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Rearming (TFTD): Difference between revisions

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TFTD Re-arming rates: Stole EU table. Fixed it a bit
 
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*Sonic Oscillator 100
*Sonic Oscillator 100
*PWT Launcher 1
*PWT Launcher 1
==Re-arming rates table==
<center>
<table {{StdCenterTable}} width="20%">
<tr {{StdDescTable_Heading}}><th>Weapon</th>
<th>Shots loaded per hour</th><th>Max reload hrs (dual)</th><th>Max reload hrs (single)</th></tr>
<tr><td align="left">[[Gas Cannon]]</td><td>100</td><td>5</td><td>3</td></tr>
<tr><td align="left">[[AJAX]]</td><td>1</td><td>13</td><td>7</td></tr>
<tr><td align="left">[[D.U.P. Head]]</td><td>1</td><td>7</td><td>4</td></tr>
<tr><td align="left">[[Gauss Cannon]]</td><td>10</td><td>11</td><td>6</td></tr>
<tr><td align="left">[[Sonic Oscillator]]</td><td>100</td><td>3</td><td>2</td></tr>
<tr><td align="left">[[P.W.T. Cannon]]</td><td>1</td><td>5</td><td>3</td></tr>
</table>
</center>


== See Also ==
== See Also ==

Latest revision as of 21:21, 23 September 2012

TFTD Re-arming rates

Amount of ammunition reloaded (every hour on the hour):

  • Gas Cannon 100
  • Ajax 1
  • DUP 1
  • Gauss Cannon 10 (surprising - makes this the second slowest weapon to fully reload, only Ajax is slower!)
  • Sonic Oscillator 100
  • PWT Launcher 1

Re-arming rates table

Weapon Shots loaded per hourMax reload hrs (dual)Max reload hrs (single)
Gas Cannon10053
AJAX1137
D.U.P. Head174
Gauss Cannon10116
Sonic Oscillator10032
P.W.T. Cannon153

See Also

Rearming (EU) (for a full discussion of the rearming cycle)