Armor (EU2012): Difference between revisions
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→Armor Types: removed "dual wield" from titan armor and added "fire immunity" |
→Armor Types: removed "Evasion (air), backpack limited" from archangel armor, added info about fuel capacity upgrade |
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|[[Titan Armor (EU2012)|Titan Armor]]||align="center" |+10||||||Fire and poison immunity | |[[Titan Armor (EU2012)|Titan Armor]]||align="center" |+10||||||Fire and poison immunity | ||
|- | |- | ||
|[[Archangel Armor (EU2012)|Archangel Armor]] ||align="center" |+8||||||Flight (6 | |[[Archangel Armor (EU2012)|Archangel Armor]] ||align="center" |+8||||||Flight (6 moves, 12 after foundry upgrade) | ||
|- | |- | ||
|[[Ghost Armor (EU2012)|Ghost Armor]] ||align="center" |+6||align="center" |+20||align="center" |+3||Grapple, Stealth | |[[Ghost Armor (EU2012)|Ghost Armor]] ||align="center" |+6||align="center" |+20||align="center" |+3||Grapple, Stealth | ||
Revision as of 15:14, 14 October 2012
Armor Types
| Type | Health | Defense | Move | Extra Abilities |
|---|---|---|---|---|
| Body Armor | +1 | |||
| Carapace Armor | +4 | |||
| Skeleton Suit | +3 | +10 | +3 | Grapple |
| Titan Armor | +10 | Fire and poison immunity | ||
| Archangel Armor | +8 | Flight (6 moves, 12 after foundry upgrade) | ||
| Ghost Armor | +6 | +20 | +3 | Grapple, Stealth |
| Psi Armor | +6 | +10 | +2 | +20 Will |
Manufacturing
| Type | Cost | Elerium | Alloys | "Time" | Engineers req'd |
|---|---|---|---|---|---|
| Carapace Armor | 25 | 0 | 15 | 10 | 10 |
| Skeleton Suit | 30 | 0 | 10 | 10 | 15 |
| Titan Armor | 150 | 10 | 35 | 10 | 25 |
| Archangel Armor | 200 | 35 | 50 | 14 | 35 |
| Ghost Armor | 250 | 50 | 40 | 14 | 40 |
| Psi Armor | 400 | 40 | 20 | 10 | 30 |
note: how times work in-game is not yet confirmed
Note: Costs listed are base costs. Monetary and Alloy costs(and likely Elerium, but unconfirmed as yet) can decrease due to facility adjacency bonuses and the presence of additional engineers.