ||
August 14th, 2012]'' | |||
* Research | * Research | ||
| Line 53: | Line 61: | ||
* Debriefing, scores, experience and skill ups | * Debriefing, scores, experience and skill ups | ||
* Large units and other alien units | * Large units and other alien units | ||
* Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare) | * Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind | ||
probe, blaster launcher, electroflare) | |||
=== Version 0.5 === | === Version 0.5 === | ||
* Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, etc.) | * Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, | ||
etc.) | |||
* Graphs | * Graphs | ||
* Victory/Defeat | * Victory/Defeat | ||
| Line 72: | Line 84: | ||
== Feature List == | == Feature List == | ||
List of every X-Com feature and whether it's supported in the latest stable OpenXcom version. | List of every X-Com feature and whether it's supported in the latest stable | ||
OpenXcom version. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 108: | Line 122: | ||
| Object selection | | Object selection | ||
| {{yes}} | | {{yes}} | ||
|- | |||
| colspan="2" | Events | |||
|- | |||
| UFO spawning | |||
| {{yes}} | |||
|- | |||
| Terror Site spawning | |||
| {{yes}} | |||
|- | |||
| Favor point gain/loss | |||
| {{IDK}} | |||
|- | |||
| Multi-UFO Alien Missions | |||
| {{no}} | |||
|- | |||
| colspan="2" | AI/Progression | |||
|- | |||
| Alien Mission spawning | |||
| {{no}} | |||
|- | |||
| Race progression | |||
| {{no}} | |||
|- | |||
| Frequency & type of missions | |||
| {{no}} | |||
|- | |- | ||
| colspan="2" | Interceptions | | colspan="2" | Interceptions | ||
| Line 140: | Line 179: | ||
| Minimizing | | Minimizing | ||
| {{no}} | | {{no}} | ||
|- | |||
| colspan="2" | Battlescape After-Effects | |||
|- | |||
| Experience | |||
| {{yes}} | |||
|- | |||
| Score | |||
| {{yes}} | |||
|- | |||
| Item recovery | |||
| {{yes}} | |||
|- | |||
| Wound recovery | |||
| {{IDK}} | |||
|- | |||
| KIA/MIA soldiers | |||
| {{yes}} | |||
|- | |||
| Promotions | |||
| {{IDK}} | |||
|- | |||
| Alien Mission impact | |||
| {{no}} | |||
|- | |||
| Re-Equip Soldiers | |||
| {{IDK}} | |||
|- | |- | ||
| Graphs | | Graphs | ||
| Line 207: | Line 272: | ||
! colspan="2" | Battlescape | ! colspan="2" | Battlescape | ||
|- | |- | ||
| | | colspan="2" | Launch | ||
|- | |||
| Site terrain creation | |||
| {{yes}} | |||
|- | |||
| Craft/UFO terrain | |||
| {{yes}} | |||
|- | |||
| Unit spawning | |||
| {{yes}} | |||
|- | |||
| Tanks organized in craft | |||
| {{IDK}} | |||
|- | |||
| Item generation | |||
| {{yes}} | |||
|- | |||
| colspan="2" | Equip Screen | |||
|- | |||
| unit/armor portrait | |||
| {{yes}} | |||
|- | |||
| unit inventory boxes | |||
| {{IDK}} | |||
|- | |||
| ground | |||
| {{yes}} | |||
|- | |||
| items shown | |||
| {{yes}} | | {{yes}} | ||
|- | |- | ||
| | | move/equip items | ||
| {{yes}} | |||
|- | |||
| colspan="2" | Races | |||
|- | |||
| animations | |||
| {{IDK}} | |||
|- | |||
| racial attacks | |||
| {{no}} | |||
|- | |||
| all ranks | |||
| {{no}} | | {{no}} | ||
|- | |||
| colspan="2" | General Actions & Effects | |||
|- | |||
| experience triggers | |||
| {{IDK}} | |||
|- | |||
| select unit | |||
| {{yes}} | |||
|- | |||
| select unit (2x2) | |||
| {{yes}} | |||
|- | |||
| movement | |||
| {{yes}} | |||
|- | |||
| movement (2x2) | |||
