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'''Hunker''' - Provides a defensive bonus.<br>
'''Hunker''' - Provides a defensive bonus.<br>


==Class & Rank Abilities==
<table {{StdCenterTable}} width="100%">
<table {{StdCenterTable}} width="100%">
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="80">Rank</th><th width="80">Ability<th width="240">Description</th></tr>
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="80">Rank</th><th width="80">Ability<th width="240">Description</th></tr>


<tr><td align="center">Heavy</td><td align="center>Squaddie</td><td align="left">'''Fire Rocket'''</td><td>''Fires a 6 damage rocket once per combat, requires both action points, one use''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Squaddie</td><td align="center">'''Fire Rocket'''</td><td>''Fires a 6 damage rocket once per combat, requires both action points, one use''</td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="center">'''Bullet Swarm'''<br>'''Holo-Targeting'''</td><td>''Allows to shoot and then move or shoot twice''<br>''Gives +10% to Aim against your target for squad mates''</td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="center">'''Shredder Rocket'''<br>'''Suppression'''</td><td>''Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns''<br>''-30% Aim to enemy, allows a reaction shot if the target moves''</td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="center">'''HEAT rounds'''<br>'''Rapid Reaction'''</td><td>''+100% to damage against robotic enemies''<br>''Gives a second reaction fire if the first one was successful''</td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="center">'''Grenadier'''<br>'''Danger Zone'''</td><td>''Allows to carry 2 grenades instead of 1, if grenades are carried''<br>''Increases hit area of rockets and suppression by 2''</td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="center">'''Survival'''</td><td></td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="center">Focused Suppression'''<br>'''Tracer Beam Rounds'''</td><td></td></tr>


<tr><td align="center">Sniper</td><td align="center>Squaddie</td><td align="left">'''Headshot'''</td><td>''+30% to critical hits, cooldown 2 turns''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Squaddie</td><td align="center">'''Headshot'''</td><td>''+30% to critical hits, cooldown 2 turns''</td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="center"></td><td></td></tr>


<tr><td align="center">Assault</td><td align="center>Squaddie</td><td align="left">'''Run & Gun'''</td><td>''Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns''</td></tr>
<tr><td align="center">Assault</td><td align="center>Squaddie</td><td align="center">'''Run & Gun'''</td><td>''Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns''</td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="center">'''Tactical Sense'''<br>'''Aggression'''</td><td>''Gives +5 to Defense per enemy close to you, up to a maximum of +20''<br/>''+10% to critical hit per enemy close to you up to 30%''</td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="center">'''Lightning Reflexes'''<br>'''Close & Personal'''</td><td>''Ignores first reaction fire on that turn''<br>''+30% to critical hit, reduces with distance''
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="left"></td></tr>
</td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="center">'''Rapid Fire'''</td><td></td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="center"></td><td></td></tr>


<tr><td align="center">Support</td><td align="center>Squaddie</td><td align="left">'''Smoke Grenade'''</td><td>''Throw a grenade that provides half cover in a radius, lasts 2 turns, one use''</td></tr>
<tr><td align="center">Support</td><td align="center>Squaddie</td><td align="center">'''Smoke Grenade'''</td><td>''Throw a grenade that provides half cover in a radius, lasts 2 turns, one use''</td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="center"></td><td></td></tr>


<tr><td align="center">Psionic</td><td align="center></td><td align="left"></td></tr>
<tr><td align="center">Psionic</td><td align="center></td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center></td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center></td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center></td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center></td><td align="center"></td><td></td></tr>
<tr><td align="center"></td><td align="center></td><td align="left"></td></tr>
<tr><td align="center"></td><td align="center></td><td align="center"></td><td></td></tr>
</table><br />
</table>

Revision as of 11:46, 21 September 2012

Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.

General Abilities

Move - Either walk or dash.
Fire - Shoot the enemy
Overwatch - Takes a shot at the next enemy that moves into sight range.
Reload - Spend a full action to reload weapon.
Hunker - Provides a defensive bonus.

ClassRankAbilityDescription
HeavySquaddieFire RocketFires a 6 damage rocket once per combat, requires both action points, one use
CorporalBullet Swarm
Holo-Targeting
Allows to shoot and then move or shoot twice
Gives +10% to Aim against your target for squad mates
SergeantShredder Rocket
Suppression
Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns
-30% Aim to enemy, allows a reaction shot if the target moves
LieutenantHEAT rounds
Rapid Reaction
+100% to damage against robotic enemies
Gives a second reaction fire if the first one was successful
CaptainGrenadier
Danger Zone
Allows to carry 2 grenades instead of 1, if grenades are carried
Increases hit area of rockets and suppression by 2
MajorSurvival
ColonelFocused Suppression
Tracer Beam Rounds
SniperSquaddieHeadshot+30% to critical hits, cooldown 2 turns
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
AssaultSquaddieRun & GunAllows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns
CorporalTactical Sense
Aggression
Gives +5 to Defense per enemy close to you, up to a maximum of +20
+10% to critical hit per enemy close to you up to 30%
SergeantLightning Reflexes
Close & Personal
Ignores first reaction fire on that turn
+30% to critical hit, reduces with distance
LieutenantRapid Fire
Captain
Major
Colonel
SupportSquaddieSmoke GrenadeThrow a grenade that provides half cover in a radius, lasts 2 turns, one use
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
Psionic