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Abilities (EU2012): Difference between revisions

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<table {{StdCenterTable}} width="100%" class="sortable">
<table {{StdCenterTable}} width="100%" class="sortable">
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="80">Rank</th><th width="80">Ability<th width="240">Description</th></tr>
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="80">Rank</th><th width="80">Ability<th width="240">Description</th></tr>
<tr><td align="center">Heavy</td><td align="center>Squaddie</td><td align="center">'''Fire Rocket'''</td><td>''Fires a 6 damage rocket once per combat, requires both action points, one use''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Corporal</td><td align="center">'''Bullet Swarm'''</td><td>''Allows to shoot and then move or shoot twice''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Corporal</td><td align="center">'''Holo-Targeting'''</td><td>''Gives +10% to Aim against your target for squad mates''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Sergeant</td><td align="center">'''Shredder Rocket'''</td><td>''Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Sergeant</td><td align="center">'''Suppression'''</td><td>''-30% Aim to enemy, allows a reaction shot if the target moves''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Lieutenant</td><td align="center">'''HEAT Rounds'''</td><td>''+100% to damage against robotic enemies''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Lieutenant</td><td align="center">'''Rapid Reaction'''</td><td>''Gives a second reaction fire if the first one was successful''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Captain</td><td align="center">'''Grenadier'''</td><td>''Allows to carry 2 grenades instead of 1, if grenades are carried''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Captain</td><td align="center">'''Danger Zone'''</td><td>''Increases hit area of rockets and suppression by 2 spaces''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Major</td><td align="center">'''Survival'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Colonel</td><td align="center">'''Focused Suppression'''</td><td>''Reduce target Aim by 65% and free shot if the target moves''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Colonel</td><td align="center">'''Tracer Beam Rounds'''</td><td>''If hit alien takes extra damage from entire squad''</td></tr>


<tr><td align="center">Sniper</td><td align="center>Squaddie</td><td align="center">'''Headshot'''</td><td>''+30% to critical hits, cooldown 2 turns''</td></tr>
<tr><td align="center">Assault</td><td align="center">Squaddie</td><td align="center">'''Run & Gun'''</td><td>''Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Corporal</td><td align="center">'''Snap Shot'''</td><td>''Allows to make a shot with sniper after moving, this shot has -20% Aim''</td></tr>
<tr><td align="center">Assault</td><td align="center">Corporal A</td><td align="center">'''Tactical Sense'''</td><td>''Gives +5 to Defense per enemy close to you, up to a maximum of +20''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Corporal</td><td align="center">'''Squad Sight'''</td><td>''Allows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire''</td></tr>
<tr><td align="center">Assault</td><td align="center">Corporal B</td><td align="center">'''Aggression'''</td><td>''+10% to critical hit per enemy close to you up to 30%''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Sergeant</td><td align="center">'''Low Profile'''</td><td>''Makes partial cover count as full cover''</td></tr>
<tr><td align="center">Assault</td><td align="center">Sergeant A</td><td align="center">'''Lightning Reflexes'''</td><td>''Ignores first reaction fire on that turn''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Lieutenant</td><td align="center">'''Battle Scanner'''</td><td>''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle''</tr>
<tr><td align="center">Assault</td><td align="center">Sergeant B</td><td align="center">'''Close & Personal'''</td><td>''+30% to critical hit, reduces with distance''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Captain</td><td align="center">'''Opportunist'''</td><td>''+10 Aim against targets with less than 50% Health''</td></tr>
<tr><td align="center">Assault</td><td align="center">Lieutenant A</td><td align="center">'''Rapid Fire'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Major</td><td align="center">'''Damn Good Ground?'''</td><td>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses''</td></tr>
<tr><td align="center">Assault</td><td align="center">Lieutenant B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Colonel</td><td align="center">'''Double Tap'''</td><td>''Both actions can be used for Standard/Precision/Disabling Shot''<br></td></tr>
<tr><td align="center">Assault</td><td align="center">Captain A</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Unknown</td><td align="center">'''In The Zone'''</td><td>''Additional shot after a critical hit''</td></tr>
<tr><td align="center">Assault</td><td align="center">Captain B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Unknown</td><td align="center">'''Improved Overwatch</td><td>''Unit continues firing as long as it hits the target''</td></tr>
<tr><td align="center">Assault</td><td align="center">Major</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Unknown</td><td align="center">'''Gunslinger'''</td><td>''Confers 2 bonus damage with pistols''</td></tr>
<tr><td align="center">Assault</td><td align="center">Colonel A</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Unknown</td><td align="center">'''Disabling Round'''</td><td>''Shot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown''</td></tr>
<tr><td align="center">Assault</td><td align="center">Colonel B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Assault</td><td align="center">Unknown</td><td align="center">'''Rushing?'''</td><td>''Not yet revealed''</td></tr>