| {{yes}} | |||
|- | |||
| shoot weapons | |||
| {{yes}} | |||
|- | |||
| shoot weapons at target unit | |||
| {{IDK}} | |||
|- | |||
| use items | |||
| {{yes}} | |||
|- | |||
| throw items | |||
| {{yes}} | |||
|- | |||
| fire projectile with occlusion | |||
| {{yes}} | |||
|- | |||
| hit units | |||
| {{yes}} | |||
|- | |||
| hit terrain | |||
| {{yes}} | |||
|- | |||
| damage to units | |||
| {{yes}} | |||
|- | |||
| fatal wounds | |||
| {{IDK}} | |||
|- | |||
| stun damage | |||
| {{IDK}} | |||
|- | |||
| destroy/degenerate terrain | |||
| {{yes}} | |||
|- | |||
| Night Mission Darkness | |||
| {{IDK}} | |||
|- | |||
| lighting from terrain lights | |||
| {{IDK}} | |||
|- | |||
| lighting from soldiers | |||
| {{IDK}} | |||
|- | |||
| items equipped to unit hands | |||
| {{yes}} | |||
|- | |||
| unit built-in/racial items | |||
| {{IDK}} | |||
|- | |||
| explosion | |||
| {{yes}} | |||
|- | |||
| smoke | |||
| {{yes}} | |||
|- | |||
| smoke stun | |||
| {{IDK}} | |||
|- | |||
| colspan="2" | Equipment | |||
|- | |||
| ballistic weapons | |||
| {{yes}} | |||
|- | |||
| Laser weapons | |||
| {{IDK}} | |||
|- | |||
| plasma weapons | |||
| {{yes}} | |||
|- | |||
| small/rocket launcher | |||
| {{yes}} | |||
|- | |||
| blaster launcher | |||
| {{IDK}} | |||
|- | |||
| grenades | |||
| {{yes}} | |||
|- | |||
| Psi-Amps | |||
| {{IDK}} | |||
|- | |||
| First Aid Kit | |||
| {{IDK}} | |||
|- | |||
| motion scanner | |||
| {{IDK}} | |||
|- | |||
| mind probe | |||
| {{IDK}} | |||
|- | |||
| colspan="2" | Weapon effects/functions | |||
|- | |||
| grenade prime state/timer | |||
| {{IDK}} | |||
|- | |||
| grenade explosion | |||
| {{yes}} | |||
|- | |||
| electro-flare | |||
| {{IDK}} | |||
|- | |||
| projectile launch | |||
| {{yes}} | |||
|- | |||
| damage on impact | |||
| {{yes}} | |||
|- | |||
| explode on impact | |||
| {{yes}} | |||
|- | |||
| waypointed missle | |||
| {{yes}} | |||
|- | |||
| unit moral | |||
| {{IDK}} | |||
|- | |||
| psy-panic | |||
| {{IDK}} | |||
|- | |||
| psy control | |||
| {{IDK}} | |||
|- | |||
| first aid | |||
| {{yes}} | |||
|- | |||
| motion sensing | |||
| {{IDK}} | |||
|} | |} | ||
[[Category:OpenXcom]] | [[Category:OpenXcom]] | ||
Revision as of 02:38, 3 November 2012
Roadmap
Planned features for each stable version of OpenXcom.
Version 0.1
Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/
October 17th, 2010]
- Engine
- Geoscape
- Basescape
Version 0.2
Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January
28th, 2011]
- Language strings
- Saved games
Battlescape:
- Terrain generation
- Basic units
- Basic pathfinding, fog of war, lighting
Version 0.3
Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/
September 1st, 2011]
- Items
- Purchasing
- Selling
- Transferring
- Ufopaedia
- Options
- Platform-specific Folders
Battlescape:
- Item equipping, firing, throwing
- Environment: fire, smoke, explosions, damage, kills
- Unit stats
- AI Phase 1 (patrol, aggro)
Version 0.4
Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/
August 14th, 2012]
- Research
- Manufacture
- Rulesets
Battlescape:
- Terror sites
- Debriefing, scores, experience and skill ups
- Large units and other alien units
- Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind
probe, blaster launcher, electroflare)
Version 0.5
- Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions,
etc.)
