Medikit (EU2012): Difference between revisions
Appearance
Created page with "Medikit * Cost: §15, 5 Engineers * Our field-deplorable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants. Allows use ..." |
m The medkit can't suck THAT much. |
||
| Line 1: | Line 1: | ||
Medikit | Medikit | ||
* Cost: §15, 5 Engineers | * Cost: §15, 5 Engineers | ||
* Our field- | * Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants. | ||
Allows use of Stabilize and Heal Wound abilities. | Allows use of Stabilize and Heal Wound abilities. | ||
Revision as of 21:05, 7 October 2012
Medikit
- Cost: §15, 5 Engineers
- Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants.
Allows use of Stabilize and Heal Wound abilities.
Restores 4 HP (8 if used by Support class) by default. Can be improved to heal 6 HP (12 by Support) with Improved Medikit from the Foundry.