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Abilities (EU2012): Difference between revisions

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These are special perks available to each class and rank. Up reaching a certain rank a soldier has to choose exclusively between two abilities.
These are special perks available to each class and rank. Up reaching a certain rank a soldier has to choose exclusively between two abilities.
<table {{StdCenterTable}} width="100%" class="sortable">
<table {{StdCenterTable}} width="100%" class="sortable">
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th align="center" width="80">Rank Required</th><th align="center" width="80">Ability<th align="center" width="240">Description</th></tr>
<tr {{StdDescTable_Heading}}><th align="center" width="80">Ability</th><th align="center" width="40">Class</th><th align="center" width="80">Rank Required</th><th align="center" width="240">Description</th></tr>
<tr><td align="center">Assault</td><td align="center">Squaddie</td><td align="center">'''Run & Gun'''</td><td>''Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns''</td></tr>
<tr><td align="center">'''Run & Gun'''</td><td align="center">Assault</td><td align="center">Squaddie</td><td>''Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns''</td></tr>
<tr><td align="center">Assault</td><td align="center">Corporal A</td><td align="center">'''Tactical Sense'''</td><td>''Gives +5 to Defense per enemy close to you, up to a maximum of +20''</td></tr>
<tr><td align="center">'''Tactical Sense'''</td><td align="center">Assault</td><td align="center">Corporal A</td><td>''Gives +5 to Defense per enemy close to you, up to a maximum of +20''</td></tr>
<tr><td align="center">Assault</td><td align="center">Corporal B</td><td align="center">'''Aggression'''</td><td>''+10% to critical hit per enemy close to you up to 30%''</td></tr>
<tr><td align="center">'''Aggression'''</td><td align="center">Assault</td><td align="center">Corporal B</td><td>''+10% to critical hit per enemy close to you up to 30%''</td></tr>
<tr><td align="center">Assault</td><td align="center">Sergeant A</td><td align="center">'''Lightning Reflexes'''</td><td>''Ignores first reaction fire on that turn''</td></tr>
<tr><td align="center">'''Lightning Reflexes'''</td><td align="center">Assault</td><td align="center">Sergeant A</td><td>''Ignores first reaction fire on that turn''</td></tr>
<tr><td align="center">Assault</td><td align="center">Sergeant B</td><td align="center">'''Close & Personal'''</td><td>''+30% to critical hit, reduces with distance''</td></tr>
<tr><td align="center">'''Close & Personal'''</td><td align="center">Assault</td><td align="center">Sergeant B</td><td>''+30% to critical hit, reduces with distance''</td></tr>
<tr><td align="center">Assault</td><td align="center">Lieutenant A</td><td align="center">'''Rapid Fire'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Rapid Fire'''</td><td align="center">Assault</td><td align="center">Lieutenant A</td><td>''Allow for two shots, with potentially twice the damage inflicted but at a lower accuracy''</td></tr>
<tr><td align="center">Assault</td><td align="center">Lieutenant B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Assault</td><td align="center">Lieutenant B</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Assault</td><td align="center">Captain A</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Assault</td><td align="center">Captain A</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Assault</td><td align="center">Captain B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Assault</td><td align="center">Captain B</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Assault</td><td align="center">Major</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Assault</td><td align="center">Major</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Assault</td><td align="center">Colonel A</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Assault</td><td align="center">Colonel A</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Assault</td><td align="center">Colonel B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Assault</td><td align="center">Colonel B</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Assault</td><td align="center">Unknown</td><td align="center">'''Rushing?'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Rushing?'''</td>><td align="center">Assault</td><td align="center">Unknown</td><td>''Not yet revealed''</td></tr>