- Graphs
- Victory/Defeat
Battlescape:
- More alien units
- Alien base and X-Com base missions
- AI Phase 2 (grenades, blaster launcher, taking cover)
Version 1.0
- Resource Packs
- Intro/Outro
- Anything else missing
Feature List
List of every X-Com feature and whether it's supported in the latest stable
OpenXcom version.
| Geoscape | |
|---|---|
| Game timer | Yes |
| Globe | |
| Ocean rendering | Yes |
| Land rendering | Yes |
| Rotation and zoom | Yes |
| Lighting | Yes |
| Object markers | Yes |
| Country names and details | Yes |
| Cities | Yes |
| Base placement | Yes |
| Object selection | Yes |
| Events | |
| UFO spawning | Yes |
| Terror Site spawning | Yes |
| Favor point gain/loss | Unknown |
| Multi-UFO Alien Missions | No |
| AI/Progression | |
| Alien Mission spawning | No |
| Race progression | No |
| Frequency & type of missions | No |
| Interceptions | |
| Craft list | Yes |
| Target selection | Yes |
| Weapon firing | Yes |
| Dogfight modes | Yes |
| X-Com craft behavior | Yes |
| UFO behavior | Yes |
| Damage indicator | Yes |
| UFO view | Yes |
| Multiple dogfights | No |
| Minimizing | No |
| Battlescape After-Effects | |
| Experience | Yes |
| Score | Yes |
| Item recovery | Yes |
| Wound recovery | Unknown |
| KIA/MIA soldiers | Yes |
| Promotions | Unknown |
| Alien Mission impact | No |
| Re-Equip Soldiers | Unknown |
| Graphs | No |
| Options | Yes |
| Load/Save | Yes |
| Funding | Yes |
| Basescape | |
| View base layout | Yes |
| View base details | Yes |
| View multiple bases | Yes |
| Build new bases | Yes |
| Base information | Yes |
| Soldier management | Yes |
| Craft management | |
| Craft weapons | Yes |
| Craft soldiers | Yes |
| Craft equipment | Yes |
| Craft armor | Yes |
| Facility construction / removal | Yes |
| Research | Yes |
| Manufacture | Yes |
| Purchase items | Yes |
| Sell items | Yes |
| Transfer items between bases | Yes |
| Battlescape | |
| Launch | |
| Site terrain creation | Yes |
| Craft/UFO terrain | Yes |
| Unit spawning | Yes |
| Tanks organized in craft | Unknown |
| Item generation | Yes |
| Equip Screen | |
| unit/armor portrait | Yes |
| unit inventory boxes | Unknown |
| ground | Yes |
| items shown | Yes |
| move/equip items | Yes |
| Races | |
| animations | Unknown |
| racial attacks | No |
| all ranks | No |
| General Actions & Effects | |
| experience triggers | Unknown |
| select unit | Yes |
| select unit (2x2) | Yes |
| movement | Yes |
| movement (2x2) | Yes |
| shoot weapons | Yes |
| shoot weapons at target unit | Unknown |
| use items | Yes |
| throw items | Yes |
| fire projectile with occlusion | Yes |
| hit units | Yes |
| hit terrain | Yes |
| damage to units | Yes |
| fatal wounds | Unknown |
| stun damage | Unknown |
| destroy/degenerate terrain | Yes |
| Night Mission Darkness | Unknown |
| lighting from terrain lights | Unknown |
| lighting from soldiers | Unknown |
| items equipped to unit hands | Yes |
| unit built-in/racial items | Unknown |
| explosion | Yes |
| smoke | Yes |
| smoke stun | Unknown |
| Equipment | |
| ballistic weapons | Yes |
| Laser weapons | Unknown |
| plasma weapons | Yes |
| small/rocket launcher | Yes |
| blaster launcher | Unknown |
| grenades | Yes |
| Psi-Amps | Unknown |
| First Aid Kit | Unknown |
| motion scanner | Unknown |
| mind probe | Unknown |
| Weapon effects/functions | |
| grenade prime state/timer | Unknown |
| grenade explosion | Yes |
| electro-flare | Unknown |
| projectile launch | Yes |
| damage on impact | Yes |
| explode on impact | Yes |
| waypointed missle | Yes |
| unit moral | Unknown |
| psy-panic | Unknown |
| psy control | Unknown |
| first aid | Yes |
| motion sensing | Unknown |