Gaining permanent control of a Chryssalid/Tentaculat: Difference between revisions
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In order to gain permanent [[mind control]]/[[molecular control]] over a [[Chryssalid]] or [[Tentaculat]], [[mind control]]/[[molecular control]]a [[zombie]] and shoot it. | In order to gain permanent [[mind control]]/[[molecular control]] over a [[Chryssalid]] or [[Tentaculat]], [[mind control]]/[[molecular control]] a [[zombie]] and shoot it. | ||
The tentaculat/chrysallid that will appear is hostile, but don't kill it. Next turns it will be controlled by you for the rest of the mission. | The tentaculat/chrysallid that will appear is hostile, but don't kill it. Next turns it will be controlled by you for the rest of the mission. | ||
if you used a soldier/aquanaut he will be back after the mission. | if you used a soldier/aquanaut he will be back after the mission. | ||
[[Category:Oddities and bugs]] | [[Category:Oddities and bugs]] | ||
Revision as of 14:17, 25 March 2005
In order to gain permanent mind control/molecular control over a Chryssalid or Tentaculat, mind control/molecular control a zombie and shoot it. The tentaculat/chrysallid that will appear is hostile, but don't kill it. Next turns it will be controlled by you for the rest of the mission. if you used a soldier/aquanaut he will be back after the mission.