<tr><td align="center">Heavy</td><td align="center">Squaddie</td><td align="center">'''Fire Rocket'''</td><td>''Fires a 6 damage rocket once per combat, requires both action points, one use''</td></tr>
<tr><td align="center">'''Fire Rocket'''</td><td align="center">Heavy</td><td align="center">Squaddie</td><td>''Fires a 6 damage rocket once per combat, requires both action points, one use''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Corporal A</td><td align="center">'''Bullet Swarm'''</td><td>''Allows to shoot and then move or shoot twice''</td></tr>
<tr><td align="center">'''Bullet Swarm'''</td><td align="center">Heavy</td><td align="center">Corporal A</td><td>''Allows to shoot and then move or shoot twice''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Corporal B</td><td align="center">'''Holo-Targeting'''</td><td>''Gives +10% to Aim against your target for squad mates''</td></tr>
<tr><td align="center">'''Holo-Targeting'''</td><td align="center">Heavy</td><td align="center">Corporal B</td><td>''Gives +10% to Aim against your target for squad mates''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Sergeant A</td><td align="center">'''Shredder Rocket'''</td><td>''Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns''</td></tr>
<tr><td align="center">'''Shredder Rocket'''</td><td align="center">Heavy</td><td align="center">Sergeant A</td><td>''Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Sergeant B</td><td align="center">'''Suppression'''</td><td>''-30% Aim to enemy, allows a reaction shot if the target moves''</td></tr>
<tr><td align="center">'''Suppression'''</td><td align="center">Heavy</td><td align="center">Sergeant B</td><td>''-30% Aim to enemy, allows a reaction shot if the target moves''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Lieutenant A</td><td align="center">'''HEAT Rounds'''</td><td>''+100% to damage against robotic enemies''</td></tr>
<tr><td align="center">'''HEAT Rounds'''</td><td align="center">Heavy</td><td align="center">Lieutenant A</td><td>''+100% to damage against robotic enemies''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Lieutenant B</td><td align="center">'''Rapid Reaction'''</td><td>''Gives a second reaction fire if the first one was successful''</td></tr>
<tr><td align="center">'''Rapid Reaction'''</td><td align="center">Heavy</td><td align="center">Lieutenant B</td><td>''Gives a second reaction fire if the first one was successful''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Captain A</td><td align="center">'''Grenadier'''</td><td>''Allows to carry 2 grenades instead of 1, if grenades are carried''</td></tr>
<tr><td align="center">'''Grenadier'''</td><td align="center">Heavy</td><td align="center">Captain A</td><td>''Allows to carry 2 grenades instead of 1, if grenades are carried''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Captain A</td><td align="center">'''Danger Zone'''</td><td>''Increases hit area of rockets and suppression by 2 spaces''</td></tr>
<tr><td align="center">'''Danger Zone'''</td><td align="center">Heavy</td><td align="center">Captain A</td><td>''Increases hit area of rockets and suppression by 2 spaces''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Major</td><td align="center">'''Survival'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Survival'''</td><td align="center">Heavy</td><td align="center">Major</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Colonel B</td><td align="center">'''Focused Suppression'''</td><td>''Reduce target Aim by 65% and free shot if the target moves''</td></tr>
<tr><td align="center">'''Focused Suppression'''</td><td align="center">Heavy</td><td align="center">Colonel A</td><td>''Reduce target Aim by 65% and free shot if the target moves''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Colonel B</td><td align="center">'''Tracer Beam Rounds'''</td><td>''If hit alien takes extra damage from entire squad''</td></tr>
<tr><td align="center">'''Tracer Beam Rounds'''</td><td align="center">Heavy</td><td align="center">Colonel B</td><td>''If hit alien takes extra damage from entire squad''</td></tr>


