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== General Information ==
== General Information ==
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{{Ref Open |title = Jet Harpoon}}
'''Jet Harpoon Official Entry'''
This aqua-rifle is accurate and powerful, firing hollow steel harpoons from sealed packs of 10. Each harpoon has its own gas reservoir.
<p style="text-indent:1em;">''"This aqua-rifle is accurate and powerful, firing hollow steel harpoons from sealed packs of 10. Each harpoon has its own gas reservoir."''</p>
{{Ref Close | source = Terror From The Deep Ufopaedia}}  
{{Ref Close | Source: Terror From The Deep Ufopaedia}}  




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The Jet Harpoon fires a high pressure jet propelled armour piercing harpoon. Like the harpoons used by divers for hunting dangerous sea creatures, the Jet Harpoon has been adapted as [[X-COM]]'s initial standard underwater rifle for hunting aliens. They can be fired in any environment with no loss in power or accuracy.
Like the [[Dart Gun]], the Jet Harpoon is not an especially powerful weapon. It does however have double the power and is faster and easier to aim. It is enhanced with the addition of a three round burst mode.
One of the Jet Harpoon's weaker points is its low ammunition capacity. It only has 10 harpoons. This requires carrying plenty of spare harpoon clips for long sorties.
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Rifle]].
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==Recommendations==


The Jet Harpoon fires a high pressure jet propelled armour piercing harpoon. Like the harpoons used by divers for hunting dangerous sea creatures, the Jet Harpoon has been adapted as [[X-COM]]'s initial standard underwater rifle for hunting aliens. They can be fired in and out of water with no loss in power or accuracy.  
Jet Harpoons are functional in the early game and effective against the [[Aquatoid]]s or [[Gillman|Gillmen]] that you meet. The low damage of the Jet Harpoons do not allow them to stay competitive for long and will not hurt the [[Lobsterman|Lobstermen]] or many of the stronger terror units.  


Like the [[Dart Gun]], the Jet Harpoon is not an especially powerful weapon against moderate to heavy alien armour, but it does have double the power and is faster and easier to aim. It is greatly enhanced with the addition of a three round burst mode.  
Initially compliment them with heavier firepower such as grenades and the [[Gas Cannon]]. Replace them at the earliest opportunity once Gauss and Sonic weapons are available.  


One of the Jet Harpoon's weaker points is its low ammunition capacity of only 10 harpoons. This requires the user to carry a plentiful supply of spare harpoon clips for long sorties.  
Take care when using auto shots as the clips only retain 10 rounds.  


This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Rifle]].


==See Also==
==See Also==

Revision as of 09:01, 6 June 2012

General Information

Jet Harpoon

This aqua-rifle is accurate and powerful, firing hollow steel harpoons from sealed packs of 10. Each harpoon has its own gas reservoir.

Source: Terror From The Deep Ufopaedia


Jet Harpoon
Size
(h x w)
3 x 1
Weight
D. Threshold
Grip 2 Handed
TU Cost Accuracy
Auto 40% 40%
Snapshot 35% 60%
Aimed 70% 90%
Sale Price $
Research -
Purchase Price $8,000
Harpoon Clip
Size
(h x w)
1 × 1
Weight
D. Threshold
Damage 32 Armour Piercing
Capacity 10
Sale Price $
Research -
Purchase Price $200


The Jet Harpoon fires a high pressure jet propelled armour piercing harpoon. Like the harpoons used by divers for hunting dangerous sea creatures, the Jet Harpoon has been adapted as X-COM's initial standard underwater rifle for hunting aliens. They can be fired in any environment with no loss in power or accuracy.

Like the Dart Gun, the Jet Harpoon is not an especially powerful weapon. It does however have double the power and is faster and easier to aim. It is enhanced with the addition of a three round burst mode.

One of the Jet Harpoon's weaker points is its low ammunition capacity. It only has 10 harpoons. This requires carrying plenty of spare harpoon clips for long sorties.

This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Rifle.

Key Features
  • Auto Fire
Pros Cons
  • Cheap
  • Moderate accuracy
  • Weak
  • Slow
  • Low Ammo

Recommendations

Jet Harpoons are functional in the early game and effective against the Aquatoids or Gillmen that you meet. The low damage of the Jet Harpoons do not allow them to stay competitive for long and will not hurt the Lobstermen or many of the stronger terror units.

Initially compliment them with heavier firepower such as grenades and the Gas Cannon. Replace them at the earliest opportunity once Gauss and Sonic weapons are available.

Take care when using auto shots as the clips only retain 10 rounds.


See Also


TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons