Jump to content

SOUND: Difference between revisions

From UFOpaedia
Morgan525 (talk | contribs)
Morgan525 (talk | contribs)
Line 37: Line 37:


The other difference are completely new files. Patch leaves old files, but they are no longer used. Most effects sound the same, but some, especially alien death screams have been changed.
The other difference are completely new files. Patch leaves old files, but they are no longer used. Most effects sound the same, but some, especially alien death screams have been changed.
This following is a list of the sounds as they are arranged in SAMPLE2.CAT with the offset of where in the file they begin and how long each sample is.  I have left the reference numbers and offsets in Hex code since this is how the program references them.  The offsets are left "as is" so one needs to read them in reverse order (B8 01 is 01B8).


Here is list of battlescape sounds:
Here is list of battlescape sounds:
  01 snakeman movement
'''ref# offset start    length of rec    Description of sound'''
02 missing (empty in 1.2, garbage in 1.4)
00 B8 01           02 2B         Snakeman slither
03 shot
01 BD 2C            63 01  not used (empty in 1.2, garbage in 1.4)
04 door opening
02 23 2E            19 2F  big gun shot
05 shot
03 3F 5D            57 19  normal door open
06 explosion
04 99 76            FF 22  rifle/pistol shot
07 muton death
05 9B 99            2B 51  large explosion
08 celatid death
06 C9 EA            0C 3E  muton scream
09 snakeman death
07 D8 28 01    B4 33  cealtid scream
10 ethereal death
08 8F 5C 01    61 38  snakeman scream
11 sectoid death
09 F3 94 01   28 2F  etheral scream
12 laser shot
0A 1E C4 01   3E 2B  sectoid scream
13 shot
0B 5F EF 01    43 27  laser shot
14 shot
OC A5 16 02    A2 39  small explosion
15 tank movement
0D 4A 50 02   29 25  ammo hit w/metal thunk
16 flying movement
0E 76 75 02    48 2C  standard tank move
17 zombie hatch? (in 1.4 same as 01)
OF C1 A1 02    64 3C  flying movement warble
18 weapon loading
10 28 DE 02   02 2B  snakeman slither (again)
19 plasma shot
11 2D 09 03   99 0D  reload clicking
20 plasma/laser? hit
12 C9 16 03   8D 2A  plasma shot
21 ufo door opening
13 59 41 03    6C 34  laser/plasma hit
22 ufo door opening
14 C8 75 03    1C 33  ufo door open1
23 bullet hit
15 E7 A8 03   76 21  ufo door open2
24 tank destruction
16 60 CA 03   97 34  pistol/rifle hit
25 footstep on metal
17 FA FE 03   B0 5B  metal cruch (machine death)
26 footstep on metal
18 AD 5A 04          55 07  footstep on metal 1
27 footstep on normal ground
19 05 62 04   66 0A  footstep on metal 2
28 footstep on normal ground
1A 6E 6C 04          AF 06  footstep on ground1
29 footstep on martian ground
1B 20 73 04    6B 08  footstep on ground2
30 footstep on martian ground
1C 8E 7B 04    F3 0E  footstep on mars1
31 footstep on pool of water
1D 84 8A 04   F8 0B  footstep on mars2
32 footstep on pool of water
1E 7F 96 04    E3 06  footstep on mud1
33 footstep on sand
1F 65 9D 04   A8 08  footstep on mud2
34 footstep on sand
20 10 A6 04    9F 11  footstep in sand1
35 footstep on snow
21 B2 B7 04    0D 0E footstep in sand2
36 footstep on snow
22 C2 C5 04   D3 09  footstep in snow1
37 psi amp
23 98 CF 04    E2 09  footstep in snow2
38 mind probe
24 7D D9 04   BA 48  mindcontrol zing
39 object placement
25 3A 22 05   34 59  mindprobe hum
40 throw
26 71 7B 05   23 09  item drop thunk
41 hovertank/cyberdisc movement
27 97 84 05    4E 0B  item toss swish
42 male scream
28 E8 8F 05    45 45  hovertank/cyberdisk move hum
43 male scream
29 30 D5 05   64 26  male scream 1
44 male scream
2A 97 FB 05    D9 32  male scream 2
45 female scream
2B 73 2E 06    1E 21  male scream 3
46 female scream
2C 94 4F 06    D9 28  female scream 1
47 female scream
2D 70 78 06    94 20  female scream 2
48 silacoid movement
2E 07 99 06    52 26  female scream 3
49 reaper attack
2F 5C BF 06   0D 4D  rock drag and scraping (silacoid move)
50 crysalid attack
30 6C 0C 07    7A 39  reaper scream
51 zombie attack
31 E9 45 07    8E 39  ?chrysalid scream
52 celatid attack
32 7A 7F 07   78 35  ? growl
53 rocket launch
33 F5 B4 07    E9 3A  ?celatid scream
54 blaster launcher
34 E1 EF 07    F0 3A  rocket launch
55 stun rod zap
35 D4 2A 08   ED 39 blaster bomb/stun launcher
 
36 C4 64 08    EC 31 zap sound (stun rod)
List of geoscape sounds:
01 menu click
02 menu open
03 menu open
04 menu open
05 gun shot
06 laser shot
07 menu click
08 alien noise
09 laser shot
10 ?influence sound
11 explosion
12 large explosion
13 small explosion
14 ?influence sound
 




[[Category:Game Files]]
[[Category:Game Files]]

Revision as of 08:25, 4 March 2012

This directory contains all the sound effects and music.

