Rearming (TFTD): Difference between revisions
Appearance
m added categories |
→TFTD Re-arming rates: Stole EU table. Fixed it a bit |
||
| Line 9: | Line 9: | ||
*Sonic Oscillator 100 | *Sonic Oscillator 100 | ||
*PWT Launcher 1 | *PWT Launcher 1 | ||
==Re-arming rates table== | |||
<center> | |||
<table {{StdCenterTable}} width="20%"> | |||
<tr {{StdDescTable_Heading}}><th>Weapon</th> | |||
<th>Shots loaded per hour</th><th>Max reload hrs (dual)</th><th>Max reload hrs (single)</th></tr> | |||
<tr><td align="left">[[Gas Cannon]]</td><td>100</td><td>5</td><td>3</td></tr> | |||
<tr><td align="left">[[AJAX]]</td><td>1</td><td>13</td><td>7</td></tr> | |||
<tr><td align="left">[[D.U.P. Head]]</td><td>1</td><td>7</td><td>4</td></tr> | |||
<tr><td align="left">[[Gauss Cannon]]</td><td>10</td><td>11</td><td>6</td></tr> | |||
<tr><td align="left">[[Sonic Oscillator]]</td><td>100</td><td>3</td><td>2</td></tr> | |||
<tr><td align="left">[[P.W.T. Cannon]]</td><td>1</td><td>5</td><td>3</td></tr> | |||
</table> | |||
</center> | |||
== See Also == | == See Also == | ||
Latest revision as of 21:21, 23 September 2012
TFTD Re-arming rates
Amount of ammunition reloaded (every hour on the hour):
- Gas Cannon 100
- Ajax 1
- DUP 1
- Gauss Cannon 10 (surprising - makes this the second slowest weapon to fully reload, only Ajax is slower!)
- Sonic Oscillator 100
- PWT Launcher 1
Re-arming rates table
| Weapon | Shots loaded per hour | Max reload hrs (dual) | Max reload hrs (single) |
|---|---|---|---|
| Gas Cannon | 100 | 5 | 3 |
| AJAX | 1 | 13 | 7 |
| D.U.P. Head | 1 | 7 | 4 |
| Gauss Cannon | 10 | 11 | 6 |
| Sonic Oscillator | 100 | 3 | 2 |
| P.W.T. Cannon | 1 | 5 | 3 |
See Also
Rearming (EU) (for a full discussion of the rearming cycle)