<tr><td align="center">Sniper</td><td align="center">Squaddie</td><td align="center">'''Headshot'''</td><td>''+30% to critical hits, cooldown 2 turns''</td></tr>
<tr><td align="center">'''Headshot'''</td><td align="center">Sniper</td><td align="center">Squaddie</td><td>''+30% to critical hits, cooldown 2 turns''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Corporal A</td><td align="center">'''Snap Shot'''</td><td>''Allows to make a shot with sniper after moving, this shot has -20% Aim''</td></tr>
<tr><td align="center">'''Snap Shot'''</td><td align="center">Sniper</td><td align="center">Corporal A</td><td>''Allows to make a shot with sniper after moving, this shot has -20% Aim''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Corporal B</td><td align="center">'''Squad Sight'''</td><td>''Allows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire''</td></tr>
<tr><td align="center">'''Squad Sight'''</td><td align="center">Sniper</td><td align="center">Corporal B</td><td>''Allows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Sergeant A</td><td align="center">'''Low Profile'''</td><td>''Makes partial cover count as full cover''</td></tr>
<tr><td align="center">'''Low Profile'''</td><td align="center">Sniper</td><td align="center">Sergeant A</td><td>''Makes partial cover count as full cover''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Lieutenant A</td><td align="center">'''Battle Scanner'''</td><td>''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle''</tr>
<tr><td align="center">'''Battle Scanner'''</td><td align="center">Sniper</td><td align="center">Lieutenant A</td><td>''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle''</tr>
<tr><td align="center">Sniper</td><td align="center">Captain A</td><td align="center">'''Opportunist'''</td><td>''+10 Aim against targets with less than 50% Health''</td></tr>
<tr><td align="center">'''Opportunist'''</td><td align="center">Sniper</td><td align="center">Captain A</td><td>''+10 Aim against targets with less than 50% Health''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Major</td><td align="center">'''Damn Good Ground?'''</td><td>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses''</td></tr>
<tr><td align="center">'''Damn Good Ground'''</td><td align="center">Sniper</td><td align="center">Major</td><td>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Colonel A</td><td align="center">'''Double Tap'''</td><td>''Both actions can be used for Standard/Precision/Disabling Shot''<br></td></tr>
<tr><td align="center">'''Double Tap'''</td><td align="center">Sniper</td><td align="center">Colonel A</td><td>''Both actions can be used for Standard/Precision/Disabling Shot''<br></td></tr>
<tr><td align="center">Sniper</td><td align="center">Unknown</td><td align="center">'''In The Zone'''</td><td>''Additional shot after a critical hit''</td></tr>
<tr><td align="center">'''In The Zone'''</td><td align="center">Sniper</td><td align="center">Unknown</td><td>''Additional shot after a critical hit''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Unknown</td><td align="center">'''Improved Overwatch</td><td>''Unit continues firing as long as it hits the target''</td></tr>
<tr><td align="center">'''Improved Overwatch</td><td align="center">Sniper</td><td align="center">Unknown</td><td>''Unit continues firing as long as it hits the target''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Unknown</td><td align="center">'''Gunslinger'''</td><td>''Confers 2 bonus damage with pistols''</td></tr>
<tr><td align="center">'''Gunslinger'''</td><td align="center">Sniper</td><td align="center">Unknown</td><td>''Confers 2 bonus damage with pistols''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Unknown</td><td align="center">'''Disabling Round'''</td><td>''Shot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown''</td></tr>
<tr><td align="center">'''Disabling Round'''</td><td align="center">Sniper</td><td align="center">Unknown</td><td>''Shot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown''</td></tr>


