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S.C.O.P.E. (EU2012): Difference between revisions

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Added image of S.C.O.P.E. and used table for stats.
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S.C.O.P.E.
== Stats ==
* Cost: §12, 5 Engineers
{{Ref Open | title=S.C.O.P.E.}}
* Equipped in Item slot.
[[File:SCOPE_(EU2012).png|right]]
* '''Required research:''' [[Research (EU2012)#Projects|Weapon Fragments]]
* '''Cost:''' §12 (Normal) / §20 (Classic), 5 Engineers
* '''Aim Bonus:''' +10
* '''Equipped in:''' Item slot


==Description==
* '''Source''': [[Engineering (EU2012)| Engineering]]
* ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.''
''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.''
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}


==Stats==
==Tips & Tricks ==   
[[File:SCOPE_(EU2012).png|right]]
{| class="wikitable" width="25%"
|+ '''S.C.O.P.E.'''
|-
! width="30px" align="center" | Property !! Info
|- style="vertical-align:top;"
|-
| align="center" | Requires: || align="center" | [[Research (EU2012)#Projects|Weapon Fragments]]
|-
| align="center" | Cost:  || align="center" | §12 (Normal) / §20 (Classic) <br/> 5 Engineers
|-
| align="center" | Grey Market Value || align="center" | Cannot sell on Gray Market
|-
| align="center" | Aim Bonus || align="center" | +10 Aim
|-
|}


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
*

Revision as of 17:29, 16 October 2012

Stats

S.C.O.P.E.
  • Required research: Weapon Fragments
  • Cost: §12 (Normal) / §20 (Classic), 5 Engineers
  • Aim Bonus: +10
  • Equipped in: Item slot

When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.

Source: XCOM: Enemy Unknown (2012)

Tips & Tricks