S.C.O.P.E. (EU2012): Difference between revisions
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* '''Source''': [[Engineering (EU2012)| Engineering]] | * '''Source''': [[Engineering (EU2012)| Engineering]] | ||
''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.'' | ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.'' | ||
{{Ref Close | source=XCOM: Enemy Unknown (2012)}} | |||
==Upgrades== | |||
{{Ref Open| title=S.C.O.P.E. Upgrade}} | |||
* '''Required research:''' | |||
* '''Crit Bonus:''' | |||
* '''Cost: §75 <br/> | |||
15x [[Weapon Fragments (EU2012)| Weapon Fragments]] <br/> | |||
10 Engineers | |||
* '''Source:''' [[Foundry (EU2012) | The Foundry]] | |||
The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly. | |||
{{Ref Close | source=XCOM: Enemy Unknown (2012)}} | {{Ref Close | source=XCOM: Enemy Unknown (2012)}} | ||
Revision as of 17:37, 16 October 2012
Stats
| S.C.O.P.E. |
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When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim. |
Source: XCOM: Enemy Unknown (2012)
|
Upgrades
| S.C.O.P.E. Upgrade |
15x Weapon Fragments
The portable targeting module called 'S.C.O.P.E.' could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly. |
Source: XCOM: Enemy Unknown (2012)
|
