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Known item prices:
At the Gray Market players may sell Alien Artefacts recovered from missions. This can be used when you are in need of funds.


* Sectoid Corpse: §5
Some artefacts are more useful than others, [[Weapon Fragments (EU2012)|Weapon Fragments]] is used in most research; [[Alien Alloys (EU2012)|Alien Alloys]] and [[Elerium (EU2012)| Elerium]] in most production. Damaged UFO components can be sold freely, as they don't hold any value for research and manufacturing. Players shouldn't sell Elerium, Alien Alloys or Weapon Fragments in most cases; as it seems that getting and researching new equipment requires very high amounts of these base resources. Corpses can be used in manufacturing but over-stockpiling them isn't recommended.
* Sectoid Commander Corpse: §10
* Thin Men Corpse: §5
* Floater Corpse: §5
* Muton Corpse: §5
* Chryssalid Corpse: §5
* Drone Wreck: §2
* Elerium: §3
* Alien Alloys: §2
* Weapon Fragment: §1
* UFO Flight Computer: §40
* UFO Power Source: §75
* UFO Entertainment: §17 (sell)  
* UFO Flight Computer (Damaged): §20 (sell)
* UFO Power Source (Damaged): §30 (sell)
* Alien Statis  Tank: §10 (sell)
* Alien Surgery: §25 (sell)
* Alien Surgery (Damaged): §10 (sell)


== Alien Artifacts ==
{{:Alien Artifacts (EU2012)}}


Player can sell damaged UFO components, as they don't hold any value for research and manufacturing.
Players shouldn't sell Elerium or Alien alloys and weapon fragments in most cases as it seems that getting and researching new equipment requires very high amounts of these base resources.
Corpses can be used in manufacturing but over-stockpiling them isn't recommended. Further details on how many to keep and where they can be used will be added later
Reference: [http://www.youtube.com/watch?feature=player_detailpage&v=Vyj0BDEXKPc#t=116s Video] @ 1:56. Game screenshots (will be uploaded if needed)


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]

Revision as of 20:14, 19 October 2012

At the Gray Market players may sell Alien Artefacts recovered from missions. This can be used when you are in need of funds.

Some artefacts are more useful than others, Weapon Fragments is used in most research; Alien Alloys and Elerium in most production. Damaged UFO components can be sold freely, as they don't hold any value for research and manufacturing. Players shouldn't sell Elerium, Alien Alloys or Weapon Fragments in most cases; as it seems that getting and researching new equipment requires very high amounts of these base resources. Corpses can be used in manufacturing but over-stockpiling them isn't recommended.

Alien Artifacts

List of Artifacts

Item name Gray Market Value Required for Research/Foundry projects Required for Manufacturing Total Required for projects

Sectoid Corpse
§5 Sectoid Autopsy, Xeno-Biology (4x) Uplink Targeting (Aim) (3x) 5

Floater Corpse
§5 Floater Autopsy Defense Matrix (Dodge) (3x) 1

Thin Man Corpse
§5 Thin Man Autopsy, Improved Medikit (4x) Gas Grenade (2x) 7

Chryssalid Corpse
§5 Chryssalid Autopsy Chitin Plating (4x), Needle Grenade (2x) 7

Muton Corpse
§5 Muton Autopsy, Ammo Conservation (6x) None 7

Cyberdisc Wreck
§7 Cyberdisc Autopsy, Advanced Flight (2x) UFO Tracking (Boost) (2x) 3

Drone Wreck
§2 Drone Autopsy, Drone Capture (4x), Improved Arc Thrower (4x), Advanced Flight (2x) None 11

Sectoid Commander Corpse
§10 Sectoid Commander Autopsy None 1

Berserker Corpse
§5 Berserker Autopsy Combat Stims (1x) 1

Heavy Floater Corpse
§5 Heavy Floater Autopsy, Advanced Repair (4x), Advanced Flight (2x) None 7

Muton Elite Corpse
§8 Muton Elite Autopsy None 1

Sectopod Wreck
§10 Sectopod Autopsy, Advanced Construction (2x) None 3

Ethereal Corpse
§15 Ethereal Autopsy Mind Shield (1x) 1

Weapon Fragments
§1 Weapon Fragment (5x), All Weapon Research. Many Foundry Projects None always try to keep

Alien Alloys
§2 Alien Materials, Carapace Armor (10x), Skeleton Suit (15x), Beam Weapons (5x) Combat Stims(2x),Carapace Armor (15x), Laser Sniper Rifle (23x), Heavy Laser (23x), Scatter Laser (23x), Laser Rifle (13x), Laser Pistol (8x), Skeleton Key (10x), Laser Cannon (21x), Chitin Plating (10x) always try to keep

Elerium
§3 Elerium, Improved Pistol III (20x), S.H.I.V. Plasma (15x), Stealth Satellites (20x) Skeleton Key (10x), Elerium Generator (30x), Psionic Lab (20x), Plasma Cannon (10x), EMP Cannon (10x), Fusion Lance (10x), Hover S.H.I.V. (20x), Firestorm (5x), Mind Shield (20x), Plasma Pistol (10x), Light Plasma Rifle (15x), Plasma Rifle (20x), Alloy Cannon (20x), Heavy Plasma (30x), Plasma Sniper Rifle (25x) always try to keep

UFO Flight Computer
§40 UFO Flight Computer (2x), Stealth Satellites (3x) Firestorm(2x), Satellite Nexus (2x), Blaster Launcher (2x) 5

UFO Flight Computer (Damaged)
§20 None None 0

UFO Power Source
§75 UFO Power Source Firestorm(1x), Elerium Generator (2x) 1

UFO Power Source (Damaged)
§30 None None 0

Alien Entertainment
§17 None None 0

Alien Entertainment (Damaged)
§13 None None 0

Alien Food
§10 None None 0

Alien Food (Damaged)
§5 None None 0

Alien Stasis Tank
§10 None None 0

Alien Stasis Tank (Damaged)
§5 None None 0

Alien Surgery
§25 None None 0

Alien Surgery (Damaged)
§10 None None 0

Fusion Core
§125 Fusion Lance, Guided Fusion Launcher Blaster Launcher (1x) 0

Outsider Shard
N/A Outsider Shard Skeleton Key (1x) 1

Hyperwave Beacon
N/A None None 1

Psi Link
N/A None None 1

Meld (EW DLC)
N/A Meld Recombination All Gene Mods, MEC Trooper, MEC Suit 1+

Mechtoid Core (EW DLC)
§10 Mechtoid Autopsy None 1

Seeker Wreck (EW DLC)
§5 Seeker Autopsy Ghost Grenade (4x) 5