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TFTD Research Sequences: Difference between revisions

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m Research Sequences: clarified Gauss sequence
Line 13: Line 13:
  64 230 1350 Heavy Gauss Clip
  64 230 1350 Heavy Gauss Clip
  32 420 1770 Craft Gauss Cannon (includes: Gauss Cannon Ammo "for free")
  32 420 1770 Craft Gauss Cannon (includes: Gauss Cannon Ammo "for free")
(1560 total without optional items)
              (1560 total without optional items)
  '''Sonic sequence''' (need all weapons to get Oscillator)
  '''Sonic sequence''' (need all weapons to get Oscillator)
  8 600 600 Sonic Pistol
  8 600 600 Sonic Pistol
Line 22: Line 22:
  5 400 3300 Cannon Power Clip
  5 400 3300 Cannon Power Clip
  33 660 3960 Sonic Oscillator
  33 660 3960 Sonic Oscillator
'''Miscellaneous useful items'''
1 180 Particle Disturbance Sensor
2 210 Medi Kit
14 200 Sonic Pulser
  '''Armour sequence (unlocks Subs)'''
  '''Armour sequence (unlocks Subs)'''
  50 180 Deep One Corpse
  50 180         Deep One Corpse
  25 400 Aqua Plastics
  25 400         Aqua Plastics
  59 180 Plastic Aqua Armor
  59 180         Plastic Aqua Armor
  17 450 Ion-Beam Accelerator
  17 450         Ion-Beam Accelerator
  ?? ?? Live Deep One
  ?? 170         Live Deep One
  60 205 Ion Armor
  60 205         Ion Armor
  61 330 Mag-Ion Armor (needs Magnetic Navigation)
  61 330 1915    Mag-Ion Armor (2365 including Magnetic Navigation)
  '''Transmission resolver sequence'''
  '''Transmission resolver sequence'''
  18 450 Magnetic Navigation
  18 450         Magnetic Navigation
  41 670 Transmision Resolver
  41 670 1120    Transmision Resolver
  '''MC sequence'''
  '''MC sequence'''
  '''(make sure an MC Reader is in stores when completing MC Lab)'''
  '''(make sure an MC Reader is in stores when completing MC Lab)'''
  ?? ?? Live Terrorist
  ?? 170         Live Terrorist
  40 420 MC Lab  
  40 420 590    MC Lab  
  16 600 M.C. Reader
  16 600 1190    M.C. Reader
  ?? ?? Live Tasoth
  ?? 192 1382    Live Tasoth
  3 500 M.C. Disruptor
  3 500 1882    M.C. Disruptor
  '''Drill sequence'''
  '''Drill sequence'''
  49 180 Calcinite Corpse
  49 180         Calcinite Corpse
  66 500 Vibroblade
  66 500 680    Vibroblade
  46 180 Gill Man Corpse
  46 180         Gill Man Corpse
  67 500 Thermic Lance
  67 500 1360    Thermic Lance
  68 600 Heavy Thermic Lance
  68 600 1960    Heavy Thermic Lance
  '''DPL sequence'''
  '''DPL sequence'''
  15 450 Zrbite
  15 450         Zrbite
  10 900 Disruptor Pulse Launcher
  10 900         Disruptor Pulse Launcher
  11 300 Disruptor Ammo
  11 300 1650    Disruptor Ammo
  34 880 ?PWT Cannon?
  34 880 2530    ?PWT Cannon?
  '''Thermal Shok sequence'''
  '''Thermal Shok sequence'''
  12 550 Thermal Shock Launcher
  12 550         Thermal Shock Launcher
  13 180 Thermal Shock Bomb
  13 180 730    Thermal Shock Bomb
  '''Sub sequence (needs Mag-Ion Armour, Zrbite, Transm. Res.)'''
  '''Sub sequence (needs Mag-Ion Armour, Zrbite, Transm. Res.)'''
              =2815
  '''Ensure Sub Construction item is owned when pre-reqs are met'''
  '''Ensure Sub Construction item is owned when pre-reqs are met'''
  19 450 Alien Sub Construction
  19 450         Alien Sub Construction
  26 600 Manta
  26 600 1050    Manta
  27 700 Hammerhead
  27 700 1750    Hammerhead
  28 900 Leviathan
  28 900 2650    Leviathan
'''Victory sequence'''
56 300         Alien Origins (any live alien)
57 500         Ultimate Threat (live Lobsterman Commander)
58 600 1400    Tleth the alien city (another Lobsterman Commander)
'''Miscellaneous useful items'''
1 180         Particle Disturbance Sensor
2 210         Medi-Kit
14 200         Sonic Pulser
  '''Defence Modules (need relevant offensive tech)'''
  '''Defence Modules (need relevant offensive tech)'''
  35 510 Gauss Defences
  35 510         Gauss Defences
  36 620 Sonic Defences
  36 620         Sonic Defences
  37 800 PWT Defences
  37 800         PWT Defences
  38 930 Bombardment Shield
  38 930         Bombardment Shield
  39 360 MC Generator
  39 360         MC Generator
  '''SWSs (needs Manta + relevant heavy infantry weapon tech)'''
  '''SWSs (needs Manta + relevant heavy infantry weapon tech)'''
  42 250 Coelacanth/Gauss (why does this need Sub tech when it's a Coelecanth chassis?)
  42 250         Coelacanth/Gauss (why does this need Sub tech when it's a Coelecanth chassis?)
  43 430 Displacer/Sonic (needs Sub tech)
  43 430         Displacer/Sonic (needs Sub tech)
  44 690 Displacer/PWT (needs Sub tech)
  44 690         Displacer/PWT (needs Sub tech)
'''Victory sequence'''
56 300 Alien Origins (any live alien)
57 500 Ultimate Threat (live Lobsterman Commander)
58 600 Tleth the alien city (another Lobsterman Commander)