<tr><td align="center">Assault</td><td align="center>Squaddie</td><td align="center">'''Run & Gun'''</td><td>''Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Squaddie</td><td align="center">'''Fire Rocket'''</td><td>''Fires a 6 damage rocket once per combat, requires both action points, one use''</td></tr>
<tr><td align="center">Assault/td><td align="center>Corporal</td><td align="center">'''Tactical Sense'''</td><td>''Gives +5 to Defense per enemy close to you, up to a maximum of +20''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Corporal A</td><td align="center">'''Bullet Swarm'''</td><td>''Allows to shoot and then move or shoot twice''</td></tr>
<tr><td align="center">Assault</td><td align="center>Corporal</td><td align="center">'''Aggression'''</td><td>''+10% to critical hit per enemy close to you up to 30%''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Corporal B</td><td align="center">'''Holo-Targeting'''</td><td>''Gives +10% to Aim against your target for squad mates''</td></tr>
<tr><td align="center">Assault</td><td align="center>Sergeant</td><td align="center">'''Lightning Reflexes'''</td><td>''Ignores first reaction fire on that turn''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Sergeant A</td><td align="center">'''Shredder Rocket'''</td><td>''Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns''</td></tr>
<tr><td align="center">Assault</td><td align="center>Sergeant</td><td align="center">'''Close & Personal'''</td><td>''+30% to critical hit, reduces with distance''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Sergeant B</td><td align="center">'''Suppression'''</td><td>''-30% Aim to enemy, allows a reaction shot if the target moves''</td></tr>
<tr><td align="center">Assault</td><td align="center>Lieutenant</td><td align="center">'''Rapid Fire'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Lieutenant A</td><td align="center">'''HEAT Rounds'''</td><td>''+100% to damage against robotic enemies''</td></tr>
<tr><td align="center">Assault</td><td align="center>Captain</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center">Heavy</td><td align="center">Lieutenant B</td><td align="center">'''Rapid Reaction'''</td><td>''Gives a second reaction fire if the first one was successful''</td></tr>
<tr><td align="center">Assault</td><td align="center>Major</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center">Heavy</td><td align="center">Captain A</td><td align="center">'''Grenadier'''</td><td>''Allows to carry 2 grenades instead of 1, if grenades are carried''</td></tr>
<tr><td align="center">Assault</td><td align="center>Colonel</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center">Heavy</td><td align="center">Captain A</td><td align="center">'''Danger Zone'''</td><td>''Increases hit area of rockets and suppression by 2 spaces''</td></tr>
<tr><td align="center">Assault</td><td align="center>Unknown</td><td align="center">'''Rushing?'''</td><td></td></tr>
<tr><td align="center">Heavy</td><td align="center">Major</td><td align="center">'''Survival'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Colonel B</td><td align="center">'''Focused Suppression'''</td><td>''Reduce target Aim by 65% and free shot if the target moves''</td></tr>
<tr><td align="center">Heavy</td><td align="center">Colonel B</td><td align="center">'''Tracer Beam Rounds'''</td><td>''If hit alien takes extra damage from entire squad''</td></tr>


