Gameplay Mechanics (EU2012): Difference between revisions
Appearance
mNo edit summary |
mNo edit summary |
||
| Line 9: | Line 9: | ||
<tr><td align="left">'''Hunker'''</td><td align="center>Provides a defensive bonus</td></tr> | <tr><td align="left">'''Hunker'''</td><td align="center>Provides a defensive bonus</td></tr> | ||
</table> | </table> | ||
There also is Suppression, but it counts as Fire action and it a special ability of Heavy and Support classes. | |||
* There are 7 types of actions: Move, Fire, Equipment, Hunker, Reload, Overwatch. | * There are 7 types of actions: Move, Fire, Equipment, Hunker, Reload, Overwatch. | ||
* Each unit can perform two actions during its turn. | * Each unit can perform two actions during its turn. | ||
* A unit can Move AND Fire (or use Equipment/Hunker/Reload/Overwatch) or Move | * A unit can Move AND Fire (or use Equipment/Hunker/Reload/Overwatch) or Move AND Move. | ||
* | * Anything except movement as the first action ends the unit's turn. | ||
* Assaults acquire Move AND Fire (but not Move AND Equipment) when they obtain 'Run & Gun' ability. | * Assaults acquire Move AND Fire (but not Move AND Equipment) when they obtain 'Run & Gun' ability. | ||
* Assaults can Fire AND Fire when they obtain 'Rapid Fire' ability. | * Assaults can Fire AND Fire when they obtain 'Rapid Fire' ability as single action Fire action. | ||
* Snipers are | * Snipers are cannot Fire/Overwatch after Moving with Sniper Rifles, unless they have 'Snap Shot' ability. | ||
* Snipers can Fire AND Fire (Standard/Precision/Disabling shots) after they have 'Double Tap' ability. | * Snipers can Fire AND Fire (Standard/Precision/Disabling shots) after they have 'Double Tap' ability. | ||
* Heavies can Move AND Fire, but not with the Rocket Launcher. | * Heavies can Move AND Fire, but not with the Rocket Launcher. | ||
* Heavies can Fire AND Fire, after they have 'Bullet Swarm' ability, but not with the Rocket Launcher. | * Heavies can Fire AND Move or Fire and Fire, after they have 'Bullet Swarm' ability, but not with the Rocket Launcher. | ||
Revision as of 08:53, 22 September 2012
Actions
These are general actions that can be perform by all your soldiers during the fight.
| Action | Description |
|---|---|
| Move | Walk/Dash |
| Fire | Shoot the enemy |
| Overwatch | Takes a shot at the next enemy that moves into sight range |
| Reload | Spend a full action to reload weapon |
| Hunker | Provides a defensive bonus |
There also is Suppression, but it counts as Fire action and it a special ability of Heavy and Support classes.
- There are 7 types of actions: Move, Fire, Equipment, Hunker, Reload, Overwatch.
- Each unit can perform two actions during its turn.
- A unit can Move AND Fire (or use Equipment/Hunker/Reload/Overwatch) or Move AND Move.
- Anything except movement as the first action ends the unit's turn.
- Assaults acquire Move AND Fire (but not Move AND Equipment) when they obtain 'Run & Gun' ability.
- Assaults can Fire AND Fire when they obtain 'Rapid Fire' ability as single action Fire action.
- Snipers are cannot Fire/Overwatch after Moving with Sniper Rifles, unless they have 'Snap Shot' ability.
- Snipers can Fire AND Fire (Standard/Precision/Disabling shots) after they have 'Double Tap' ability.
- Heavies can Move AND Fire, but not with the Rocket Launcher.
- Heavies can Fire AND Move or Fire and Fire, after they have 'Bullet Swarm' ability, but not with the Rocket Launcher.