<tr><td align="center">Support</td><td align="center">Squaddie</td><td align="center">'''Smoke Grenade'''</td><td>''Throw a grenade that provides half cover in a radius, lasts 2 turns, one use''</td></tr>
<tr><td align="center">'''Smoke Grenade'''</td><td align="center">Support</td><td align="center">Squaddie</td><td>''Throw a grenade that provides half cover in a radius, lasts 2 turns, one use''</td></tr>
<tr><td align="center">Support</td><td align="center">Corporal A</td><td align="center">'''Sprinter'''</td><td>''Increases movement by 3 squares per action point''</td></tr>
<tr><td align="center">'''Sprinter'''</td><td align="center">Support</td><td align="center">Corporal A</td><td>''Increases movement by 3 squares per action point''</td></tr>
<tr><td align="center">Support</td><td align="center">Corporal B</td><td align="center">'''Covering Fire'''</td><td>''Allows reaction fire against opponents who try to shoot''</td></tr>
<tr><td align="center">'''Covering Fire'''</td><td align="center">Support</td><td align="center">Corporal B</td><td>''Allows reaction fire against opponents who try to shoot''</td></tr>
<tr><td align="center">Support</td><td align="center">Sergeant A</td><td align="center">'''Field Medic'''</td><td>''Gives 3 Medikits, if the unit is carrying them''</td></tr>
<tr><td align="center">'''Field Medic'''</td><td align="center">Support</td><td align="center">Sergeant A</td><td>''Gives 3 Medikits, if the unit is carrying them''</td></tr>
<tr><td align="center">Support</td><td align="center">Sergeant B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Support</td><td align="center">Sergeant B</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Lieutenant A</td><td align="center">'''Revive'''</td><td>''Restores critically wounded operative to 33% health''</td></tr>
<tr><td align="center">'''Revive'''</td><td align="center">Support</td><td align="center">Lieutenant A</td><td>''Restores critically wounded operative to 33% health''</td></tr>
<tr><td align="center">Support</td><td align="center">Lieutenant B</td><td align="center">'''Rifle Suppression'''</td><td>''-30% to target's Aim, gives reaction fire if target moves''</td></tr>
<tr><td align="center">'''Rifle Suppression'''</td><td align="center">Support</td><td align="center">Lieutenant B</td><td>''-30% to target's Aim, gives reaction fire if target moves''</td></tr>
<tr><td align="center">Support</td><td align="center">Captain A</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Support</td><td align="center">Captain A</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Captain B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Support</td><td align="center">Captain B</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Major</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Support</td><td align="center">Major</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Colonel A</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Support</td><td align="center">Colonel A</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Colonel B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">'''Unknown'''</td><td align="center">Support</td><td align="center">Colonel B</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Unknown</td><td align="center">'''Combat Stims'''<br></td><td>''Temporarily increase squad mates' stats and reduce damage taken''</td></tr>
<tr><td align="center">'''Combat Stims'''</td><td align="center">Support</td><td align="center">Unknown</td><td>''Temporarily increase squad mates' stats and reduce damage taken''</td></tr>


<tr><td align="center">Psionic</td><td align="center">Unknown</td><td align="center">'''Mind Probe?'''</td><td>''Speculated - There are 4 specific Psi icons visible on the demos''</td></tr>
<tr><td align="center">'''Mind Probe?'''</td><td align="center">Psionic</td><td align="center">Unknown</td><td>''Speculated - There are 4 specific Psi icons visible on the demos''</td></tr>
<tr><td align="center">Psionic</td><td align="center">Unknown</td><td align="center">'''Panic'''</td><td></td></tr>
<tr><td align="center">'''Panic'''</td><td align="center">Psionic</td><td align="center">Unknown</td><td>''If successful targeted unit panic and either will be unable to move and fire or run or go bezerk''</td></tr>
<tr><td align="center">Psionic</td><td align="center">Unknown</td><td align="center">'''Mind Control'''</td><td>''Control of enemy for 5 turns''</td></tr>
<tr><td align="center">'''Mind Control'''</td><td align="center">Psionic</td><td align="center">Unknown</td><td>''Control of enemy for 5 turns''</td></tr>
<tr><td align="center">Psionic</td><td align="center">Unknown</td><td align="center">'''Rift'''</td><td>''Creates a devastating psionic storm''</td></tr>
<tr><td align="center">'''Rift'''</td><td align="center">Psionic</td><td align="center">Unknown</td><td>''Creates a devastating psionic storm''</td></tr>
</table>
</table>



Revision as of 16:18, 21 September 2012

Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.

General Actions

These are general actions that can be perform by all your soldiers during the fight.

ActionDescription
MoveEither walk or dash
FireShoot the enemy
OverwatchTakes a shot at the next enemy that moves into sight range
ReloadSpend a full action to reload weapon
HunkerProvides a defensive bonus

Class & Rank Abilities

These are special perks available to each class and rank. Up reaching a certain rank a soldier has to choose exclusively between two abilities.

