Sniper Rifle (EU2012): Difference between revisions
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==Description== | ==Description== | ||
* '' | * ''Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases.'' | ||
* ''Sniper rifles have the best base chance to cause critical hits.'' | |||
* ''Snipers cannot move and fire in the same turn, unless trained appropriately.'' | |||
* ''Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move.'' | |||
==Stats== | ==Stats== | ||
Revision as of 11:19, 13 October 2012
STUB
Description
- Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases.
- Sniper rifles have the best base chance to cause critical hits.
- Snipers cannot move and fire in the same turn, unless trained appropriately.
- Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move.
Stats
| Property | Info |
|---|---|
| Requires: | Sniper class soldier |
| Cost: | N/A |
| Grey Market Value: | N/A |
| Base Damage | 4 |
| Critical Damage | 6 |
| Effective Range | Long |
| Reaction Range | 27 |
| Critical Chance | 25% |
Notes
Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.
See Also
Place here internal links to wiki pages that might be relevant to the topic of the page