<tr><td align="center">Support</td><td align="center>Squaddie</td><td align="center">'''Smoke Grenade'''</td><td>''Throw a grenade that provides half cover in a radius, lasts 2 turns, one use''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Squaddie</td><td align="center">'''Headshot'''</td><td>''+30% to critical hits, cooldown 2 turns''</td></tr>
<tr><td align="center">Support</td><td align="center>Corporal</td><td align="center">'''Sprinter'''</td><td>''Increases movement by 3 squares per action point''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Corporal A</td><td align="center">'''Snap Shot'''</td><td>''Allows to make a shot with sniper after moving, this shot has -20% Aim''</td></tr>
<tr><td align="center">Support</td><td align="center>Corporal</td><td align="center">'''Covering Fire'''</td><td>''Allows reaction fire against opponents who try to shoot''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Corporal B</td><td align="center">'''Squad Sight'''</td><td>''Allows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire''</td></tr>
<tr><td align="center">Support</td><td align="center>Sergeant</td><td align="center">'''Field Medic'''</td><td>''Gives 3 Medikits, if the unit is carrying them''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Sergeant A</td><td align="center">'''Low Profile'''</td><td>''Makes partial cover count as full cover''</td></tr>
<tr><td align="center">Support</td><td align="center>Lieutenant</td><td align="center">'''Revive'''</td><td>''Restores critically wounded operative to 33% health''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Lieutenant A</td><td align="center">'''Battle Scanner'''</td><td>''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle''</tr>
<tr><td align="center">Support</td><td align="center>Lieutenant</td><td align="center">'''Rifle Suppression'''</td><td>''-30% to target's Aim, gives reaction fire if target moves''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Captain A</td><td align="center">'''Opportunist'''</td><td>''+10 Aim against targets with less than 50% Health''</td></tr>
<tr><td align="center">Support</td><td align="center>Captain</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center">Sniper</td><td align="center">Major</td><td align="center">'''Damn Good Ground?'''</td><td>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses''</td></tr>
<tr><td align="center">Support</td><td align="center>Major</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center">Sniper</td><td align="center">Colonel A</td><td align="center">'''Double Tap'''</td><td>''Both actions can be used for Standard/Precision/Disabling Shot''<br></td></tr>
<tr><td align="center">Support</td><td align="center>Colonel</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center">Sniper</td><td align="center">Unknown</td><td align="center">'''In The Zone'''</td><td>''Additional shot after a critical hit''</td></tr>
<tr><td align="center">Support</td><td align="center>Unknown</td><td align="center">'''Combat Stims'''<br></td><td>''Temporarily increase squad mates' stats and reduce damage taken''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Unknown</td><td align="center">'''Improved Overwatch</td><td>''Unit continues firing as long as it hits the target''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Unknown</td><td align="center">'''Gunslinger'''</td><td>''Confers 2 bonus damage with pistols''</td></tr>
<tr><td align="center">Sniper</td><td align="center">Unknown</td><td align="center">'''Disabling Round'''</td><td>''Shot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown''</td></tr>


<tr><td align="center">Psionic</td><td align="center>Unknown</td><td align="center">'''Mind Probe?'''</td><td>''speculated''</td></tr>
<tr><td align="center">Support</td><td align="center">Squaddie</td><td align="center">'''Smoke Grenade'''</td><td>''Throw a grenade that provides half cover in a radius, lasts 2 turns, one use''</td></tr>
<tr><td align="center">Psionic</td><td align="center>Unknown</td><td align="center">'''Panic'''</td><td></td></tr>
<tr><td align="center">Support</td><td align="center">Corporal A</td><td align="center">'''Sprinter'''</td><td>''Increases movement by 3 squares per action point''</td></tr>
<tr><td align="center">Psionic</td><td align="center>Unknown</td><td align="center">'''Mind Control'''</td><td>''Control of enemy for 5 turns''</td></tr>
<tr><td align="center">Support</td><td align="center">Corporal B</td><td align="center">'''Covering Fire'''</td><td>''Allows reaction fire against opponents who try to shoot''</td></tr>
<tr><td align="center">Psionic</td><td align="center>Unknown</td><td align="center">'''Rift'''</td><td>''Creates a devastating psionic storm''</td></tr>
<tr><td align="center">Support</td><td align="center">Sergeant A</td><td align="center">'''Field Medic'''</td><td>''Gives 3 Medikits, if the unit is carrying them''</td></tr>
<tr><td align="center">Support</td><td align="center">Sergeant B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Lieutenant A</td><td align="center">'''Revive'''</td><td>''Restores critically wounded operative to 33% health''</td></tr>
<tr><td align="center">Support</td><td align="center">Lieutenant B</td><td align="center">'''Rifle Suppression'''</td><td>''-30% to target's Aim, gives reaction fire if target moves''</td></tr>
<tr><td align="center">Support</td><td align="center">Captain A</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Captain B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Major</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Colonel A</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Colonel B</td><td align="center">'''Unknown'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center">Unknown</td><td align="center">'''Combat Stims'''<br></td><td>''Temporarily increase squad mates' stats and reduce damage taken''</td></tr>
 
<tr><td align="center">Psionic</td><td align="center">Unknown</td><td align="center">'''Mind Probe?'''</td><td>''speculated''</td></tr>
<tr><td align="center">Psionic</td><td align="center">Unknown</td><td align="center">'''Panic'''</td><td></td></tr>
<tr><td align="center">Psionic</td><td align="center">Unknown</td><td align="center">'''Mind Control'''</td><td>''Control of enemy for 5 turns''</td></tr>
<tr><td align="center">Psionic</td><td align="center">Unknown</td><td align="center">'''Rift'''</td><td>''Creates a devastating psionic storm''</td></tr>
</table>
</table>



Revision as of 15:36, 21 September 2012

Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.

