Situation Room (EU2012): Difference between revisions
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== Satellite Cover == | == Satellite Cover == | ||
To improve defence XCOM can manufacture satellites and then choose to launch them over specific countries to improve the cover of that specific country. This will also give XCOM a funding bonus with extra scientists and/or engineers. As the satellite cover expands, the player get specific bonuses for covering entire continents. | To improve defence XCOM can manufacture satellites and then choose to launch them over specific countries to improve the cover of that specific country. This will also give XCOM a funding bonus, with extra scientists and/or engineers received for each additional country. As the satellite cover expands, the player get specific bonuses for covering entire continents. | ||
{| class="wikitable" width=" | {| class="wikitable" width="100%" | ||
|+ Country and Continent Bonuses per Month | |+ Country and Continent Bonuses per Month | ||
|- | |- | ||
! width="50px" align="center" | # !! Africa !! Asia !! Europe !! North America !! South America | ! width="50px" align="center" | # !! Africa !! Asia !! Europe !! North America !! South America | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| align="center" | '''1''' || +1 engineer || +1 engineer || +1 scientist || +1 scientist || | | align="center" | '''1''' || align="center" | +1 engineer || align="center" | +1 engineer || align="center" | +1 scientist || align="center" | +1 scientist || align="center" | +1 scientist | ||
|- | |- | ||
| align="center" | '''2''' || +1 scientist<br/> +1 engineer || +2 engineers || +2 scientists || +1 scientists<br/> +1 engineer || +1 scientists<br/> +1 engineer | | align="center" | '''2''' || align="center" | +1 scientist<br/> +1 engineer || align="center" | +2 engineers || align="center" | +2 scientists || align="center" | +1 scientists<br/> +1 engineer || align="center" | +1 scientists<br/> +1 engineer | ||
|- | |- | ||
| align="center" | '''3''' || +1 scientist <br/> +2 engineers || +3 engineers|| +3 scientists || +2 scientists <br/> +1 engineer || | | align="center" | '''3''' || align="center" | +1 scientist <br/> +2 engineers || align="center" | +3 engineers|| align="center" | +3 scientists || align="center" | +2 scientists <br/> +1 engineer || | ||
|- | |- | ||
| align="center" | '''4''' || || +4 engineers || | | align="center" | '''4''' || || align="center" | +4 engineers || align="center" | +4 scientists || || | ||
|- style="vertical-align:top; padding:5px;" | |- style="vertical-align:top; padding:5px;" | ||
| align="center" | '''Bonus''' | | align="center" | '''Bonus''' | ||
| '''All In'''<br/> ''Monthly XCOM funding increased by 30%.'' | | align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.'' | ||
| '''Future Combat'''<br/> ''All projects in the foundry and the Officer Training school cost 50% less.'' | | align="center" | '''Future Combat'''<br/> ''All projects in the foundry and the Officer Training school cost 50% less.'' | ||
| '''Expert Knowledge'''<br/> ''Labs and workshops cost 50% less to build and maintain.'' | | align="center" | '''Expert Knowledge'''<br/> ''Labs and workshops cost 50% less to build and maintain.'' | ||
| '''Air & Space'''<br/> ''All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.'' | | align="center" | '''Air & Space'''<br/> ''All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.'' | ||
| '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.'' | | align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.'' | ||
|} | |} | ||
Revision as of 10:24, 21 September 2012
Supporting XCOMs activities is a group of 16 countries that supply XCOM with funding, scientists and engineers. These countries are geographically divided so it is up to the player to decide what regions to defend when alien activity threatens them. Each continent have different bonuses depending on how good cover they have.
| Africa | Asia | Europe | North America | South America |
|---|---|---|---|---|
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Panic Level
Each country has a panic level of 0-5 depending on how well XCOM repels alien activity in that country. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project.
Satellite Cover
To improve defence XCOM can manufacture satellites and then choose to launch them over specific countries to improve the cover of that specific country. This will also give XCOM a funding bonus, with extra scientists and/or engineers received for each additional country. As the satellite cover expands, the player get specific bonuses for covering entire continents.
| # | Africa | Asia | Europe | North America | South America |
|---|---|---|---|---|---|
| 1 | +1 engineer | +1 engineer | +1 scientist | +1 scientist | +1 scientist |
| 2 | +1 scientist +1 engineer |
+2 engineers | +2 scientists | +1 scientists +1 engineer |
+1 scientists +1 engineer |
| 3 | +1 scientist +2 engineers |
+3 engineers | +3 scientists | +2 scientists +1 engineer |
|
| 4 | +4 engineers | +4 scientists | |||
| Bonus | All In Monthly XCOM funding increased by 30%. |
Future Combat All projects in the foundry and the Officer Training school cost 50% less. |
Expert Knowledge Labs and workshops cost 50% less to build and maintain. |
Air & Space All aircraft and aircraft weapons cost 50% less to purchase, build and maintain. |
We Have Ways Autopsies and Interrogations are completed instantly. |