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Multiplayer (EU2012): Difference between revisions

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|20
|20
|12
|12
|Receives an additional +10 Aim and +5 Movement from bonuses on impossible. Tied for highest accuracy in the game.
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|-  
|-  
|Thin man
|Thin man
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|15
|15
|15
|15
|Deals 2 less damage on normal/easy
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|-
|-
|Floater
|Floater
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|120
|120
|20
|20
|Hardened, Deals +2 damage on classic/impossible, Immune to stunning
|Hardened, Immune to stunning
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|-
|Zombie
|Zombie
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|120
|120
|8
|8
|Deals +2/+4 damage on classic/impossible, Immune to stunning
|Immune to stunning
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|-
|Muton
|Muton
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|Mechanized
|Mechanized
|12
|12
|Requires 'Drone Hack' arc thrower upgrade to 'hack'
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|-
|-
|Cyberdisk
|Cyberdisk
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|Mechanized
|Mechanized
|18
|18
|Hardened while in closed form, Immune to stunning
|Hardened while closed, Immune to stunning
|-
|-
|Sectoid Commander
|Sectoid Commander
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|90
|90
|12
|12
| +25/35 will on classic/impossible
|  
|-
|-
|Muton Berserker
|Muton Berserker
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|80
|80
|17
|17
|Hardened, Deals +1/3 damage on classic/impossible
|Hardened
|-
|-
|Heavy Floater
|Heavy Floater
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|20
|20
|12
|12
| +10 defense on classic/impossible, +10 additional aim on impossible
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|-
|-
|Ethereal
|Ethereal
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|120
|120
|12
|12
|Hardened, +25/35 will on classic/impossible
|Hardened
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|-
|}
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*Melee attacks always hit.
*Melee attacks always hit.
*Hardened reduces critical chance by 60% against the target.
*Hardened reduces critical chance by 60% against the target.
*On Classic and Impossible, Aliens receive +10 aim and +10 crit chance bonus.

Revision as of 06:10, 28 October 2012

Available Units

You can select from a number of different human soldiers or any alien unit.

  • Human soldiers get to choose a class and specialization, primary weapon, secondary weapon, armor, and item(s). You don't get to choose exactly what rank and abilities you desire. Instead, there's a few options for each class type of varying ranks, point costs, and selection of abilities.
  • Aliens don't have any customization options, though you can choose from most aliens in the game.
    • You cannot choose Sectopods, and Ethereals are so costly they can only be used in custom games with higher than normally allowed point allocations.


Point Allocations

Games normally allow you to spend 10,000 points worth of units.

Unit Stats

Units are essentially the same as units in the normal game difficulty.

Name Cost HP Aim Defense Will Movement Notes
Sectoid ? 3 65 0 10 12
Outsider ? 3 70 0 20 12
Thin man ? 3 65 0 15 15
Floater ? 3 50 0 10 12
Chryssalid ? 8/8/8/8 Melee 10 120 20 Hardened, Immune to stunning
Zombie ? 10/10/10/10 Melee 0 120 8 Immune to stunning
Muton ? 8 70 10 10 12
Drone ? 3 60 10 Mechanized 12
Cyberdisk ? 16 70 10 Mechanized 18 Hardened while closed, Immune to stunning
Sectoid Commander ? 10 85 20 90 12
Muton Berserker ? 20 Melee 20 80 17 Hardened
Heavy Floater ? 12 70 10 25 12
Muton Elite ? 14 80 20 20 12
Ethereal ? 20 N/A 40 120 12 Hardened
  • Melee attacks always hit.
  • Hardened reduces critical chance by 60% against the target.