>
AbilityClassRank RequiredDescription
Run & GunAssaultSquaddieAllows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns
Tactical SenseAssaultCorporal AGives +5 to Defense per enemy close to you, up to a maximum of +20
AggressionAssaultCorporal B+10% to critical hit per enemy close to you up to 30%
Lightning ReflexesAssaultSergeant AIgnores first reaction fire on that turn
Close & PersonalAssaultSergeant B+30% to critical hit, reduces with distance
Rapid FireAssaultLieutenant AAllow for two shots, with potentially twice the damage inflicted but at a lower accuracy
UnknownAssaultLieutenant BNot yet revealed
UnknownAssaultCaptain ANot yet revealed
UnknownAssaultCaptain BNot yet revealed
UnknownAssaultMajorNot yet revealed
UnknownAssaultColonel ANot yet revealed
UnknownAssaultColonel BNot yet revealed
Rushing?AssaultUnknownNot yet revealed
Fire RocketHeavySquaddieFires a 6 damage rocket once per combat, requires both action points, one use
Bullet SwarmHeavyCorporal AAllows to shoot and then move or shoot twice
Holo-TargetingHeavyCorporal BGives +10% to Aim against your target for squad mates
Shredder RocketHeavySergeant AGives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns
SuppressionHeavySergeant B-30% Aim to enemy, allows a reaction shot if the target moves
HEAT RoundsHeavyLieutenant A+100% to damage against robotic enemies
Rapid ReactionHeavyLieutenant BGives a second reaction fire if the first one was successful
GrenadierHeavyCaptain AAllows to carry 2 grenades instead of 1, if grenades are carried
Danger ZoneHeavyCaptain AIncreases hit area of rockets and suppression by 2 spaces
SurvivalHeavyMajorNot yet revealed
Focused SuppressionHeavyColonel AReduce target Aim by 65% and free shot if the target moves
Tracer Beam RoundsHeavyColonel BIf hit alien takes extra damage from entire squad
HeadshotSniperSquaddie+30% to critical hits, cooldown 2 turns
Snap ShotSniperCorporal AAllows to make a shot with sniper after moving, this shot has -20% Aim
Squad SightSniperCorporal BAllows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire
Low ProfileSniperSergeant AMakes partial cover count as full cover
Battle ScannerSniperLieutenant AScanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle
OpportunistSniperCaptain A+10 Aim against targets with less than 50% Health
Damn Good GroundSniperMajor+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses
Double TapSniperColonel ABoth actions can be used for Standard/Precision/Disabling Shot
In The ZoneSniperUnknownAdditional shot after a critical hit
Improved OverwatchSniperUnknownUnit continues firing as long as it hits the target
GunslingerSniperUnknownConfers 2 bonus damage with pistols
Disabling RoundSniperUnknownShot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown
Smoke GrenadeSupportSquaddieThrow a grenade that provides half cover in a radius, lasts 2 turns, one use
SprinterSupportCorporal AIncreases movement by 3 squares per action point
Covering FireSupportCorporal BAllows reaction fire against opponents who try to shoot
Field MedicSupportSergeant AGives 3 Medikits, if the unit is carrying them
UnknownSupportSergeant BNot yet revealed
ReviveSupportLieutenant ARestores critically wounded operative to 33% health
Rifle SuppressionSupportLieutenant B-30% to target's Aim, gives reaction fire if target moves
UnknownSupportCaptain ANot yet revealed
UnknownSupportCaptain BNot yet revealed
UnknownSupportMajorNot yet revealed
UnknownSupportColonel ANot yet revealed
UnknownSupportColonel BNot yet revealed
Combat StimsSupportUnknownTemporarily increase squad mates' stats and reduce damage taken
Mind Probe?PsionicUnknownSpeculated - There are 4 specific Psi icons visible on the demos
PanicPsionicUnknownIf successful targeted unit panic and either will be unable to move and fire or run or go bezerk
Mind ControlPsionicUnknownControl of enemy for 5 turns
RiftPsionicUnknownCreates a devastating psionic storm

Officer Training School Abilities

These abilities can be obtained/purchased through building an Officer Training School. They have a monetary cost and require specific ranks to be purchased/activated.

AbilityRank RequiredDescription
Wet WorkSergeant+25% experience gained from kills
Squad Size ISergeantSquad size increased to 5 soldiers
Rapid RecoveryLieutenantSoldiers heal twice as fast from wounds taken in combat
Squad Size IICaptainSquad size increased to 6 soldiers.
Iron WillMajorSoldiers receive a larger Will bonus each time they are promoted
New GuyMajorNew soldiers are automatically promoted to the "Squaddie" rank
Don't Die On MeColonelThe higher the rank, the more likely the soldier will be critically wounded instead of killed

Equipment Abilities

These are specific abilities provided by the presence or use of selected equipment.