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Compiling (OpenXcom): Difference between revisions

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== Misc. ==
== Misc. ==


* [[Compiling with Code::Blocks (OpenXcom)|:Blocks]]
* [[Compiling with Code::Blocks (OpenXcom)|Compiling with Code::Blocks]]
* [[Compiling with Eclipse (OpenXcom)|Compiling with Eclipse]]
* [[Compiling with Eclipse (OpenXcom)|Compiling with Eclipse]]
* [[Compiling with CMake (OpenXcom)|Compiling with CMake]]
* [[Compiling with CMake (OpenXcom)|Compiling with CMake]]

Revision as of 14:57, 16 November 2011

The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git

If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.

OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.

Don't forget to copy the X-Com resources to your bin folder as shown in Installing.

Dependencies

OpenXcom requires the following libraries to compile:

Windows

Mac OS X

Linux

Misc.