Jump to content

S.C.O.P.E. (EU2012): Difference between revisions

From UFOpaedia
Fenixjr (talk | contribs)
No edit summary
Added image of S.C.O.P.E. and used table for stats.
Line 1: Line 1:
S.C.O.P.E.
S.C.O.P.E.
* Cost: §12, 5 Engineers
* Cost: §12, 5 Engineers
* Equipped in Item slot.
==Description==
* ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.''
* ''When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.''


 
==Stats==
Equipped in Item slot.
[[File:SCOPE_(EU2012).png|right]]
 
{| class="wikitable" width="25%"
+10 Aim
|+ '''S.C.O.P.E.'''
 
|-
Required Research: [[Weapon Fragments (EU2012)|Weapon Fragments]]
! width="30px" align="center" | Property !! Info
|- style="vertical-align:top;"
|-
| align="center" | Requires: || align="center" | [[Research (EU2012)#Projects|Weapon Fragments]]
|-
| align="center" | Cost:  || align="center" | §12 (Normal) / §20 (Classic) <br/> 5 Engineers
|-
| align="center" | Grey Market Value || align="center" | Cannot sell on Gray Market
|-
| align="center" | Aim Bonus || align="center" |  +10 Aim
|-
|}


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]

Revision as of 05:40, 16 October 2012

S.C.O.P.E.

  • Cost: §12, 5 Engineers
  • Equipped in Item slot.

Description

  • When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim.

Stats

S.C.O.P.E.
Property Info
Requires: Weapon Fragments
Cost: §12 (Normal) / §20 (Classic)
5 Engineers
Grey Market Value Cannot sell on Gray Market
Aim Bonus +10 Aim