S.C.O.P.E. (EU2012): Difference between revisions
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ThirdDegree (talk | contribs) Added image of S.C.O.P.E. and used table for stats. |
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S.C.O.P.E. | == Stats == | ||
* Cost: §12, 5 Engineers | {{Ref Open | title=S.C.O.P.E.}} | ||
* Equipped in Item slot | [[File:SCOPE_(EU2012).png|right]] | ||
* '''Required research:''' [[Research (EU2012)#Projects|Weapon Fragments]] | |||
* '''Cost:''' §12 (Normal) / §20 (Classic), 5 Engineers | |||
* '''Aim Bonus:''' +10 | |||
* '''Equipped in:''' Item slot | |||
* '''Source''': [[Engineering (EU2012)| Engineering]] | |||
''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.'' | |||
{{Ref Close | source=XCOM: Enemy Unknown (2012)}} | |||
== | ==Tips & Tricks == | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
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Revision as of 17:29, 16 October 2012
Stats
| S.C.O.P.E. |
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When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim. |
Source: XCOM: Enemy Unknown (2012)
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