See Also:
See Also:

Revision as of 21:43, 17 September 2012

Research Sequences

Ref	Avg 	TOT.
---	--- 	----
Gauss sequence
0	50	  50	Gauss Tech		
29	100	 150	Gauss Pistol		
62	60	 210	Gauss Pistol Clip (optional)	
30	300	 510	Gauss Rifle		
63	150	 660	Gauss Rifle Clip (optional)	
31	460	1120	Heavy Gauss		
64	230	1350	Heavy Gauss Clip
32	420	1770	Craft Gauss Cannon (includes: Gauss Cannon Ammo "for free")
              (1560 total without optional items)
Sonic sequence (need all weapons to get Oscillator)
8	600	 600	Sonic Pistol		
9	400	1000	Sonic Pistol Clip
6	700	1700	Blasta Rifle		
7	400	2100	Blasta Clip		
4	800	2900	Sonic Cannon		
5	400	3300	Cannon Power Clip
33	660	3960	Sonic Oscillator
Armour sequence (unlocks Subs)
50	180	        Deep One Corpse	
25	400	        Aqua Plastics	
59	180	        Plastic Aqua Armor	
17	450	        Ion-Beam Accelerator
??	170	        Live Deep One
60	205	        Ion Armor		
61	330	1915    Mag-Ion Armor (2365 including Magnetic Navigation)
Transmission resolver sequence	
18	450	        Magnetic Navigation	
41	670	1120    Transmision Resolver
MC sequence	
(make sure an MC Reader is in stores when completing MC Lab)
??	170	        Live Terrorist
40	420	 590    MC Lab 
16	600	1190    M.C. Reader
??	192	1382    Live Tasoth
3	500	1882    M.C. Disruptor	
Drill sequence
49	180	        Calcinite Corpse
66	500	 680    Vibroblade
46	180	        Gill Man Corpse				
67	500	1360    Thermic	Lance		
68	600	1960    Heavy Thermic Lance
DPL sequence
15	450	        Zrbite
10	900	        Disruptor Pulse	Launcher	
11	300	1650    Disruptor Ammo
34	880	2530    ?PWT Cannon?
Thermal Shok sequence		
12	550	        Thermal	Shock Launcher	
13	180	 730    Thermal	Shock Bomb
Sub sequence (needs Mag-Ion Armour, Zrbite, Transm. Res.)
              =2815
Ensure Sub Construction item is owned when pre-reqs are met	
19	450	        Alien Sub Construction
26	600	1050    Manta			
27	700	1750    Hammerhead			
28	900	2650    Leviathan			

Victory sequence			
56	300	        Alien Origins	(any live alien)	
57	500	        Ultimate Threat	(live Lobsterman Commander)	
58	600	1400    Tleth the alien city (another Lobsterman Commander)

Miscellaneous useful items
1	180	        Particle Disturbance Sensor	
2	210	        Medi-Kit		
14	200	        Sonic Pulser
Defence Modules (need relevant offensive tech)		
35	510	        Gauss Defences		
36	620	        Sonic Defences		
37	800	        PWT Defences		
38	930	        Bombardment Shield		
39	360	        MC Generator
SWSs (needs Manta + relevant heavy infantry weapon tech)		
42	250	        Coelacanth/Gauss (why does this need Sub tech when it's a Coelecanth chassis?)			
43	430	        Displacer/Sonic	(needs Sub tech)		
44	690	        Displacer/PWT	(needs Sub tech)

See Also: TFTD Research Tree Bug Avoidance Guide