Medikit (EU2012): Difference between revisions
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Medikit | ==Description== | ||
The Medikit is used to restore health points to soldiers in the field during a mission. Also, allows use of the 'Stabilize' ability on critically wounded soldiers to save them from death, and with a Support soldier with the 'Revive' ability, brings soldiers back into the fight at 33% HP. | |||
==Stats== | |||
{{Ref Open | title = Medikit}} | |||
[[File:Medikit_(EU2012).png|right|400px]] | |||
* '''Required Research: ??? | |||
* '''Cost''': §15, 5 Engineers | |||
* '''Abilities''': | |||
** '''Heal Wound''': +4 HP | |||
** '''Stabilize''': Save a critically-wounded soldier from death. | |||
* '''Foundry Upgrades''': | |||
** '''Improved Medikit''': Increases healing value by 50% | |||
* '''[[Classes_(EU2012)#Support|Support]] Synergies: | |||
** '''Field Medic''': Can use Medikit 2 additional times per mission. | |||
** '''Revive''': Bring a critically-wounded soldier back into the fight at 33% HP | |||
** '''Savior''': Restore an additional +4 HP per use | |||
''Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants.'' | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |||
==Tips & Tricks== | |||
* Can be used on any friendly unit adjacent to the medic, or on the medic themself. | |||
* Any unit that will benefit from a Medikit will be surrounded by a pink circle with crosses when a soldier with a Medikit is selected. This circle indicates the range at which the medikit can be used. | |||
* While anyone can use the Medikit, it's really best in a Support soldier's hands. | |||
Any unit that will | ** With Sprinter, they can move 3 more tiles per turn, getting into healing range faster. | ||
** With Field Medic, they can use it two more times per mission, for triple total healing. | |||
** With Revive, they can bring soldiers back into the fight at 33% HP, which is useful just to get them out of the line of fire, if nothing else. | |||
** A Medikit is a unique item so a Support soldier with the Deep Pockets ability can only carry a Medikit and another item. | |||
** And finally, Savior improves the healing done by the Medikit by 4 additional points, meaning more healing overall. | |||
* Always carry two Medikits into a mission; nothing is more annoying than your dedicated field medic bleeding out because nobody else had a Medikit and couldn't heal him. | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
Revision as of 07:03, 16 October 2012
Description
The Medikit is used to restore health points to soldiers in the field during a mission. Also, allows use of the 'Stabilize' ability on critically wounded soldiers to save them from death, and with a Support soldier with the 'Revive' ability, brings soldiers back into the fight at 33% HP.
Stats
| Medikit |
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Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants. |
Source: XCOM: Enemy Unknown (2012)
|
Tips & Tricks
- Can be used on any friendly unit adjacent to the medic, or on the medic themself.
- Any unit that will benefit from a Medikit will be surrounded by a pink circle with crosses when a soldier with a Medikit is selected. This circle indicates the range at which the medikit can be used.
- While anyone can use the Medikit, it's really best in a Support soldier's hands.
- With Sprinter, they can move 3 more tiles per turn, getting into healing range faster.
- With Field Medic, they can use it two more times per mission, for triple total healing.
- With Revive, they can bring soldiers back into the fight at 33% HP, which is useful just to get them out of the line of fire, if nothing else.
- A Medikit is a unique item so a Support soldier with the Deep Pockets ability can only carry a Medikit and another item.
- And finally, Savior improves the healing done by the Medikit by 4 additional points, meaning more healing overall.
- Always carry two Medikits into a mission; nothing is more annoying than your dedicated field medic bleeding out because nobody else had a Medikit and couldn't heal him.
