Classes (EU2012): Difference between revisions
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→Assault: Description text. |
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=== Assault === | === Assault === | ||
A mobile soldier with extra power at shorter range, a good choice for close quarter combat and maps with constricting spaces and limited vision. | A mobile soldier with extra power at shorter range, a good choice for close quarter combat and maps with constricting spaces and limited vision. | ||
1 Run & Run | |||
3 Close & Personal, Lightning Reflexes | '''Abilities''' | ||
: 1 Run & Run | |||
: 3 Close & Personal, Lightning Reflexes | |||
=== Heavy === | === Heavy === | ||
Revision as of 09:18, 17 September 2012
Soldiers in X-COM: Enemy Unknown are divided into classes, where each class has unique abilities (a.k.a. "perks"). On the first level up from Rookie to Squaddie the soldier gets assigned a random class with an initial ability. As they level up soldiers get to choose one of two abilites (with some exceptions) on each level to a total of 6 more (7 including the Squaddie rank).
Rookie Squaddie Corporal Sergeant Lieutenant Captain Major Colonel
Assault
A mobile soldier with extra power at shorter range, a good choice for close quarter combat and maps with constricting spaces and limited vision.
Abilities
- 1 Run & Run
- 3 Close & Personal, Lightning Reflexes
Heavy
1 Fire Rocket 2 Bullet Swarm, Holo-Targeting 3 Shredder Rocket, Supression
Sniper
1 Headshot