UFOs (EU2012): Difference between revisions
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==UFO Types== | ==UFO Types== | ||
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage. Salvage is also highly variable, so the numbers given below are ranges. | The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage (both from the Interception and any damaged sustained from explosive weapons while on the ground). Salvage is also highly variable, so the numbers given below are ranges. | ||
===Small Scout | ===Small Scout=== | ||
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. | The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. | ||
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* 0 - 1 UFO Power Sources | * 0 - 1 UFO Power Sources | ||
===Large Scout | ===Large Scout=== | ||
Can be handled by a default interceptor, with heavy damage sustained. | Can be handled by a default interceptor, with heavy damage sustained. | ||
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* 211 - 307 Alien Alloys | * 211 - 307 Alien Alloys | ||
* 103 - 126 Elerium | * 103 - 126 Elerium | ||
* | * 1 - 4 UFO Flight Computers | ||
* 0 - 4 UFO Power Sources | * 0 - 4 UFO Power Sources | ||
* 0 - 2 Fusion Core | * 0 - 2 Fusion Core | ||
==UFO Missions== | |||
UFOs can be found on a variety of missions, however you will be unable to see what missions they are on until you have built a Hyperwave Relay in your HQ. | |||
===Scouting=== | |||
===Satellite Hunting=== | |||
The UFO will hunt for and destroy any satellites in the region it is patrolling. Having Stealth Satellites researched from the Foundry will protect your satellites from being detected and destroyed by a UFO on this mission. | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
Revision as of 14:40, 18 October 2012
The UFOs seen in the skies of Enemy Unknown (2012) are yet to be identified. More information appearing here soon. Watch the skies!!!
UFO Types
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage (both from the Interception and any damaged sustained from explosive weapons while on the ground). Salvage is also highly variable, so the numbers given below are ranges.
Small Scout
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.
Complement
- 2 groups of alien troops.
- 1 command alien on the bridge
Salvage
- X - X Alien Alloys
- X - X Elerium
- 0 - 2 UFO Flight Computers
- 0 - 1 UFO Power Sources
Large Scout
Can be handled by a default interceptor, with heavy damage sustained.
Complement
- 2 - 3 groups of alien troops.
- 1 command group on the bridge
Salvage
- X - 172 Alien Alloys
- X - 56 Elerium
- 0 - 4 UFO Flight Computers
- 0 - 2 UFO Power Sources
Abductor
This UFO will be announced by Central as being "much larger than the UFOs we have previously encountered". You'll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.
Complement
- 5 groups of alien troops.
- 2 command aliens on the bridge
Salvage
- 172 - 207 Alien Alloys
- 56 - 76 Elerium
- 3 - 4 UFO Flight Computers
- 1 - 2 UFO Power Sources
- 4 - 6 Alien Stasis Tank
- 2 - 3 Alien Surgery
Supply Barge
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.
Complement
- 5 groups of alien troops.
- 2 command aliens on the bridge
Salvage
- X - X Alien Alloys
- X - X Elerium
- X - X UFO Flight Computers
- X - X UFO Power Sources
Battleship
An advanced large UFO. Engage only with a Firestorm armed with an EMP Cannon or Fusion Lance. Expect to take moderate-heavy damage.
Complement
- 7 groups of alien troops.
- 1 command alien on the bridge
Salvage
- 211 - 307 Alien Alloys
- 103 - 126 Elerium
- 1 - 4 UFO Flight Computers
- 0 - 4 UFO Power Sources
- 0 - 2 Fusion Core
UFO Missions
UFOs can be found on a variety of missions, however you will be unable to see what missions they are on until you have built a Hyperwave Relay in your HQ.
Scouting
Satellite Hunting
The UFO will hunt for and destroy any satellites in the region it is patrolling. Having Stealth Satellites researched from the Foundry will protect your satellites from being detected and destroyed by a UFO on this mission.