There are three different versions of UFO sound engine:

  • DOS, before 1.4 patch
  • DOS, after 1.4 patch
  • CE

Music files

Music for different soundcards is stored in following files:

  • DOS 1.2 - for some reason music for intro is stored in separate file
    • ADLIB.CAT, AINTRO.CAT - AdLib and Soundblaster
    • ROLAND.CAT, RINTRO.CAT - Roland
  • DOS 1.4
    • ADLIB.CAT
    • GM.CAT - General Midi
    • DRIVERS.CAT - not exactly music file. It contains various com files for different soundcards. The appropriate files are extracted by setup, and then wrapped in sndstart.exe/sndend.exe called from main bat file.
  • CE - these are just midi files, one for each music sequence

Sound files

The sound effects files are:

  • DOS 1.2
    • INTRO.CAT - intro
    • SOUND1.CAT - battlescape
    • SOUND2.CAT - geoscape
  • DOS 1.4
    • SAMPLE.CAT - geoscape
    • SAMPLE2.CAT - battlescape
    • SAMPLE3.CAT - intro
  • CE - uses same files as 1.4. However, no sound is played in intro, only music.

Differences between versions

The main difference versions is quality.

  • 1.2: 8000 Hz, 6 bit.
  • 1.4: 11025 Hz, 8 bit.
  • CE: same as 1.4, but it will play .wav files correctly with higher sampling rate hacked into game. - Is that what was intended to be said here? - Phoenix - The files in CE (and 1.4) contain actual waves with headers. CE does not have fixed quality setting, but uses data from those headers. - Quantifier

The other difference are completely new files. Patch leaves old files, but they are no longer used. Most effects sound the same, but some, especially alien death screams have been changed. This following is a list of the sounds as they are arranged in SAMPLE2.CAT with the offset of where in the file they begin and how long each sample is. I have left the reference numbers and offsets in Hex code since this is how the program references them. The offsets are left "as is" so one needs to read them in reverse order (B8 01 is 01B8).

Here is list of battlescape sounds: ref# offset start length of rec Description of sound 00 B8 01 02 2B Snakeman slither 01 BD 2C 63 01 not used (empty in 1.2, garbage in 1.4) 02 23 2E 19 2F big gun shot 03 3F 5D 57 19 normal door open 04 99 76 FF 22 rifle/pistol shot 05 9B 99 2B 51 large explosion 06 C9 EA 0C 3E muton scream 07 D8 28 01 B4 33 cealtid scream 08 8F 5C 01 61 38 snakeman scream 09 F3 94 01 28 2F etheral scream 0A 1E C4 01 3E 2B sectoid scream 0B 5F EF 01 43 27 laser shot OC A5 16 02 A2 39 small explosion 0D 4A 50 02 29 25 ammo hit w/metal thunk 0E 76 75 02 48 2C standard tank move OF C1 A1 02 64 3C flying movement warble 10 28 DE 02 02 2B snakeman slither (again) 11 2D 09 03 99 0D reload clicking 12 C9 16 03 8D 2A plasma shot 13 59 41 03 6C 34 laser/plasma hit 14 C8 75 03 1C 33 ufo door open1 15 E7 A8 03 76 21 ufo door open2 16 60 CA 03 97 34 pistol/rifle hit 17 FA FE 03 B0 5B metal cruch (machine death) 18 AD 5A 04 55 07 footstep on metal 1 19 05 62 04 66 0A footstep on metal 2 1A 6E 6C 04 AF 06 footstep on ground1 1B 20 73 04 6B 08 footstep on ground2 1C 8E 7B 04 F3 0E footstep on mars1 1D 84 8A 04 F8 0B footstep on mars2 1E 7F 96 04 E3 06 footstep on mud1 1F 65 9D 04 A8 08 footstep on mud2 20 10 A6 04 9F 11 footstep in sand1 21 B2 B7 04 0D 0E footstep in sand2 22 C2 C5 04 D3 09 footstep in snow1 23 98 CF 04 E2 09 footstep in snow2 24 7D D9 04 BA 48 mindcontrol zing 25 3A 22 05 34 59 mindprobe hum 26 71 7B 05 23 09 item drop thunk 27 97 84 05 4E 0B item toss swish 28 E8 8F 05 45 45 hovertank/cyberdisk move hum 29 30 D5 05 64 26 male scream 1 2A 97 FB 05 D9 32 male scream 2 2B 73 2E 06 1E 21 male scream 3 2C 94 4F 06 D9 28 female scream 1 2D 70 78 06 94 20 female scream 2 2E 07 99 06 52 26 female scream 3 2F 5C BF 06 0D 4D rock drag and scraping (silacoid move) 30 6C 0C 07 7A 39 reaper scream 31 E9 45 07 8E 39 ?chrysalid scream 32 7A 7F 07 78 35 ? growl 33 F5 B4 07 E9 3A ?celatid scream 34 E1 EF 07 F0 3A rocket launch 35 D4 2A 08 ED 39 blaster bomb/stun launcher 36 C4 64 08 EC 31 zap sound (stun rod)