S.C.O.P.E. (EU2012): Difference between revisions
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ThirdDegree (talk | contribs) Added image of S.C.O.P.E. and used table for stats. |
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S.C.O.P.E. | S.C.O.P.E. | ||
* Cost: §12, 5 Engineers | * Cost: §12, 5 Engineers | ||
* Equipped in Item slot. | |||
==Description== | |||
* ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.'' | * ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.'' | ||
==Stats== | |||
[[File:SCOPE_(EU2012).png|right]] | |||
{| class="wikitable" width="25%" | |||
+ | |+ '''S.C.O.P.E.''' | ||
|- | |||
! width="30px" align="center" | Property !! Info | |||
|- style="vertical-align:top;" | |||
|- | |||
| align="center" | Requires: || align="center" | [[Research (EU2012)#Projects|Weapon Fragments]] | |||
|- | |||
| align="center" | Cost: || align="center" | §12 (Normal) / §20 (Classic) <br/> 5 Engineers | |||
|- | |||
| align="center" | Grey Market Value || align="center" | Cannot sell on Gray Market | |||
|- | |||
| align="center" | Aim Bonus || align="center" | +10 Aim | |||
|- | |||
|} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
Revision as of 05:40, 16 October 2012
S.C.O.P.E.
- Cost: §12, 5 Engineers
- Equipped in Item slot.
Description
- When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.
Stats

| Property | Info |
|---|---|
| Requires: | Weapon Fragments |
| Cost: | §12 (Normal) / §20 (Classic) 5 Engineers |
| Grey Market Value | Cannot sell on Gray Market |
| Aim Bonus | +10 Aim |