General Actions

ActionDescription
MoveEither walk or dash
FireShoot the enemy
OverwatchTakes a shot at the next enemy that moves into sight range
ReloadSpend a full action to reload weapon
HunkerProvides a defensive bonus

Class & Rank Abilities

ClassRankAbilityDescription
AssaultSquaddieRun & GunAllows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns
AssaultCorporal ATactical SenseGives +5 to Defense per enemy close to you, up to a maximum of +20
AssaultCorporal BAggression+10% to critical hit per enemy close to you up to 30%
AssaultSergeant ALightning ReflexesIgnores first reaction fire on that turn
AssaultSergeant BClose & Personal+30% to critical hit, reduces with distance
AssaultLieutenant ARapid FireNot yet revealed
AssaultLieutenant BUnknownNot yet revealed
AssaultCaptain AUnknownNot yet revealed
AssaultCaptain BUnknownNot yet revealed
AssaultMajorUnknownNot yet revealed
AssaultColonel AUnknownNot yet revealed
AssaultColonel BUnknownNot yet revealed
AssaultUnknownRushing?Not yet revealed
HeavySquaddieFire RocketFires a 6 damage rocket once per combat, requires both action points, one use
HeavyCorporal ABullet SwarmAllows to shoot and then move or shoot twice
HeavyCorporal BHolo-TargetingGives +10% to Aim against your target for squad mates
HeavySergeant AShredder RocketGives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns
HeavySergeant BSuppression-30% Aim to enemy, allows a reaction shot if the target moves
HeavyLieutenant AHEAT Rounds+100% to damage against robotic enemies
HeavyLieutenant BRapid ReactionGives a second reaction fire if the first one was successful
HeavyCaptain AGrenadierAllows to carry 2 grenades instead of 1, if grenades are carried
HeavyCaptain ADanger ZoneIncreases hit area of rockets and suppression by 2 spaces
HeavyMajorSurvivalNot yet revealed
HeavyColonel BFocused SuppressionReduce target Aim by 65% and free shot if the target moves
HeavyColonel BTracer Beam RoundsIf hit alien takes extra damage from entire squad
SniperSquaddieHeadshot+30% to critical hits, cooldown 2 turns
SniperCorporal ASnap ShotAllows to make a shot with sniper after moving, this shot has -20% Aim
SniperCorporal BSquad SightAllows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire
SniperSergeant ALow ProfileMakes partial cover count as full cover
SniperLieutenant ABattle ScannerScanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle
SniperCaptain AOpportunist+10 Aim against targets with less than 50% Health
SniperMajorDamn Good Ground?+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses
SniperColonel ADouble TapBoth actions can be used for Standard/Precision/Disabling Shot
SniperUnknownIn The ZoneAdditional shot after a critical hit
SniperUnknownImproved OverwatchUnit continues firing as long as it hits the target
SniperUnknownGunslingerConfers 2 bonus damage with pistols
SniperUnknownDisabling RoundShot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown
SupportSquaddieSmoke GrenadeThrow a grenade that provides half cover in a radius, lasts 2 turns, one use
SupportCorporal ASprinterIncreases movement by 3 squares per action point
SupportCorporal BCovering FireAllows reaction fire against opponents who try to shoot
SupportSergeant AField MedicGives 3 Medikits, if the unit is carrying them
SupportSergeant BUnknownNot yet revealed
SupportLieutenant AReviveRestores critically wounded operative to 33% health
SupportLieutenant BRifle Suppression-30% to target's Aim, gives reaction fire if target moves
SupportCaptain AUnknownNot yet revealed
SupportCaptain BUnknownNot yet revealed
SupportMajorUnknownNot yet revealed
SupportColonel AUnknownNot yet revealed
SupportColonel BUnknownNot yet revealed
SupportUnknownCombat Stims
Temporarily increase squad mates' stats and reduce damage taken
PsionicUnknownMind Probe?speculated
PsionicUnknownPanic
PsionicUnknownMind ControlControl of enemy for 5 turns
PsionicUnknownRiftCreates a devastating psionic storm

Officer Training School Abilities

Equipment Abilities