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This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.
Reference [Bradygames Official Strategy Guide]
===PHOENIX CANNON===
* Hit Chance: 95%
* Range: Short
* Fire Rate: Rapid
* Damage: Low
* Armor Penetration: Low
* Credits: 35
* Alien Alloy Cost : N/A
* Elerium Cost: N/A
* Extra Costs: N/A
* Minimum Engineers: 5
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.


Reference [Bradygames Official Strategy Guide]
Reference [Bradygames Official Strategy Guide]

Revision as of 12:16, 6 October 2012

Phoenix Cannon

  • Required to build: UNKNOWN, Required Research: Experimental Warfare
  • Time to Build: UNKNOWN
  • Damage: UNKNOWN
  • Range: UNKNOWN
  • Firing Rate: UNKNOWN

Reference: video @ 1:08

Avalanche Missiles

  • Hit Chance: 70%
  • Range: Long
  • Fire Rate: Slow
  • Damage: Low
  • Armor Penetration: Low
  • Credits: N/A
  • Alien Alloy Cost : N/A
  • Elerium Cost: N/A
  • Extra Costs: N/A
  • Minimum Engineers: N/A

This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.

Reference [Bradygames Official Strategy Guide]

PHOENIX CANNON

  • Hit Chance: 95%
  • Range: Short
  • Fire Rate: Rapid
  • Damage: Low
  • Armor Penetration: Low
  • Credits: 35
  • Alien Alloy Cost : N/A
  • Elerium Cost: N/A
  • Extra Costs: N/A
  • Minimum Engineers: 5

The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.

Reference [Bradygames Official Strategy Guide]